Khannis

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  • in reply to: Realism and Balance #4869
    Khannis
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    Thank you for your answers, MeatShield! I appreciate it 🙂

    Historical divisions: I understand completely, as I said, it’s more a matter of style. I was just pointing out that going for specific divisions/formations (Kampfgruppen, mostly) instead of “themes” can be helpful for both accuracy and balance of playstyles.

    Mod Tools: Well, that’s a real shame. It boggles my mind that CoH1 had a respectable set of tools, and they coudn’t manage even that same level of support for their sequel. I think the modding community is a HUGE reason plenty of their games had such a long life (the original Dawn of War being the prime example).

    Damage: I understand that this is a hot topic, because the impact on balance and playstyle is HUGE. However, I don’t think that the (very) frequent one-shots that happen in N44 hindered the play style, on the contrary. But I understand that you cannot please everyone, and you guys seem to have a good plan, so I’ll trust it and keep following 🙂

    Targeting the Base: I’ll freely admit that my only CoH multiplayer experience (in general) has been with friends, but as line of sight was both hard to come by and always necessary for such abilities, if a guy managed to sneak up that close to your base you are doing something wrong (plus the standard bunker/flakvierling/mg nest base defenses mowed down infantry). Lastly, you can always put it deeper in the Tech Tree, or have it cost more, but my philosophy with this things was always to try and adjust balance to allow realism, not the opposite.

    All in all, you guys deserve plenty of praise for working on such an undertaking, especially with the challenges of CoH2.

    Best Regards,
    Khannis

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