Forum Replies Created
-
AuthorPosts
-
Olhausen
KeymasterFixed for the next patch.
a. Build abilities from SWS truck are now enable only for SS factions
b. The SWS truck now had limit of time and number then is not possible to spam them limiting the possiblity to be captured or burned by the enemy.
Olhausen
KeymasterThank you I will give it a try and see whats happens
Olhausen
KeymasterThank you Storm we are working on snipers. We will have a solution for the next patch
Olhausen
KeymasterThanks a lot Lorarious I will check it
Olhausen
KeymasterJust a comment aside. An old soldier told me in the past about .50 cal vs infantry.
He said me “the .50 cal has less rate of fire but even in this way the suppressin vs infantry is high because nobody wants to be hit by a .50 cal round and lose a leg or arm”
Olhausen
Keymaster@ More Juliet The main problem is the extreme damage of this weapons. I reconstructed the damage of all arty taking in consideration historical facts. But like snipers this weapon needs to be nerf for gameplay resons.
I think as a first step we should give it CP activation in the tech tree. I can modify a bit the actual one to bundle to it.
Olhausen
KeymasterI add, regarding light vehicles, Americans have a similar tech up to SS, then they can get the Stuart at the same time of Luch as an example.
Olhausen
Keymaster@ Death Kitty In the last patch, I increased a lot the line of sight of the recon ability for those vehicles. Now the range is massive. A toggle ability could be a bit too much ? What about increase the time of the ability instead ?
@ Mor Juliet: What kind of buff you suggest ? Damage, suppression, both ?
Olhausen
KeymasterGood point, btw, we plan to nerf the snipers for the next patch, speciall regarding the distance. We are working on a good solution.
Olhausen
KeymasterHi Memel: Yes we are really counting on that. When Coh3 see the light then Relic will not put too much attention on Coh2 then we could have a chance to have a better tool.
Olhausen
KeymasterHi and welcome aboard 😉
02/01/2018 at 5:25 am in reply to: Vehicles – shooting twice – Report here if you see more bugs related #5512Olhausen
KeymasterTiger long shot is fixed, the other will be fixed soon as possible 😉
Olhausen
KeymasterNow the SWS will spawn after 180 seconds and the first one has a delay of 20 seconds.
Fixed !
31/12/2017 at 12:28 pm in reply to: Wafen SS Artillerie Doc, beobachtungwagen panzer abilitiy seems broken. #5484Olhausen
KeymasterYes he was right. The dispersion area was too close anyway. I change the dispersion area from 5 meters to 22 meters. The same of others 105mm artillery weapons.
Fixed !
Olhausen
KeymasterSadly this bug is related with the number of entities in our mod. Some times the unit bug and refuse to enter buildings. If you get this bug just:
. Stop the unit
. Move a bit
. Click in the building or trench again.
There is no way to fix this bug.
-
AuthorPosts