novoruski_kefir2

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  • in reply to: On suppression and infantry interactions. #14034
    novoruski_kefir2
    Participant

    Actually I like everything above, reduce but not remove. You didnt have mentioned suppression from other things like bolt action guns – for consistensy sake in my opinion lmg should do (less then atm, but still) suppression.

    Fire superiority may have problems with free grind space on some smg squads, I was thinking some time ago about “better sprint” for those units, lets call it for now Assault tactic (cardio trening, sounds good as well):

    • shorter by half cooldown compare to normal sprint;
    • without exhaustion penalty;

    CQC squads would be more slippery without need of free grind space. Regardless of grind space, I would like to see this ability as well.

    Apart of my devotion to have suppression in mod I would look at suppression recovery on squads. If squad got (red) pinned down unless all the firing enemy squads stop shooting this squad will remain for long while with head in the dirt, even if HMG crew went for a zigarettenpause and there’s just german medic “protecting” hisself from big bad tommies with luger.

    To keep squad pinned down suppressing fire should be maintained by numbers of firing rifles or suppresion dedicated weapons – pinned squad should be able to get up while MG crew is reloading.

    in reply to: Pressing Issues for next patch #13038
    novoruski_kefir2
    Participant

    Germans have a lot of onetapping stuf too, for example Stupa, KT, JT, SturmTiger, much more Aces then Allies have and they still have best AT weapon for AT squads and best AT gun. Ability to maybe onetap pz4, stugs jagdpanzers with cooldown dosent seems too strong imo.

    in reply to: Pressing Issues for next patch #13025
    novoruski_kefir2
    Participant

    Great post Kitty, in addition i think double AT granade throw for Soviet AT should be free (as basic part of theirs equipment) to compensate lack of HEAT weapon like bazooka, panzershreck or piat which cost nothing to use or just granade assault (not for free).
    Reasonable would be giving conscripts RPG-40, double RPG-43 throw for basic AT teams and…maybe RPG-6 double granade throw for CP locked AT squads like arty have.

    At the end ZIS-3 could be moved to same tier as 6 pdr AT gun, except for soviet arty, as arty it suppose to stay where it is right now that’s why RPG-6 for AT squads could little fill that niche, I don’t see any reason why it’s available later

    in reply to: saved game bug #12893
    novoruski_kefir2
    Participant

    I am not a dev but from what i heard this bug sadly isn’t fixable.

    in reply to: 3.3.8 Tier list #12884
    novoruski_kefir2
    Participant

    I mean i could see “bunker playstyle”maybe mixed with arty tree just like arty only playstyle with sov or canadian arty in 3v3 or 4v4 if bunkers were much much cheaper to afford, maintain and other parts of doctrine wouldn’t be that strong.

    in reply to: 3.3.8 Tier list #12878
    novoruski_kefir2
    Participant

    I think Kitty if you have split CO for FFI and Commando parts, you should have done with SID same with Bunker tree in C tier and everything apart of bunker tree in S tier.

    Basically spend a lot of mp and cripple yours mp income with little payoff while standing still or keep everything mobile, cheap and deadly – festungs, deckungs, pz4, jagdp, Elephant, panzerjagers in brens, halftruck arty spotter with Nebels and Karl off map.

    in reply to: One stop shop to solve AEA. #12830
    novoruski_kefir2
    Participant

    Or maybe even simpler, all current partisan AEA units have till vet 1 or 2 (or even 3 for tier 0 squads) just EA, then after vet it will be replaced with AEA… OMSBON medal maybe will see more use after it.

    No new abilities, no endless stats changes whatsoever.

    in reply to: No. 4 Commando Depot tweaks #12816
    novoruski_kefir2
    Participant

    I wouldn’t agree with panzerfaust “fitting” because there are plenty of units that share similar features, for example ss grens with mg42 and panzerfaust, panzergrens with mg42 and panzerfaust, guards with DP28 and RPG-6 granades and so on, just a lot of squads.

    However I think that maybe panzerfaust really shouldn’t be on No.4 commandos, but maybe French AT squad could get those and Gammons price could be reduced to 30-40 ammo due to their quite high chance to hit obstacles in front of commandos and explode sometimes injuring them.

Viewing 8 posts - 1 through 8 (of 8 total)