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OlhausenKeymaster
Hi guys and welcome aboard. Enjoy the mod and feel free to use forum and discord to give you your feedbacks
Cheers !
OlhausenKeymasterOk lets tune down a bit more
OlhausenKeymaster@Lutzow: Blocked AI from building Ambulance, vehicle crews, ISU152, and IS2.
- ISU152 & IS2 will be not buildables for AI. Those vehicles will be in our AI call ins
- Ambulance is useless for the AI then we block it, same with vehicle crews.
OlhausenKeymasterFixed !
OlhausenKeymasterHi Kefir, I was working hard today to do commandos more suitable. Here the new buff for them:
- Bash on Regardless is now free with longer reload time.
- Victoria Cross is now free. Before was 100 ammo
- Pack Howitzer White Phosphorus barrage weapon:
- Added proper critical vs vehicles
- Adjusted target tables
- Now the weapon should be similar to 81mm WP parameters. The ability itself cost +5 ammo more because has longer range.
- Gammon bomb AT tweaks:
- Adjusted the projectile. Now its works similar to soviet AT grenade. Now is a homing projectile. Before was set as normal grenades but most of the time this ability miss the target and the players report it as a bug.
- Reduced the area effects like: damage, suppression etc, to avoid damage to friendly troops
- Fixed some values regarding the range. Now is working good at 30 meters like other AT grenades.
I will try to do much as possible in the next hotfix to made commandos better.
07/01/2020 at 12:46 pm in reply to: White phosphorus, US infantry, incendiary mortar and all of that jazz. #10786OlhausenKeymasterGuys, first than nothing thank you very much for your feedbacks. After reading them I decided to do the follow:
- Increased the cost of White Phosphorus ammo. Before 1 now 2 CP
- Decrease the cost of Battlefield Commission. Before 2 now 1 CP
- I work hard to fix the problem with the riflemen rapid deployment. Now all riflemen in the field will get the reinforce bonus.
- Decrease the damage of incendiary mortar barrage vs buildings and defensive position by 50%
- Decrease the damage of Zis 3 incendiary barrage by 25% to maintain the incremental ratio.
I do not change the Unlock price of Rangers because I like the idea of player goes first for the non super elite infantry. Was our original design with the Wikinger team.
OlhausenKeymasterI have a few questions:
- This bug happens only in this particular map ?
- As far as I can understand you are talking about a bug in your “node” hospital ?
More data is welcome.
Cheers
OlhausenKeymasterHi there ! Glad to see more Wikinger players around the forum. Enjoy your stay here.
OlhausenKeymasterHi there, is a know bug. We tried hard to kill it but is difficult to fix. The best way is to talk the players in the game to not cheat clicking more than one doc at a time.
OlhausenKeymasterHi there. I a very short post. Well let me answer the team about the idea.
02/09/2019 at 10:54 pm in reply to: Troubleshooting to avoid Lag/Stuttering and Dumpfile Error #10054OlhausenKeymasterExcellent post. Thanks a lot for the tips
OlhausenKeymasterHi and welcome aboard 😉
OlhausenKeymasterThank you again for the report. I miss one txt extension in my code.
Fixed for version 3.3.6
OlhausenKeymasterFixed for version 3.3.6
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