MeatShieldNZ

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 164 total)
  • Author
    Posts
  • in reply to: Frequent Game Crashes #8104
    MeatShieldNZ
    Keymaster

    Strange that it is only after you reinstalled your card. Maybe drivers?

    otherwise it’s probably the nuclear option: uninstall coh2 and delete all mod files then start with a completely fresh install.

    in reply to: WH mech, halftracks #8052
    MeatShieldNZ
    Keymaster

    Sounds like your skin packs haven’t updated properly

    in reply to: "Jumbo" – super tank ;) #8008
    MeatShieldNZ
    Keymaster

    The Jumbo was produced as a 75mm but was also “field modified “ to a 76mm.

    as far as I know the speed has been adjusted including acceleration. Do you have the stats for us to check it?

    in reply to: British Armour 17pdr dies #7990
    MeatShieldNZ
    Keymaster

    Once the squad is fully reinforced the gun should re appear. The suggestion for the ambulance is just so you dont have to crawl back to your base.

    If the gun isnt re appearing after full reinforce then its bugged…

     

    in reply to: Halftrack Armor vs AT guns? #7989
    MeatShieldNZ
    Keymaster

    Its dipped in Stalinium…

    Seriously though, it should perform the same as Us halftracks. If its consistently bouncing 6 pounder then it could be a bug…

    in reply to: Show tier requirements on the techs in tech tree #7988
    MeatShieldNZ
    Keymaster

    Its a good suggestion, however while the mod is still being built we decided to keep the tech tree descriptions as broad as possible. Then if things change we dont have to re-do artwork.

    Its something we could look at once all doctrines are complete

    in reply to: Grossdeutschland Division #7987
    MeatShieldNZ
    Keymaster

    Purely for balance reasons.

    We also wanted to portray the fact that the Pz 4 was by far the most common tank and should be used. Instead of players just waiting and waiting for heavier tanks.

    in reply to: Colmar tiger limited to 1 #7970
    MeatShieldNZ
    Keymaster

    They only had one Tiger. We could look to replace it with something else once lost.

    But this will have to wait until we are done with Wehrmacht and Soviets

    in reply to: New Mechanized thoughts #7913
    MeatShieldNZ
    Keymaster

    I noticed you didn’t mention the Panzergrenadier combined arms unlock. Try putting a PzGr squad in a halftrack behind your Panzer 4s, it will give them a sight and range bonus. This bonus works on all your nearby fighting vehicles btw.

    in reply to: "Best" AI in Wikinger? #7892
    MeatShieldNZ
    Keymaster

    Best maps for A.I is a bit of trial and error:

    A lot of community maps are excellent but some do not allow for A.I pathfinding which means the A.I will get stuck in some places. This can also cause severe lag.

    Relic maps are well balanced and have good pathfinding but there arent that many of them.

    I would look at some of the highly rated map makers in the Mod Workshop and go from there.

    Try to avoid maps that spawn weapons at the start, they will not be modded to Wikinger values and only give vanilla damage.

     

    in reply to: Centaur AA needs buff against infantry #7891
    MeatShieldNZ
    Keymaster

    Maybe? You are going to need to be more specific if you want us to check it. Which 20mm? Which AA truck? Which ammo?

    in reply to: Zis 76mm AT effectiveness? #7890
    MeatShieldNZ
    Keymaster

    All vehicles have their maximum and minimum armour values for front and rear in the unit descriptions. There is also maximum penetration values for each weapon as well.

    in reply to: Balance Ammo Dump #7859
    MeatShieldNZ
    Keymaster

    Weapon range is a tricky one with this game engine, especially with squads that have a mixture of weapons. The squad will only advance to engage at max range while the shorter range weapons are not used…

     

    Morgoth has a point with the snowball effect, it would have to be done very carefully.

    in reply to: Making flamethrowers more realistic #7858
    MeatShieldNZ
    Keymaster

    Personally I would look to make the upgrade cost a small amount of fuel, could make for some interesting early game decisions.

    in reply to: Centaur AA needs buff against infantry #7857
    MeatShieldNZ
    Keymaster

    We do plan to adjust 50cal versus light vehicles. However it is a huge job to redo every vehicles target tables so it may take some time..

Viewing 15 posts - 46 through 60 (of 164 total)