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mongalong247Moderator
I wouldn’t consider mor_juliet one of those players. Our grenades have a cooked fuse, it’s a leftover from when we used to have basic and elite versions of everything. Once we moved to a veteran star based level for sprint etc to allow us to have groups of soldiers sprint/prone etc. we had to pick one type to go with so we migrated everyone to the original “elite” version of prone and grenades, we totally rebuilt sprint but we need to readdress the other elements in time 🙂
mongalong247ModeratorIn Wikinger you can withdraw infantry units for a return in resources and most emplacements have a self destruct button (though we haven’t added it to all of them yet).
Does this solve the second half of your post?
The first half is limited by the lack of models and animations sadly.
mongalong247ModeratorThere’s some confusion about this round. The “experimental” round isn’t true – it’s the M304 we already have in the game, the T30E16 was its name while it was under development.
mongalong247ModeratorWelcome! Looking forward to your feedback!
Also so we have a maps section so please feel free to share your work there 🙂
mongalong247ModeratorIt’s almost like the firepit build menu pushes the buttons out of line, the airborne reinforce should have a requires_not for winter conditions maybe? that might solve it simply?
mongalong247ModeratorWas this on a specific map or on all? Haven’t come across it personally.
mongalong247ModeratorCheck out the Wehrmacht panthers! We’re slowly adding tank riding ability to as many vehicles as we can. However not all vehicles support it (or look right with six men on them).
mongalong247ModeratorAwesome! welcome to the forum, it’s really nice to have you here and over on our discord.
mongalong247Moderator[quote quote=4953]Hi and welcome aboard Btw, most of us were BK mod funboys too[/quote]
FANBOYS XD
mongalong247Moderator- It’s an incomplete faction, by the time we re-do it it will look vastly different to what it is now. We have it all planned out but we need to complete the other factions preceding it.
- It is sadly not possible to add models into COH2 like we could with COH1
- It sounds amazing… what is the sturmtiger jet XD
- Yes! Have a look at this: https://www.youtube.com/watch?v=JKIRKQwgZyg
- We are working on a map pack in the form of a Steam Workshop Collection
- See point 2 🙁
- We have a set of Wikinger specific Skin packs for the US, OKW/Waffen and Wehrmacht factions, we are working on ones for the British and Soviets as we develop their factions.
Wikinger: Essential & Recommended Files
Hope this answers all your questions and thanks for your suggestions!
mongalong247ModeratorBump – Changelog Updated
mongalong247ModeratorBump – 3.1.7 Game Mode Added
mongalong247ModeratorNo, they should both be more or less the same cost – maybe OKW is slightly higher due to the first truck having that cost penalty.
ill get the correct stats and report back 🙂
mongalong247ModeratorThis suggestion is fine with me, there are two ways to achieve it – one is move it up a truck, the other is leave it where it is but make it require the next truck to allow it to be built (similar to how vehicle crews work).
Certainly something we can experiment with in the beta stage.
mongalong247ModeratorBug fixed. Marked as resolved and closed.
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