Olhausen

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Viewing 15 posts - 196 through 210 (of 267 total)
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  • in reply to: Leig/AB howitzer early game #4877
    Olhausen
    Keymaster

    Hi guys:

    AEF Pack Howitzer and Leig inf gun comes at the same time (talking about game phases). In fact the american one has more range and damage. We could delay both, Leig and Pack howitzer if necesary.

    • This reply was modified 7 years, 1 month ago by Olhausen.
    in reply to: Luftwaffe recon plane #4736
    Olhausen
    Keymaster

    Thank you for the report, I will check it soon as possibly ?

    Olhausen
    Keymaster

    HI vinny, possibly the price of the bren is a bad typing number. We will fix it. Please drop it in bug section. Also I will check the infiltration

    in reply to: Ostwind firing rate #4734
    Olhausen
    Keymaster

    Hi more juliet: I remember I worked with meatshield in ostwind RPM. Sadly we cant change it to realistic one because of the animation. If we increase it too much the animation looks really bad.

    Olhausen
    Keymaster

    @ Lynus yes you have very good points. I can not promise big changes but I will apply some nerf in Luftwaffe regarding planes and tanks. My idea is in a future to add flak 88 instead Panther call in.

    If someone else have extra ideas please post them here.

    Olhausen
    Keymaster

    Hi linus, I am agree with you in certain points. I am leaving my ippinion here and lets the others talk about it too and we could take a decission together.

    1. Yes luftwaffe is good in all around. Maybe the reason of that are the Panthers. Historicaly talking luftwaffe use them and I personally prefer to leave them in game at least for now. Why, because we need to move on other doctrines rework. I was thinking in a limitation for them to prevent the abuse.   Maybe limitate the numbers of call in for them like 1, 2 or 3 times, increase call in times or price adjustment also we colud link the call in with panther d unlock to delay them more.

    2. Infantry doc buff: I think the main problem with infantry doc is the lack of a good tank or at weapon. Personally I dislike the panzerfauf or panzershreck captured idea. I always like to see in this doctrine the Jumbo tank. But we dont have the model yet then we need to find another solution for now. Maybe the way shoud be the buff of the bazooka. A few patchs ago we increase the penetration of bazooka vs panther. Maybe a solution could be to increase the penetration of elite bazookas vs heavy tanks but ony for those who has weak points in side armor. Meaning less than 100 mm. In this way the americans could have a useful at inf weapon

    These are my personal ideas, lets read the other ones.

    Regards, Olhausen

    Olhausen
    Keymaster

    Bump:

    Vehicles special rounds:

    1. Tiger tanks: HE/APCR Fixed !
    2. Pershing tanks: HE/HVAP Fixed !
    3. Tiger Long shot Fixed !
    4. Panzer IV F1 HEAT 50% fixed
    5. Stug III series HEAT 50% fixed
    6. Brummbar HEAT 50% fixed
    7. Tiger critical shot 50% fixed
    • This reply was modified 7 years, 2 months ago by Olhausen.
    • This reply was modified 6 years, 12 months ago by Olhausen.
    • This reply was modified 6 years, 11 months ago by Olhausen.
    in reply to: 3.1.6 D – German mortar 120mm (edite by Olhausen) #4669
    Olhausen
    Keymaster

    I supposse is the 120 mm mortar smoke barrage. I fixed, has bad numbers.

    in reply to: BUG and BALANCE #4618
    Olhausen
    Keymaster

    Hi predator:

    • About ISU 152 mm barrage ability: the barrage has 4 shots like Ml20 152mm field gun. The problem is the txt. I made a mistake in the description but now is fixed. “Left-click the ability, left-click the ground or enemy unit. Fires 4 rounds.”Also correct another spelling error in the B4 203mm barrage ability txt description.
    • About smoke rounds for mortars in trenches: could you provide more info like, wich onit, faction etc. If happens in all mortars or only in one in particular etc.

    Thanks for the reports.

    Regards, Olhausen

     

     

    in reply to: Wallpapers #4578
    Olhausen
    Keymaster

    @ Starbuck  :O impresive, more more 🙂

    in reply to: leig takes (almost) no bullet damage #4530
    Olhausen
    Keymaster

    The damage of the crew is working fine most of the time but it is bugged when the weapon is re take. Is in my listo of things to do. Thanks again for the report I will try to fix it soon as possible 😉

    Edited Olhausen:

    I worked in the target tables and now all captured weapons receive the correct damage.

    Fixed !

    • This reply was modified 7 years, 2 months ago by Olhausen.
    • This reply was modified 6 years, 2 months ago by Olhausen.
    in reply to: Retreat point stays when forward HQ is "captured" #4526
    Olhausen
    Keymaster

    Thanks for the report Nyvre. I am working on this feature. Sadly dont have the time to finish properly. Is work in progress but I will move on it soon as possible.

    EDITED OLHAUSEN: takes some time but I fix it.

    Fixed for patch 3.3.1.

    • This reply was modified 7 years, 2 months ago by Olhausen.
    • This reply was modified 5 years, 11 months ago by Olhausen.
    in reply to: Luftwaffe call in support guns no couldown #4520
    Olhausen
    Keymaster

    Fixed for 3.1.6d version Thanks for the report 😉

    in reply to: leig takes (almost) no bullet damage #4514
    Olhausen
    Keymaster

    Hi Nyvre, you mean the weapon only or the soldiers ?

    in reply to: PaK 43 fortification can't be repaired #4499
    Olhausen
    Keymaster

    Thanks for the report I will check it

Viewing 15 posts - 196 through 210 (of 267 total)