Olhausen

Forum Replies Created

Viewing 15 posts - 121 through 135 (of 267 total)
  • Author
    Posts
  • in reply to: A new way to play Wikinger: #6847
    Olhausen
    Keymaster

    Hi guys:

    Today I was working, developing a new way to restrict the number of buildable units. This will also works for call in too.

    The system will works around the follow:

    a. The number heavy vehicles will be limited. The number of them will be also related to the kind of doctrine. If the doctrine is a tank doctrine then this doctrine will have a plus bonus in his reserves. As an example, Tank hunter doctrine will have more reserves of panthers than Luftwaffe.

    b. The number of super elite infantry will be limited too. This limit will affect as a first step to vet 5 units likes shock troops

    c. Hero units like Abrams, Michael Wittman will be limited to one time. The player will be able to build tanks from his reservers but the hero will be limited to one.

    d. Hero units will receive a boost to make a different to the buildable ones.

    e. Airstrikes system: to support the modding I will use the same system for the airstrikes like I did with the artillery system. Specific units will be required to call in airstrikes. This way the player will be not able to perform click and destruction.

    f. Move the AT squads to the tanks tier to protect the medium tanks phase.

    Here again the units in my sight:

    Tanks: Panther/Tiger/King Tiger/Elefant/Jagdtiger/Brummbar/Churchill croco/Churchill/Comet/Firefly/IS-2/ISU-152&122/KV-2/Pershing/

    Infantry: all level 5 like shock troops/falls regiment 6/stobtruppen/ranger infiltration

    “The idea is to give a rasonable number of them, but not INFINITE”

    Feel free to cast your oppinions here.

     

    in reply to: The real balance issue! (no clickbate) #6810
    Olhausen
    Keymaster

    Hi death Kitty, I am agree with you in one point, Gebirgsjager are really strong unit. The convination of multiple factors do them really danger:

    a. One sniper in the squad

    b. LMG 34 upgrade

    c. Faust upgrade

    The main problem is, this squad is in a doctrine with a lot of versatility. We plan to move them to a Wehrmacht faction in a future.

    in reply to: Ordos Luftwaffe Balance Program #6764
    Olhausen
    Keymaster

    Is a nice feedback for sure. About Panther, is storicaly correct in Luftwaffe, and if we are about to mantain it in there we need to balance.

    As a first step, I will add fuel cost to the call ins. In addition we could do special prices for armor doctrines. Main problem is: in Luftwaffe, this vehicle only cost MP, and this resource is not difficult to get.

    Another idea for a near future could be to limit the special units to a number. As an example “x” times fallschirmjager regiment 6, or Ranger infiltration, or Shocktroops etc. The same with the powerful call ins.

     

    in reply to: panther A bug with infantry #6737
    Olhausen
    Keymaster

    Yes, me too. I remember to tried this long time ago with Meatshield and we didnt get bugs, but I leave the post open just in case. Aparently the bug is not there and maybe we could close it and set as resolve.

    • This reply was modified 6 years, 5 months ago by Olhausen.
    in reply to: Win Conditions with #6688
    Olhausen
    Keymaster

     

    • This reply was modified 6 years, 5 months ago by Olhausen.
    in reply to: CheatCommand Mod that is compatible with Wikinger? #6675
    Olhausen
    Keymaster

    Hi “Jaga” what do you want it is possible but it is not in our list of priorities. Why ? Because of the termendous work behind the task.

    For our internal use, we have a Cheat Button who give us all resources necesaries for testing purpouses. I hope this could aswer your question.

    Regards, Olhausen

    • This reply was modified 6 years, 6 months ago by Olhausen.
    in reply to: „Panzerknacker“ Panzerschreck bug #6674
    Olhausen
    Keymaster

    Hi Millervik: Thanks a lot for the report. Is fixed for the next patch.

    in reply to: [Beta v3.2.1 16/5] Game CTD #6619
    Olhausen
    Keymaster

    Maybe the problem is related to the King tiger. I will check it.

    Edited Olhausen: So far so good, nothing is wrong in the internal beta. We did several test on beta and all is working fine for us. I think something is wrong in your mod version. Sadly I dont have a manual download version for you, maybe you should try to download again.

