Olhausen

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Viewing 15 posts - 226 through 240 (of 267 total)
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  • in reply to: "Pointless" Heroes #4176
    Olhausen
    Keymaster

    I am up for that 🙂 too

    in reply to: Anti Tank Grenade/Anti Tank Homing Missile #4099
    Olhausen
    Keymaster

    Basically this is not a bug, it is mostly a balance inssued. I tweaked the AT grens a bit then right now they are in a better shape, but for balance reason they still traking the target.

    in reply to: Small Bug Report 05/20/2017 #4088
    Olhausen
    Keymaster

    First one is a bug, second not, working on it

    in reply to: Sean's Bug Report 05/20/2017 3.1.5 BETA #4087
    Olhausen
    Keymaster

    P-47 Bomb were fixed a few patches ago with a full airplanes rework. Also bazookas are not magic just an ability for the AEF troops then this case is close.

    in reply to: Luft bugs? #4086
    Olhausen
    Keymaster

    Ok guys here what I did:

    1. Added facing ability for Raketenwerffer
    2. Added Vet 1 by default to Fallschirmjager regiment 6
    3. Panzersherck was fixed a few patches ago

    Then case close 🙂

     

    in reply to: 3.1.6 Beta US AB engineer/101st bugs #4085
    Olhausen
    Keymaster

    Fixed, move to resolved

    in reply to: mg42 cost #4084
    Olhausen
    Keymaster

    Fixed thanks for the report

    Olhausen
    Keymaster

    Yes it is true, we have problems with the force reload. It is not working for a lot of vehicles. I will try to fix it.

    in reply to: Changelog 3.1.6a hotfix live on Steam ! #4030
    Olhausen
    Keymaster

    Yes Lorarious I will do my best to find the way to do it 😉

    Done: Added auto target to Leig 18 inf weapon.

    • This reply was modified 7 years, 2 months ago by Olhausen.
    in reply to: Medics/Medic Station Upgrade Suggestion #3982
    Olhausen
    Keymaster

    Hi mate, some notes aside:

    For me is important to do changes but the first goal in those changes should be alwasy PvP. Then is ok to rework our system but taking that in mind.

    HQ Medical Station, Ambulances and forwards HQ works fine in my point of view. Maybe we should think about medic itself. I did medic in the way it is because the player in the early game has two choices:

    1. Use resources for combat
    2. Buy a cheap medic to heal his troops.

    The penalty to buy a medic instead a medical station in HQ is:

    •  Medic not use auto heal and need micro manage
    • The heal ability in medics has cold downs.

    Talking about heal ability, super elite troops has auto heal ability and not need medikits at all.

     

    • This reply was modified 7 years, 2 months ago by Olhausen.
    in reply to: A Kindly Greetings & A Humble Thank You! #3914
    Olhausen
    Keymaster

    Hi Kera_ak:

    Thanks a lot for your kind words. Your help is welcome. We always pay atention in our forum members opinions. The idea is to do a mod together. We want to preserve the same spirit that we had in the Blitzkrieg mod era.

    Then feel free to use the forum and give us your impresions, game ideas, balance issues etc.

    Regards, Olhausen

    Olhausen
    Keymaster

    About Scott: This unit will be for the US Artillery doctrine. That why is not appearing in any of the actual doctrines.

     

    in reply to: hello i am new #3860
    Olhausen
    Keymaster

    Hi 😉 welcome aboard 😉

    in reply to: Bulletproof Buildings #3850
    Olhausen
    Keymaster

    I think they have a good point 🙂

    Olhausen
    Keymaster

    About abilities: Dont know if this your question, but tool allow to create your own abilities. In fact Wikinger had his unique abilities.

    About replecement depot, yes it is a modification of a vanilla ability in the soviet side.

Viewing 15 posts - 226 through 240 (of 267 total)