Khorne

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  • in reply to: Allied Buffs? #5679
    Khorne
    Participant

    I agree with everything, but the 50cal. I think it just needs to be worse against infatry, rather than moving it up. Is a tool thats meant to be effective againts early vehicle, and is the USAF tool to counter them.

    in reply to: The super-post of Unbalance :D (WIP) #5568
    Khorne
    Participant

    In my opinion all mortars are an issue if they need no microing for devastating results. Damian, thanks for the feedback, i will add your proposals to the original post!

    in reply to: The super-post of Unbalance :D (WIP) #5552
    Khorne
    Participant

    [quote quote=5548]I see Your complaining About Axis Artillery, Yes i agree ROCKET Artillery is too strong but Regular Artilery is fine, U never used 25 Pounders it seems THEY Wreck Havoc among the Germans Same as the 152 And the B-4 203, Sniper’s Your Complaining about their range, I Disagree German Snipers We’re known for their effectiveness, And their high Quality Scopes, While the Allied had lesser Quality Scopes, A good counter is using Artillery or SMOKE ! i see NO ONE ever use smoke, Also Camouflage is fine ATM, Due to if u make it even harder its almost impossible to COUNTER it, So i 100% disagree in that aspect i never have issues with Camouflage’d units in my last 100 matches, so no They are fine, The only thing i agree with is The indirect fire, Due to that being to strong i agree they need line of sight but thats it no need to get radio men and shit involved it would be counter productive to make the multiplayer Competetive in anyway or form, With Sincere Regards Oberst Fallschirmjager Sean Leader of 6th Fallschirmjager Battalion[/quote]

    Hi, Sean.

    When I speak of heavy artillery, I speak of heavy bombers (B34, Stuka truck, Calliope, etc.). Correct the text and the image to be more specific. Thank you

    When I talk about snipers, I mean snipers in general, and I’m not questioning the ability of these heroes. The smoke is designed to help you move forward, to eliminate enemy defenses, it does not offer you a safeguard against snipers. You, especially, know that a sniper stationed at the base does not have an counter, since entering the enemy base in the middle of the game is impossible.

    The artillery was not used in reality to shoot down a single sniper, was used for other purposes, larger objectives and greater strategic value.

    The radio was a proposal, or having some kind of line of sight for artillery system in place, instead of having a lethal autofire mode.

    Leaving that aside, mortars have half the effective range of snipers in the game, with which, your mortar or indirect fire unit, sounds long before reaching the rank.

    The last game that you and I have had, has had my units in the base, being shot down from your forehead, forcing you to spend 30 MP every 5 seconds, or let them die.

    Camouflage is one of the lightest problems from my point of view, the real problem is not the camouflage itself, but the range in which observers can find the camouflaged units. But this is open to discussion, I agree.

    Thanks for the feedback!

    Sincerely.

    The Salt

     

    • This reply was modified 6 years, 3 months ago by Khorne.
    • This reply was modified 6 years, 3 months ago by Khorne.
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