wikingeretow

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: Beta Testing #9545
    wikingeretow
    Keymaster

    Hi – what is your discord username?

    in reply to: Possible WCP Bug – UI disappearing #9377
    wikingeretow
    Keymaster

    Player instructed to verify game files and also to refresh the modding hub in coh2 as this is the first instance of this bug report in 3 years and no code change.  Will leave open to see if this re-occurs.

    in reply to: OKW AI very late at making units #9313
    wikingeretow
    Keymaster

    Thanks for the report, what was the map name?

    The OKW AI is… problematic shall we say.  We are working on it.

    • This reply was modified 5 years, 5 months ago by wikingeretow.
    in reply to: 21:9 UI – Feature Request – Senshi #9289
    wikingeretow
    Keymaster

    Majority of the code is developed.  Just requires pixel locations from Senshi to complete this and close off.

    in reply to: Bug Report 11/4/2018 #8885
    wikingeretow
    Keymaster

    Has this been fixed?

    in reply to: Preliminary post 3.1.8 balance feedback #6354
    wikingeretow
    Keymaster

    *** Moved from beta testers section ***

    in reply to: unit not telling under attack by sniper??? #5746
    wikingeretow
    Keymaster

    The error was with storm60’s game files.  No bug with Wikinger.  Marked as resolved and closed.

    in reply to: Map Making Resource – Relic & MonolithicBacon #3292
    wikingeretow
    Keymaster
    in reply to: Soviet AT squads – by Morgoth #646
    wikingeretow
    Keymaster

    Interesting ideas, i like it! would have to be thoroughly tested for balance but I could see it working.

    Yes the Soviets received more PIAT’s than Bazookas if some records are to be believed. Apparently they didn’t really rate either of them.


    reply by MeatShieldNZ

    in reply to: Soviet AT squads – by Morgoth #645
    wikingeretow
    Keymaster

    My opinion :

    Move M-42 AT-gun one tier down as British/US counterpart.
    It is enough to hold early armor like panzer II.
    Move KV-1 one tier down.
    Make soviet player destroy German vehicle easily and control midgame.KV-1 will protect Soviet from German’s advance like Battle of Raseiniai.

    Move Soviet tank hunter grenadier two tier up and limited to one squad.Soviet tank hunter grenadier now equipped with one bazooka and one PIAT.


    reply by PQOW16

    in reply to: Soviet AT squads – by Morgoth #644
    wikingeretow
    Keymaster

    Thanks for the feedback, we will definitely look at this when we do the Soviet rework.
    Considering the following facts: 1/ the Soviets have the worst AT gun in the ZIS-3, 2/ AT rifles can only penetrate up to 40mm of armour, and 3/ the COH2 engine does not model side armour, what would be your recommendation to replace the bazooka? Keeping in mind our desire to be historical but also keeping each doctrine playable.


    reply by MeatShieldNZ

    in reply to: Soviet AT squads – by Morgoth #643
    wikingeretow
    Keymaster

    Amen! This man speaks word of truth! In all honesty, this will probably be fixed as the tech trees are reworked. This will be around for a while, given that soviets are coming last.


    reply by Death_Kitty

    • This reply was modified 7 years, 7 months ago by wikingeretow.
    in reply to: 3.1.5 Patch Images & Screenshots #465
    wikingeretow
    Keymaster
    Something to watch while you wait for the beta  :)
     
    Some of the inspiration for our artillery rework, more realistic explosions too!
     
     

     
    Footage of SS Kampfgruppe Hansen from the famous “Ambush at Poteau”, with quite an interesting commentary of the battle.
     
     
    More raw footage of the battle, the original audio was lost unfortunately.
     
     
     
    Enjoy  :D
Viewing 13 posts - 1 through 13 (of 13 total)