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Der EisendracheParticipant
Autocannons currently with the attack ground ability is currently the most OP thing for early tier allies and axis. The .222 and m15 are the prime examples of these things. The m15 is the most OP autocannon because it has the farthest range and is the most durable of early autocannon vehicles for the allies. It can eviscerate axis MGs and expensive axis squads. Loosing the attack ground would help immensely with the balance of autocannon vehicles. I personally don’t think ground attack with mortars is as overpowered, however when there are is more than one mortar I can see the issue.
Der EisendracheParticipantI agree, with Kitty and everything said here. Tier 3 axis tanks are practically useless against allied armor at times. I don’t think there should be a massive rework on armor or anything. Just slightly tweaked reloading, especially for APCBC. Getting rid of fuel decrease would also make fuel dumps a necessary item to get as well as the AVRE. At the moment allies can just rush 10-20 cromwells or shermans without any punishment when you kill them.
02/08/2020 at 8:53 pm in reply to: VET 5 FOR PANZER IV – VET 5 FOR PANZER IV – VET 5 FOR PANZER IV #13062Der EisendracheParticipantI agree with all of this, at tier 4 panzer IVs loose their value by a lot unlike a lot of allied tanks. It even struggles to go against 76 shermans as well. Giving them vet 4 along with a 1 tap wouldn’t be a bad buff, since you’d have to work for it and it would prevent allied players just throwing their tanks at you. A war of attrition is far more interesting rather than just throwing tanks into the scrap yard.
Der EisendracheParticipantI like this idea, I also proposed a purchasable AEA ability awhile back similar to ambush tactics in vanilla. I think having certain tiers of AEA will help but it will take longer to implement, but I do like this idea.
Der EisendracheParticipantI could go with this, however I still think the satchel charge against structures needs a nerf. Not into the ground, just to where they cannot throw a satchel on a bunker and it is obliterated from existence. The commissar is an interesting idea though. I think it should be attached to the squad though, or if it is a separate squad there should be an unlock ability to use the ura ability similar to the commissar upgrade for shock army.
Der EisendracheParticipantI agree, with both of these statements. I think if heat rounds could suppress or pin infantry. It would cut down on people able to just spam panzershrecks or bazookas in general. If you spend munitions on HE it should at least be able to defend your tank against AT infantry.
Der EisendracheParticipantAwesome, thank you.
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