Home › Forums › General Discussion › Balance Discussion › Balance feedback testing 7/24/18
Thank again to all who participated in today’s testing. I’m lucky to be working alongside so many kind, creative and competent players. Here are our conclusions:
-SWS truck to be made purchasable at HQ for a set resource amount (say 100 mp)
-OKW docs have a hard tome countering early allied armor like stuarts, make racketenwerfer available at tier 2 for all OKW docs (at least to test it out)
– Arming the Bewährungsgruppe with cars and mp-40 for the officer (so they can actually vet), as well as increasing the range of their magnetic mine slightly (so that tanks can just kite it if the squad runs up). If they are armed, then removing the Molotov may be ok.
-Bewährungsgruppe need to be tier 0, available from first truck.
Hi Death Kitty:
Thanks again for the feedback, about your proposals, well I am agree with the SWS purchase but the price should be discuss. 100 mp in my eyes is a way too cheap. For me should cost more MP and maybe some fuel too.
About the others:
a. Stuart, well SS has the 45 mm captured AT gun. If you set up first your infantry truck you will get it really fast.
b. About penals, remember the magnetic mine should not have any range because the soldier should have side by side with the tank. We gave it a throw ability for balance reasons. Adding more range will be non historical accurate and also will OP the weapon. Remember this mine has the capability to destroy any unit in game.
c. Same with the weapons, penals dont have weapons. I need to check the vet system. Aparently some times they not get the weapons.
Hey Death Kitty,
I was part of the testing games so I will be here speaking about your points and about Olhausens points how I felt them in game.
I hope I was clear in my point and they are understandable.
Best Regards,
Ragnar
ok guys lets try the follow for now:
a. Move the penals one tier down
b. Add a buildable version of SWS for 150 mp
cheers.