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OlhausenKeymaster
Fixed for version 3.3.6
OlhausenKeymasterFixed for version 3.3.6
OlhausenKeymasterFixed for version 3.3.6
OlhausenKeymasterHi mate, first than nothing thanks a lot for your time doing the post.
About your idea: the idea of blocking reinforcements is very good and we also talk about it with Death Kitty in the past for the americans airborne. Personally talking, I really like the idea but will be not easy to implement because this bombing will deny all call ins for certain amount of time.
Coh2 has the option of cross faction games like Axis vs Axis and Allies vs Allies then I should mod all call ins to be blocked by the strike on enemy factions. Then, in conclution:
- I am agree to have it in a future
- We need to discuss which faction is going to have, because I promice Death Kitty some improvements on Airborne and maybe the return of B-25 in this particular way.
We can contine the talking and maintain the topic alive preparing for the addition when I finish all doctrines in Wikinger
Regards, Olhausen
OlhausenKeymasterIn Wikinger we have a mixation of this feature. Some corpse stays and others disapear. The problematic is: if we put all corpse stay in a single game mode then the amount of corpse will be too much. We already try this and is not good for gameplay. That why we have a mix in the main mod and not the WCP.
I have a 5 years old pc with good components and I have not issues. Sorry but I must say “no” this time. Wikinger mod always aim for high standard parameters.
My advice is, (if you have a low end pc):
- Dont play vs Expert AI
- Avoid 4v4 or 3v3
- Play “only” vanilla maps or small maps
- Use our low zoom camera
Regards. Olhausen
OlhausenKeymasterThe barricade not.
OlhausenKeymasterHi mate. We are about to release the new version 3.3.5. After that we will take you offer in consideration. We are going to required your steam and discord ID
Regards, Olhausen
OlhausenKeymasterFixed for version 3.3.5 !!
OlhausenKeymasterFixed ! for version 3.3.5
Now all squad with flamethrowers will have a multiple casting demo charge. Then the squad will be setting up the charge and not generate this nasty bug. Squad with NO flamethrower will keep the old animation.
I also improves the ability actions to have a clean modding. The ability was a very old and needs tweaks. I did this for all Wikinger demo charges timed and trigger
- This reply was modified 5 years, 6 months ago by Olhausen.
20/06/2019 at 10:22 am in reply to: Unexplained icon on slightly damaged US jeeps (minor issue) #8962OlhausenKeymasterFixed ! for version 3.3.5 Thank you for the feedback Mongalong.
OlhausenKeymasterFixed for version 3.3.5
OlhausenKeymasterSadly not. I will try to do it soon as I can
EDITED OLHAUSEN:
Fixed for version 3.3.5. AA ability is removed and the weapon now have AA capability by default.
- This reply was modified 5 years, 6 months ago by Olhausen.
OlhausenKeymasterVery nice presentation mate. Lets see what Meatshield our designer think about it.
OlhausenKeymasterVery good my friend. We will add you as an active beta tester
OlhausenKeymasterRoad to Cherbourg by Starbuck one of my favorite ones. Also Starbuck have a very good collection of maps to use and all of them are really good vs AI.
Try also these:
https://steamcommunity.com/sharedfiles/filedetails/?id=428552821
https://steamcommunity.com/sharedfiles/filedetails/?id=398502422
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