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OlhausenKeymaster
I dont think it could be codeable.
OlhausenKeymasterIt is a good point. Whats others think about it ?
OlhausenKeymasterHi guys, here my impression:
a. We already had in the past invisibility for tanks. The problem is, this lead us to an OP problem, specially with heavy cats
b. Debuf for enemy, well we already discuss this in the past with the team too but we decided with a small buff like it is in the actual state. I have the open mind in this point, if more people is agree.
OlhausenKeymasterI dont understand, what do you mean with “streng of people”
OlhausenKeymasterHi mate, welcome aboard 😉
OlhausenKeymasterok guys lets try the follow for now:
a. Move the penals one tier down
b. Add a buildable version of SWS for 150 mp
cheers.
OlhausenKeymasterHi Death Kitty:
Thanks again for the feedback, about your proposals, well I am agree with the SWS purchase but the price should be discuss. 100 mp in my eyes is a way too cheap. For me should cost more MP and maybe some fuel too.
About the others:
a. Stuart, well SS has the 45 mm captured AT gun. If you set up first your infantry truck you will get it really fast.
b. About penals, remember the magnetic mine should not have any range because the soldier should have side by side with the tank. We gave it a throw ability for balance reasons. Adding more range will be non historical accurate and also will OP the weapon. Remember this mine has the capability to destroy any unit in game.
c. Same with the weapons, penals dont have weapons. I need to check the vet system. Aparently some times they not get the weapons.
OlhausenKeymasterHi mate, I am agree with you. Luftwaffe is good in a lot of things around.
a. We will move Panther D buildable to a Wehrmacht doc
b. We will move Gebirsjager unit to a Wehrmacht doc
But to do this I need to rework our air strikes because my idea is to put the airstrikes in specific units like artillery ones. And this is a hell of work XD.
Thanks a lot for the feedbacks
OlhausenKeymasterNice work thanks a lot for that. This will be very useful for our users.
OlhausenKeymasterHi Death Kitty: About your report…
1. In my eyes, Kubel and Dodge “must cost Fuel” then player could decide to be more agresive or save fuel for tech up. I am agree to reduce or remove the ammo cost. In exchange Dodge and Kubel should have more Man Power cost. In my oppinion:
Dodge .50cal cost:
Before: 140 mp /20 fuel /10 ammo
My oppinion: 200 mp /20 fuel
Kubelwagen cost:
Before: 130 mp /20 fuel /10 ammo
My oppinion: 190 mp/20 fuel
2. Elite infantry: I could nerf them again carefully if all are ok with that.
3. Could you specify with one is out of range or over power ? In my eyes most of the rocket barrage are very good calibrated.
4. More damage of the flamethrower in the trenches, it could be too. I put this in my list of things to do.
5. I read something about this in discord too. Yes we could try to do something about it.
6. 57mm AT guns. Well, we already give those weapons more punch. Right now they are very good if we think about them. The main problem is not the 57mm weapons, the main problem is Americans dont have a 76mm AT gun.
Thanks a lot for the feedbacks mate 😉
19/07/2018 at 10:58 pm in reply to: German Mechanized may have a bug with stugg III early version short barrel #7048OlhausenKeymasterI removed the HEAT rounds for the Stug III E early version then we have big difference between both versions:
Early: dont have HEAT rounds / Late version has
Early version: can not swich between AP & HE/ Late version can
Early version: now cost less /Late version cost a bit more
Case closed.
OlhausenKeymasterHi Lord Tachanka:
We considerate to add Jumbo for Americans in a near future. We are going to use Sherman E8 model with a new skin to modify this particular model. This new vehicle will help doctrines like infantry to have a better anti tank option vs germans heavy tanks.
OlhausenKeymasterMy pleasure to answer you mate:
- I already answer you in discord about your question. The sappers has this ability as an upgrade pack
- I will considerate your idea about the binoculars ability for this unit
- The big problem with the infantry vs German big cats is the lack of penetration of bazooka vs frontal armor. I think the solucion is to limit this kind of tank to a certain number during the game.
- About Falls 600, I can not promice nothing in this particular point. I will talk with my team.
Thanks again about your feedbacks, I provably implement some of them for the next patch.
Regards, Olhausen
OlhausenKeymasterThanks a lot for your good feeback, I like some of your ideas and I will take it in serious consideration.
- Supply drop for airborne doctrines: is a really good idea. I will put it in my notes to not forget about it.
- Command Tank for US armor: The upcoming patch is going to have something for you in this particular point. Abrams Command tank will receive a buff in his abilities.
- Parachute ability for Fallschirmjager regiment 600. Well, I prefer to maintain airborne capabilities only for the regimen 6 because at the end of the war Germany had limited resources for airborne operations.
- I dont get the idea about pios. Could you explain me better.
- Same here, could give me more info about it.
- Wehrmacht will be reworked from the ground then, provably we will have something new and fresh for you in a near future.
- Panzerfaust, well the main problem of this weapon in wikinger in my point of view is, the “punch”. You pay twice and the damage is not good enough for the ammo invested.
- Dodge and Kubelwagen will receive a big buff in the next pach. Give it a try on them in the weekend. The new version will be ready then.
- I know what you mean about Panther and Tiger. I am working in a way to restric the heavy cats to a certain number during a game to prevent the abuse.
Again, thanks a lot for your good feedbacks. Regards, Olhausen
21/06/2018 at 10:32 pm in reply to: Beta 18/6 Canadian Arty, can not get my engineer out of AT Emplacem #6856OlhausenKeymasterHi Sturmtruppen, my question is, this is a frecuent bug ? Because I never have this problem before. Could you reproduce this bug ?
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