Warm tea for Brits Combined Operations

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    • #10789
      kefir_
      Participant

      I see buffs coming to this unique doctrine, so i will write down some of my ideas.

      First of all- Sappers, without cp they are the only infantry units in the doc currently, i guess give them “more punch” and versatility could be a good thing, i see it like this:

      -Replace 5x Stens upgrade with single Vickers lmg for 70 ammunition

      -Give them access to AT Gammons

      Second thing, commando team weapons crews couldn’t be available from beginning instead of standard British ones? For example Luft have theirs Fallschirmjägers on theirs crew weapons from beginning

      Bash On Regardless could be free, so breaking lines with elite troops could happens more often (also doc don’t have any tank that isn’t locked behind cp so it would be great if main doc tool called commandos could fight with vehicles and supporting them infantry easier)

      Commandos weapons packages could get little adjustments like instead of locking bazooka and lmg in two different packages just make long and close range packages, AND one bazooka/piat upgrade available regardless on choose (this set up could little drop a prince of upgrades), panzerfaust ability could go to the French AT team… or maybe for french resistance…who knows

      And atlest, personally some white phosphorus grenades would be welcomed (maybe locked behind vet stars for commandos or sappers

    • #10794
      Olhausen
      Keymaster

      Hi Kefir, I was working hard today to do commandos more suitable. Here the new buff for them:

      • Bash on Regardless is now free with longer reload time.
      • Victoria Cross is now free. Before was 100 ammo
      • Pack Howitzer White Phosphorus barrage weapon:
        • Added proper critical vs vehicles
        • Adjusted target tables
        • Now the weapon should be similar to 81mm WP parameters. The ability itself cost +5 ammo more because has longer range.
      • Gammon bomb AT tweaks:
        • Adjusted the projectile. Now its works similar to soviet AT grenade. Now is a homing projectile. Before was set as normal grenades but most of the time this ability miss the target and the players report it as a bug.
        • Reduced the area effects like: damage, suppression etc, to avoid damage to friendly troops
        • Fixed some values regarding the range. Now is working good at 30 meters like other AT grenades.

      I will try to do much as possible in the next hotfix to made commandos better.

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