Olhausen

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  • in reply to: Grenade Assault for Eiserner Wille #2801
    Olhausen
    Keymaster

    I always have in mind particular ability. It will be in game for sure 😉 my idea is to give it to veteran units or elite units.

    in reply to: Regarding Maxim pricing and effectiveness #2799
    Olhausen
    Keymaster

    I think Nyvre have a good point here. I play a lot with ruskies and I never build a maxim XD.

    Lets me see what I could do.

    EDITED OLHAUSEN: I do the follow changes:

    a. Increased generally the ammo prices of the HMGs

    b. Price in ammo will depend on performance

    1. HMG .50 cal: 50 ammo
    2. HMG Vickers: 50 ammo
    3. HMG 34: 50 ammo
    4. HMG 42: 60 ammo and battlephase 1
    5. HMG DSHK 1938 .50 cal: 50 ammo
    6. HMG Maxim 1910: 40 ammo

    c. Also I reduced the accuracy of Maxim 1910 in all distance  30%. This particular weapon should not have good accuracy, was really bad in this particular point.

     

    • This reply was modified 6 years, 10 months ago by Olhausen.
    Olhausen
    Keymaster

    Hi guys:

    Thanks for your feed-backs. About snipers, the idea is to be fair with the other factions in the counterpart. Just remember the follow:

    a. American only have one sniper in the infantry doctrine and is the crappy one. Only 2.2 scope magnification. Then in a future 3 american doctrines will not have snipers

    b. British have two doctrines with snipers. Royal Canadian Artillery and Royal Air Forces.

    c. Soviet forces all of them, to give more realism. They use snipers a lot during the war

    In the axis side we should limit them to maintain some kind of balance. I remove snipers from 2 axis doctrines actually.

    a. Mechanized doctrine, this doctrine is more focus on vehicles and we will reworked a lot in a future to show that, that why also dont get a sniper

    b. Tank hunter doctrine, I think here the answer is more obvious. This doctrine should be focus on heave AT units and things like that.

    The rest of the axis factions have snipers and in a global way is a very good number.

    Regards, Olhausen

    in reply to: Wikinger update 3.1.5 #2616
    Olhausen
    Keymaster

    Excellent work Darious 😉

    • This reply was modified 6 years, 10 months ago by Olhausen.
    in reply to: Need CoH2 DLC to play? #2614
    Olhausen
    Keymaster

    Hi and welcome aboard 😉 . About your question, you dont need them all, but you will enjoy more the mod with all factions. In this very moment Okw (SS) and AEF(US) are the only factions with 16 abilities tech tree.

    in reply to: WWII in Color. #2601
    Olhausen
    Keymaster

    Thanks for share 😉

    in reply to: WIkinger Soviet Skin Pack #2517
    Olhausen
    Keymaster

    Yes, the polar ice skin, I love it !

    in reply to: Forum Signatures #2106
    Olhausen
    Keymaster

    Nice, I will get one 🙂

    in reply to: Hooray"MF"Imperius Applying for Beta Tester, #722
    Olhausen
    Keymaster

    Hi and welcome aboard. Meatshield could you add him in your friend list maybe for testing beta ?

    in reply to: Kitty reporting. #527
    Olhausen
    Keymaster

    Hi, welcome aboard again 😉

    in reply to: Hello. : #526
    Olhausen
    Keymaster

    Hi 😉 welcome aboard

    in reply to: hello new forum and website #525
    Olhausen
    Keymaster

    Hi Ordo, welcome 😉

Viewing 12 posts - 256 through 267 (of 267 total)