qinzuoqiu

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • in reply to: [Beta v3.2.1 16/5] Game CTD #6627
    qinzuoqiu
    Participant

    Hi Olhausen, thank you for your help, then i will try to figured out what causing this, or just wait the formal version released, and thanks for all people who helping me 🙂

    qinzuoqiu
    Participant

    Seems OKW`s AI still have problem when it try to deploy the second SWS truck.

    Also, seems there is a pattern that AI deploy its SWS truck, next to each other, sometime second truck just have no enough space for deploy and struggling between First and Third truck.

    • This reply was modified 6 years, 8 months ago by qinzuoqiu.
    qinzuoqiu
    Participant

    Hi Olhausen, I found my B4 arty wont fire after i gave it order, could you please check it?

    BTW, my Pershine finally fired its .50 in 3.1.8, i still have no idea whats going wrong..

    • This reply was modified 6 years, 8 months ago by qinzuoqiu.
    in reply to: Wikinger Skin Packs for ver 3.1.8 #6069
    qinzuoqiu
    Participant

    sWs truck in US skin ? interesting..is this means something new? 🙂

    in reply to: Next Army to be modded #5932
    qinzuoqiu
    Participant

    Personally i will choose Soviet~ 🙂

    in reply to: Stuka Zu Fuss and friends… #5609
    qinzuoqiu
    Participant

    I think the main problem its BIG rockets, way too powerful, if you lucky enough, you can clear all enemy front line units in one savlo, nerf the power of rockets a little bit maybe just fine.

    I like the manual reload idea, but the AI will handle it ?

    Death explosion would be nice one, this will make player think twice before move it.

    How about setup time? just like the Flak Halftruck, stop and stay still about 5~10 seconds for fire prepairing, or maybe make a setup button to make it need to be manually setup before fire rockets, the question also is: Will the AI handle this ?

    • This reply was modified 6 years, 10 months ago by qinzuoqiu.
    in reply to: Medics/Medic Station Upgrade Suggestion #4013
    qinzuoqiu
    Participant

    I think medic is fine, it is a good choice when you dont have enough resources for an ambulance, provide field medical support for early game, and of course heal the units within building or trench.

    Actully, medic can be more useful, like people said, depoly/retract a medic station, and make it as a retreat point. Personally i like this idea, i know this will make medic somehow overlaping the ambulance, but they have thier own characteristics, medic is cheap, come earlier, but it vulnerable and slow, ambulance is more durable, fast, but come later and expensive(compare to medic). which unit you want is depend on player.

    About medic can depoly/retract a medic station, i think this is very nice function, especially for British, they have no portable healing retreat point, make medic depoly a medic station as a retreat point, will be a great help, even only make British medic can depoly/retract the medic station, and maybe this will also make British more uniqe.

    qinzuoqiu
    Participant

    Yep, random units, COOL !

    qinzuoqiu
    Participant

    I have noticed the new video in Youtube channel, very Great work !

    BTW, where is the captured Panther tank? i rememberd there is a post mentioned about it will appeared in US Infantry Dortrine.

    in reply to: AI Behavior suggestion #3589
    qinzuoqiu
    Participant

    5.Forbid AI using vehicle crew disembark ability. It is too hard to make AI use this ability properly.

     

    Actually, personally i like this, becuase sometime AI will give you a 200MP/Free vehicle.  :mrgreen:

    in reply to: 3.1.5 c Patch Now live on Steam!! #3248
    qinzuoqiu
    Participant

    Talking about animation, US base buildings are missing the depoly animation, it will be good to see bring that back 🙂

    in reply to: 3.1.5b – A quick report after several PvE battles #3055
    qinzuoqiu
    Participant

    @Olhausen Hi, about Hard AI, sorry for now i only played one match with team setup ‘All Hard AI’, Still i`m lost the battle, comparing Expert AI, it behave more like a Expert AI without that much resources, it use the ability in right moments and know change the attack route. If Expert AI is 10/10, then Hard AI is 8/10.
    Hard AI seems will attack your weakness, Expert AI just like lanuched a Full Scale Assault.
    I will try more matches when i have time, and sorry for my bad English understanding, if i misunderstand what you want to ask.

    in reply to: v3.1.4 – Infantry unit ‘Auto facing’ bug #1598
    qinzuoqiu
    Participant

    [quote quote=1571]Hit me up on Steam [v-m] Hooray”MF”Imperius well check it together [/quote]

    Hi Sean, thank you for your inviting, but sorry i cant for now, because currently i have a bad internet connection, sometime i just cant even go online mode of the Steam, but sure i will do some more tests about this, and thank you again 🙂

    in reply to: v3.1.4 – Infantry unit ‘Auto facing’ bug #1566
    qinzuoqiu
    Participant

    [quote quote=1565]i have been testing these it is actually not effecting anything or has not been happening to me at all, only with the sniper ones, it is propably because of sticky selection With sincere Regards Sean [/quote]

    Hi Sean, very strange, it happend to me all the time, not only sniper but also the normal infantry squad, my infantry squad always ‘looking at’ HMG or AT that beside them if i ignore them for a while. I will double check this for sure.

Viewing 14 posts - 1 through 14 (of 14 total)