    • This reply was modified 6 years, 6 months ago by Olhausen.
    Olhausen
    Keymaster

    Hi nick, yes I know what you mean, and maybe in a future we could remove the Panthers from luftwaffe and add other elements. Just for now is not possible because we dont have too much time to do that and we are focus in the British rework.

    Personally I really like to see Flak 88 instead panthers, but just for now is not possible, the tools not allow us to add 3D models.

    in reply to: Hi ho :> #6518
    Olhausen
    Keymaster

    Hi and welcome aboard

    in reply to: Post Balance Patch Suggestions & Feedback #6502
    Olhausen
    Keymaster

    Hi tyranus, thanks a lot for your feedback first. About your advices and questions:

    a. IS-2 this particular tank was a beast regarding damage. We calibrate the weapon in game mantaining an historical relationship. Russians build this tank to deal with Tigers and Panthers. Just keep in mind this beast is very good but not good enough to deal with: Jagdtiger, King Tiger and Elefant. Then, basically, Germans have 3 doctrines equiped with tanks capable to deal with IS-2 with no problems. What can I do is to reduce the area effect to not be so good vs infantry.

    b. Riflemen for Artillery doctrine: yes you are right and if the community think riflemen should be back then we provably add them again. I just remove them because a lot of users complain about the versatility of this doctrine.

    c. In the artillery doctrine you mean to add a second beutepanzer in the call in ?

    d. Super Weapons: yes they are a bit too much and I already talked with the team about them. My idea is to no add more of them for the comming doctrines as a first step. Also for the next patch we will move all of them out of the commander ability section to unit (similar to the Karl Morser). Also all air strikes will be like off map artillery. They will be in the ability panel of a new unit. Then they will be more easy to counter.

    In a future we will remove them from the mod, right now is not possible to do that because we have a long road ahead and we dont have the time to rework them.

    e. Sherman Croco is possible to add, like Sneak Eye have it in his mod. The problem is: there is not a way to implement it in a movil unit. The only way to do it work is in a static unit. Sadly the actual tool are not good enough to do it in the correct way.

    Again thanks a lot for the feedback

    Regards, Olhausen

    • This reply was modified 6 years, 7 months ago by Olhausen.
    in reply to: The Balance Issues Thread #6476
    Olhausen
    Keymaster

    Hi mate, about your request:

    a. I/W Pak 40 yes you are right, I will change this for the next patch

    b. I/W infantry get a good buff for the actual patch, I will check it and see what I can do

    c. Tiger tank: I will check it but take in consideration Tiger was inferior to Panther historically talking. Pather had supperior speed, armor tickness, weapon and turret rotation.

    Thanks a lot for the feedback

    in reply to: Bug Report V. 3.1.9 #6470
    Olhausen
    Keymaster

    Thanks a lot Mizo, we will fix it soon as possible 😉

    EDITED OLHAUSEN:

    a. Fixed

    b. Fixed

    c. Fixed

     

    • This reply was modified 5 years, 11 months ago by Olhausen.
    Olhausen
    Keymaster

    @ Qinzuoqiu Yes indeed. The good part is, Starbuck and Mongalong create AI dispatches to compensate this problem, then even with not light vehicle truck, the AI is going to call in light vehicles. We will try to fix it in a near future.

    @ All Ok guys, time to enjoy and play, new version is now live on steam.

     

    in reply to: The Balance Issues Thread #6460
    Olhausen
    Keymaster

    @Deadth Kitty yes I added it for the new version

    @Tyranus I tweak all HE rounds in game with new and fresh values, sadly I have no more time for beta testing. Lets give it a try in this new version and do more tweaks for the next version

    Also I can not modify the artillery in HQ sectors but I will do it for the next patch. Sadly we ran out of time.

    I will publish the version in a few mins, I hope you enjoy it and thanks a lot to all ouf you to help us to do Wikinger better.

    • This reply was modified 6 years, 8 months ago by Olhausen.
Viewing 15 posts - 121 through 135 (of 267 total)