Olhausen

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Viewing 15 posts - 166 through 180 (of 267 total)
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  • Olhausen
    Keymaster

    Fixed for the next patch.

    a. Build abilities from SWS truck are now enable only for SS factions

    b. The SWS truck now had limit of time and number then is not possible to spam them limiting the possiblity to be captured or burned by the enemy.

     

    in reply to: panther A bug with infantry #5762
    Olhausen
    Keymaster

    Thank you I will give it a try and see whats happens

    in reply to: unit not telling under attack by sniper??? #5745
    Olhausen
    Keymaster

    Thank you Storm we are working on snipers. We will have a solution for the next patch

    in reply to: US mortar pit range preview #5744
    Olhausen
    Keymaster

    Thanks a lot Lorarious I will check it

     

    in reply to: Allied Buffs? #5680
    Olhausen
    Keymaster

    Just a comment aside. An old soldier told me in the past about .50 cal vs infantry.

    He said me “the .50 cal has less rate of fire but even in this way the suppressin vs infantry is high because nobody wants to be hit by a .50 cal round and lose a leg or arm”

     

    • This reply was modified 6 years, 11 months ago by Olhausen.
    • This reply was modified 6 years, 11 months ago by Olhausen.
    in reply to: Stuka Zu Fuss and friends… #5648
    Olhausen
    Keymaster

    @ More Juliet The main problem is the extreme damage of this weapons. I reconstructed the damage of all arty taking in consideration historical facts. But like snipers this weapon needs to be nerf for gameplay resons.

    I think as a first step we should give it CP activation in the tech tree. I can modify a bit the actual one to bundle to it.

    in reply to: 50 Cal Machine guns #5647
    Olhausen
    Keymaster

    I add, regarding light vehicles, Americans have a similar tech up to SS, then they can get the Stuart at the same time of Luch as an example.

    in reply to: M20 utility car buff #5646
    Olhausen
    Keymaster

    @ Death Kitty In the last patch, I increased a lot the line of sight of the recon ability for those vehicles. Now the range is massive. A toggle ability could be a bit too much ? What about increase the time of the ability instead ?

    @ Mor Juliet: What kind of buff you suggest ? Damage, suppression, both ?

     

    in reply to: Glaring issue with US infantry doc in wikinger #5584
    Olhausen
    Keymaster

    Good point, btw, we plan to nerf the snipers for the next patch, speciall regarding the distance. We are working on a good solution.

    in reply to: Company of Heroes 3- Rumors about the campaign #5582
    Olhausen
    Keymaster

    Hi Memel: Yes we are really counting on that. When Coh3 see the light then Relic will not put too much attention on Coh2 then we could have a chance to have a better tool.

     

    in reply to: Hello there from windy Curonian Lagoon! #5546
    Olhausen
    Keymaster

    Hi and welcome aboard 😉

    Olhausen
    Keymaster

    Tiger long shot is fixed, the other will be fixed soon as possible 😉

     

    in reply to: OKW free truck #5485
    Olhausen
    Keymaster

    Now the SWS will spawn after 180 seconds and the first one has a delay of 20 seconds.

    Fixed !

     

    Olhausen
    Keymaster

    Yes he was right. The dispersion area was too close anyway. I change the dispersion area from 5 meters to 22 meters. The same of others 105mm artillery weapons.

    Fixed !

    in reply to: Okw Grenadiers #5483
    Olhausen
    Keymaster

    Sadly this bug is related with the number of entities in our mod. Some times the unit bug and refuse to enter buildings. If you get this bug just:

    . Stop the unit

    . Move a bit

    . Click in the building or trench again.

    There is no way to fix this bug.

Viewing 15 posts - 166 through 180 (of 267 total)