mongalong247

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Viewing 15 posts - 106 through 120 (of 182 total)
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  • in reply to: Changelog 3.1.6b hotfix live on Steam now ! #4094
    mongalong247
    Moderator

    Hi @mor_juliet – there should be no difference between 3.1.6a and 3.1.6b as it is the same work done again to eliminate the bug. However we will do what we can to eliminate the interruption to the tournament.  At this point we’ve only had one submitted entry. So it won’t be affecting any replays but that one.

    in reply to: german team weapons have bugged retreat #4072
    mongalong247
    Moderator

    That’s interesting! Will have to look into it, the rapid movement is a global ability so they all share the same ability, it may be something at a unit level.

    Thanks for the report.

    in reply to: Medics/Medic Station Upgrade Suggestion #4052
    mongalong247
    Moderator

    We’ve added a retreat point to the medic, he still has to manually distribute the supplies at this stage but we may look at a passive thing further on.  Hopefully this gives the unit some more value early game, allowing you to pull men off the line and heal them.  You will need to reinforce them still at a HQ or FHQ, this is only for healing of troops.

    in reply to: AI Behavior suggestion #3980
    mongalong247
    Moderator

    The conclusion of my investigations can be found here.

    Will address the AT rifle and vehicle disembark ability at a later stage.

    in reply to: 2 little announcements! #3953
    mongalong247
    Moderator

    When I’m in the tools next I’ll get the exact list of what squads are covered in regards to losing entities.

    in reply to: 2 little announcements! #3950
    mongalong247
    Moderator

    Only thing I see as an issue (away from the way I originally intended) is your suggestion of the replacement depot as being for in arty barrage only.

    The idea behind it is to be able to take heavy losses and come out on top, it’s cheap enough to hit when you’re getting into a firefight, even if you’re not getting squad wiped – it’s any 6 entities from the list and you get a free rifleman squad.

    mongalong247
    Moderator

    There’s no “hover” mechanic for custom UI – we’re working on better doctrine descriptions at the moment.  But also that is a big part of what this site is about, we’ve got the tech tree previews and faction guides (both official and community) here.

    mongalong247
    Moderator

    We have graphics on all the steam pages to show how far along the process we are.

     

    also we’re updating the descriptions on the doctrine panels so that it is clearer as to what is what and when development is planned.

    in regards to preset loadouts, sadly we’ve done everything we can to simplify it – you can leave commanders on and Wikinger auto removes them, that’s about all we can do though.

     

    feel free to suggest what we can improve on and we will do our best

    mongalong247
    Moderator

    I released the beta before Starbuck had made the changes, I’ll drop a new beta tonight all going well.

    in reply to: AI Behavior suggestion #3915
    mongalong247
    Moderator

    In the next AI beta I will be addressing reinforce, I managed to trap the AI into a retreat, wait, advance loop today, so the reinforce times will need to come way down so it has a chance to reinforce before it gets a new set of instructions.

    mongalong247
    Moderator

    Thanks – I’ve corrected it now.

    mongalong247
    Moderator

    It would be really great if they differed a little, this is something we have gotten better at as we developed each of these doctrines.

    Certainly some things to think about here 🙂

    We will discuss internally and hopefully the community can come up with some suggestions also.

    mongalong247
    Moderator

    3.1.6 d Beta

    Adjusted “braindead” Wehrmacht AI – now appears to behave like other factions in internal tests.

    Please test against Wehrmacht on any difficulty and let us know what you think – also if you notice any lag can you please let us know what map you were playing on as this seems to be a common cause for lag spikes we are noticing.

    • This reply was modified 7 years, 4 months ago by mongalong247. Reason: changed 3.1.5 to 3.1.6 - thanks Nyvre
    mongalong247
    Moderator

    Hi Vinny, we’re pretty sure we know why that some units aren’t reinforcing in the “correct” time.

    Common riflemen – 3 sec

    Rapid Deployment Infantry – 0.5sec

    If you’re trying to reinforce a unit you built before the rapid deployment upgrade it will still have its 3 sec per entity reinforcement time.  All riflemen built after the upgrade will have 0.5 sec per entity.

    There’s nothing we can do about this sadly.

    • This reply was modified 7 years, 4 months ago by mongalong247.
    mongalong247
    Moderator

    I’m just waiting on the last changes from @olhausen and then I’ll be building and releasing the beta – probably about an hour from now

Viewing 15 posts - 106 through 120 (of 182 total)