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LorariusKeymaster
if you believe it or not, 1 year ago I gathered all of the information I could find about it and put it online so that we have the penetration values and so on…
My idea was the same as yours Ordo – Wehrmacht Panzerbüchsenschütze could get an upgrade (for one Doctrine at least, maybe Panzerjäger) so that he isn’t useless in late game any more.
LorariusKeymasterHi Denis,
just for your understanding… the AI kind of has ALL of the abilities of the different doctrines combined.
And yes, the Waffen AI is not so hard as the US AI at the moment.
25/10/2017 at 12:27 pm in reply to: Wafen SS Artillerie Doc, beobachtungwagen panzer abilitiy seems broken. #4777LorariusKeymasterI’ve used this ability several times and haven’t seen that happening.
Are you sure it just wasn’t a very small sector?
LorariusKeymasteroh, sorry, it wasn’t anyone’s ignorance but mine – or just stupidity 😉
I meant the Wehrmacht’s GRW34 81mm mortar team.
LorariusKeymasterThanks a lot Mor!!!
This is what I intended by not just taking a note of a “bug” but handing it back to the community…rocket science^^
what is your profession? At least it looks quite professional! … Your expertise could be handy at times 🙂
Anyone here to verify? At least I can’t, I am not a rocket scientist 😉
- This reply was modified 7 years, 1 month ago by Lorarius.
LorariusKeymasterdone, – thanks Starbuck!
Maybe someone from the community wants to add some also? They just have to be self-made and copyright free.
LorariusKeymasterand now in here also
LorariusKeymasterI remember one TV documentry about ww2 Normandy tank fights….
One of the US tank drivers told that you need at least 3 Shermans to kill a Jagdpanther or Tiger.
1st one opening fire and distracting it, 2nd one doing the same (those 2 ones would normally die), the 3rd one flanks it and shoots the German tank in the only weak spot it has, the rear.
If I compare this report to the ingame, it is exactly what works fine… unless the German tank is guarded by infantry or additional tanks or something. –> pretty historical accurate.
German tanks were good, but not invinvible. Americans could win by numbers – and luckily they did.
LorariusKeymasteroh yes… Kurt could get some command tank abilities/bonus
LorariusKeymastergreat thing Olhausen….
can you please also add the auto turn, aim and fire to the LeFh 18?
LorariusKeymasteranother benefit of the medic: it can heal troops which are in a house/bunker/trench
I really don’t like the microing of the medic, I would prefer a less fast healing rate if it would get rid of the button and have “auto heal” activated.
LorariusKeymasterOK, I will test it myself and talk it through with the team…
One thing I noticed which personally annoys me is that snipers for e.g. engage on buildings and are kind of “stuck” to shooting it even though each bullet does (almost) no damage.
LorariusKeymasterHi Kera,
good to see you in here.
And many thanks for the kind words.
See you on the battlefield!
LorariusKeymasterMoin Wehrwolf,
OK, good explanation, now I get your point.
It is more or less about the buildings itself and not the people within.
Yes, I go with you, handheld guns can penetrate buildings (houses) but will not destroy them. On build ones (bunkers, trenches) they show almost no effect.But now I loose you in another aspect: Did you see it ingame that normal arms fire does a significant damage to any building? I am not sure, but I can’t remember that happening.
LorariusKeymasterWelcome Reinhardt!
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