Olhausen

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Viewing 15 posts - 76 through 90 (of 267 total)
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  • in reply to: MrPlanetac's application – beta tester #7761
    Olhausen
    Keymaster

    Hi RIP: your application for beta tester is accepted. I added you to the Wikinger account on discord.

    Cheers.

    in reply to: Beta test 1/13/2019- stealth thoughts. #7758
    Olhausen
    Keymaster

    Thanks a lot for the feedbacks mate, I will wait for the other too 😉

    in reply to: gustavritter application #7750
    Olhausen
    Keymaster

    @Gustavritter: Because you are an assiduous participant of the Wikinger Discord and a regular member of the forum, your application for beta tester is accepted.

    @Mike We are thinking in your app. We will give you an answer soon.

    EDITED OLHAUSEN: Mike your app for beta testing was accepted.

    • This reply was modified 5 years, 10 months ago by Olhausen.
    in reply to: Dead vehicle shot bug #7749
    Olhausen
    Keymaster

    Sure thing, but not all the vehicles has this bug. I need a list of them to do my job easy. If you have some time please give me a short list of them.

    Cheers.

    in reply to: Balance Crusade: making tier 2 matter. #7724
    Olhausen
    Keymaster

    Hi Kitty: For the next internal version I increased the time & cost of the tier up and I did some difference between factions regarding the last tiers.

    Also now the Wehrmacht and Soviets will have a pivot tech up like SS and AEF. Then you can pick barracks or light vehicle factory. The idea is to balance better the light vehciles. Puma will cames early than Stuart to provide better support.

    I know we will need more adjustments but lets try this first in our next beta version and see how the new values works.

     

    in reply to: Axis early game AT and tiering buffs #7707
    Olhausen
    Keymaster

    Hi guys:

    I implemented some changes to be more fair with all factions.

    Tech up 1: AEF/British/Wehr/SS/Soviets

    Fuel: 50

    MP: 240

    Time (seconds): 60

    Tech up 2: AEF/British/Wehr/SS/Soviets

    Fuel: 60

    MP: 265

    Time (seconds): 75

    Tech up 3: AEF/British/Wehr/SS

    Fuel: 90

    MP: 315

    Time (seconds): 95

    Tech up 3: Soviets (10% less than others. Worst equipment).

    Fuel: 80

    MP: 285

    Time (seconds): 85

    Tech up 4: British/Wehr/SS/Soviets

    Fuel: 120

    MP: 375

    Time (seconds): 180

    Tech up 4: AEF (10% less than others. Worst equipment).

    Fuel: 110

    MP: 340

    Time (seconds): 160

    Generally talking: I increased the values for all to have a slower tier up. I gave a bonus to the factions with some problems because of the not equivalent equipment. Soviets in tier 3 because the Zis 3 gun and T34-76 in comparison with the other factions units in the same tier are bad. Same logic to the American at last tier. Maybe the SS and Wehr at last tier could cost more.

     

    in reply to: General all-around infantry and HMG changes #7683
    Olhausen
    Keymaster

    Hi Nick:

    Well the problem with your proposal is, we already were in this location some years ago. Lets me explain better.

    a. HMG arc of fire & deploy times: a lot of people in the past complain because german heavy machine guns were too deadly. They have better RPM and suppression. We wanted to be fair and give some historical facts around them. The arc of fire and set up times are now measured taking in consideration historical facts.

    b. Cheaper grenades: we also had lower grenade prices but this generate abuse. With lower price grenades players spam them.

    The idea about assault grenade is not bad at all. I think it could be ok.

    in reply to: Suggestion for airborne #7642
    Olhausen
    Keymaster

    Interesting idea, dont know what others think.

    in reply to: Combined arms and how it just does not work #7615
    Olhausen
    Keymaster

    Hi Death Kitty: like always thanks a lot for the complete report. Lets talk a bit about your point:

    a. Worst doc. I disagree with this point. You can easy win an early game if you use correctly your cheap partisans. In the mid game you have really good commandos and SAS. For the AT capabilities you have: Planes/Churchill Croco/Centaur 95 indirect fire artillery. Then basically you have all that you need. Maybe not the best AT one but a very good one in all around.

    b. Dont understand about AA. You have now Bofors with AA mode.

    c. About ambush, I am agree with you. I will implement some changes for snipers in the next hotfix until the end of the year.

    Cheers

     

    in reply to: Fuel dumps and ammo dumps #7599
    Olhausen
    Keymaster

    Thanks a lot for the report. Bug fixed for the next patch

     

    in reply to: various buffs and changes, for allied divisions. #7585
    Olhausen
    Keymaster

    Hi guys: sorry for the late answer, I was out of my home the last days and the post is really extensive btw 🙂

    I read it all and I must say is very complete and have some good points. I like some ideas like:

    a. Move the artillery of M10 to the Dodge observation.

    b. 57mm AT gun emplacement is a bit useless

    c. Oerlikon Emplacement should be in the doctrine by default

    Also the Sherman Jumbo short barrel will be in the mod in a near future, and we should decide where. I will keep in mind some of these ideas for a near update.

    in reply to: Balance feedback, all docs 11/23/2018 #7568
    Olhausen
    Keymaster

    HI Kitty very complete report. I will take a closer look soon and maybe add some balance changes for the next patch.

    in reply to: Making flamethrowers more realistic #7561
    Olhausen
    Keymaster

    Very nice data to take in consideration for sure. Btw, the infantry flamethrowers in Wikinger dont shoot on movement.

    • This reply was modified 6 years ago by Olhausen.
    in reply to: US armor recovery bug #7532
    Olhausen
    Keymaster

    Hi nick,

    I Fixed the ARV recovery vehicle wreck, will be ready for the next patch. About Pershing Ace, I will talk with the team about that, but I will leave it like it is this for now.

    Thanks a lot for the report like always.

    • This reply was modified 6 years ago by Olhausen.
    in reply to: Bug Report 11/4/2018 #7529
    Olhausen
    Keymaster

    Thanks Kitty for the report this will be a difficult one to fix.

Viewing 15 posts - 76 through 90 (of 267 total)