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mor_juliet
ParticipantYes, price should go a properly change if the fuse get overhaul.
The one need to be modified is the time delay fuse, and impact fuse like British gamma bomb is pretty good now. I don’t know whether the rifle grenades are impacts fuse or not, but I think Meatsheild knows it 😛
mor_juliet
ParticipantI knew the fact that they will shout, and I’d dodged some grenades with it. The problem is that the 3 seconds fuse is still too short for realism(4.5 seconds) and gameplay(not every player is enjoying heavily micro game).
>mongalong. So grenade was just not got overhaul? Good to hear it.
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This reply was modified 7 years, 1 month ago by
mor_juliet.
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This reply was modified 7 years, 1 month ago by
mor_juliet.
mor_juliet
ParticipantFirst, I did some test and found that M20 command vehicle(not sure about the vanilla one) has a bug : It can’t fire when it is moving.
The suppression rate is too low. Even an infantry squad with one LMG get better suppression rate than the HMG which is carried by M20.
mor_juliet
ParticipantI think the problem is coming from the damage/AOE model.
1.A shell direct drop on my IS-2 and IS-2 got destroyed? Okay.
2.Two shell drop 10 meters away from my sherman and sherman got destroyed? not a good feeling.
3.One shell drop 20 meters away from my inf and inf got wiped out? No waymor_juliet
ParticipantI think it need a buff on the machine gun,too.
mor_juliet
Participant.30 cal is better than .50 in early game, because .30 cal can also pen light vehicle and kill inf faster(just feeling). I don’t know if you want to nerf US army or buff it.
mor_juliet
ParticipantI have same feeling,too.
mor_juliet
ParticipantMy idea is that :
1. No more auto fire.
2. No more pop limitation for mortars and support guns.
3. Cost a bit less in firing barrage for mortars, support guns and field arty(25 pounders ,leFH 18, etc… )mor_juliet
ParticipantI agree that Static field arty is useless now, and it really need some change(buff). Comparing static field arty with other indirect fire weapon which was already nerfed, static field arty don’t have any advantage except firing range. By the way, I still think heavy mortar need some change.
mor_juliet
ParticipantGetting vet in this mod is super easy : It is another balance problem.
I just intended to give an example, and +2 or +5 are both fine. All I want to implement is that veteran soldiers should recognize enemy easier than newbies.
mor_juliet
ParticipantAs I already mentioned, normal units increase detection range slightly(maybe +5 meters per vet), while scout units are having additional bonus(+20 meters per vet).
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This reply was modified 7 years, 4 months ago by
mor_juliet.
mor_juliet
ParticipantMaybe you can decrease the reload time to increase rpm? It only takes Ostwind 0.3 seconds to reload in warthunder, although I know that warthunder is not a good reference.
22/10/2017 at 3:34 pm in reply to: Feedback for the complete doctrines (US/OKW) after 100 hours #4711mor_juliet
ParticipantIf JU87 is removed, I think they will have some problem to fill the blank ability. I would recommend making JU87 more expensive to reflect the fact that the Germany airforce is dying.
mor_juliet
ParticipantStug-III ausf.G has better frontal armor than all Pz-IV variation, so it can take sherman 75mm and T34/76 easily. I’ll recommend using Stug-III in tanks combat, while Pz-IV is good in general purpose.
mor_juliet
ParticipantSuggested model has smaller deadly radius, but larger light damage radius.
Current model:
If infantry is located at 0(m)-3.33(m) (0%-33.3%) , the infantry reduces by 50.00(100%) health(infantry die).
If infantry is located at 3.33(m)-6.66(m) (33.3%-66.6%) , the infantry reduces by 33.33(66.6%) health(heavily wounded).
If infantry is located at 6.66(m)-10.0(m) (66.6%-100%) , the infantry reduces by 16.66(33.3%) health(lightly wounded).
If infantry is located outside 10.0(m), the infantry reduces by 0 health.Suggested model:
If infantry is located at 0(m)-1.77(m) (0%-17.7%) , the infantry reduces by 50.00(100%) health(infantry die).
If infantry is located at 1.77(m)-4.77(m) (17.7%-47.7%) , the infantry reduces by 33.33(66.6%) health(heavily wounded).
If infantry is located at 4.77(m)-10.0(m) (47.7%-100%) , the infantry reduces by 16.66(33.3%) health(lightly wounded).
If infantry is located outside 10.0(m), the infantry reduces by 0 health.-
This reply was modified 7 years, 4 months ago by
mor_juliet.
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This reply was modified 7 years, 4 months ago by
mor_juliet.
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This reply was modified 7 years, 4 months ago by
mor_juliet.
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This reply was modified 7 years, 4 months ago by
mor_juliet.
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This reply was modified 7 years, 1 month ago by
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