mongalong247

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Viewing 15 posts - 46 through 60 (of 182 total)
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  • in reply to: Grenade fuse #5683
    mongalong247
    Moderator

    I wouldn’t consider mor_juliet one of those players.  Our grenades have a cooked fuse, it’s a leftover from when we used to have basic and elite versions of everything. Once we moved to a veteran star based level for sprint etc to allow us to have groups of soldiers sprint/prone etc.  we had to pick one type to go with so we migrated everyone to the original “elite” version of prone and grenades, we totally rebuilt sprint but we need to readdress the other elements in time 🙂

    in reply to: Mobile bases and ability to disband units #5595
    mongalong247
    Moderator

    In Wikinger you can withdraw infantry units for a return in resources and most emplacements have a self destruct button (though we haven’t added it to all of them yet).

    Does this solve the second half of your post?

    The first half is limited by the lack of models and animations sadly.

    in reply to: Jackson/Pershing T30E16/M304 HVAP #5567
    mongalong247
    Moderator

    There’s some confusion about this round. The “experimental” round isn’t true – it’s the M304 we already have in the game, the T30E16 was its name while it was under development.

    in reply to: Hello there from windy Curonian Lagoon! #5542
    mongalong247
    Moderator

    Welcome! Looking forward to your feedback!

     

    Also so we have a maps section so please feel free to share your work there 🙂

    in reply to: Fallschirmjäger Regiment 6 #5357
    mongalong247
    Moderator

    It’s almost like the firepit build menu pushes the buttons out of line, the airborne reinforce should have a requires_not for winter conditions maybe? that might solve it simply?

    in reply to: Okw Grenadiers #5296
    mongalong247
    Moderator

    Was this on a specific map or on all?  Haven’t come across it personally.

    in reply to: On the road again #5295
    mongalong247
    Moderator

    Check out the Wehrmacht panthers! We’re slowly adding tank riding ability to as many vehicles as we can.  However not all vehicles support it (or look right with six men on them).

    in reply to: Hello! #5287
    mongalong247
    Moderator

    Awesome! welcome to the forum, it’s really nice to have you here and over on our discord.

    in reply to: Hello ! #4956
    mongalong247
    Moderator

    [quote quote=4953]Hi and welcome aboard ? Btw, most of us were BK mod funboys too[/quote]

    FANBOYS XD

    https://www.urbandictionary.com/define.php?term=Fun%20Boy

    in reply to: Some Suggestions #4948
    mongalong247
    Moderator
    1. It’s an incomplete faction, by the time we re-do it it will look vastly different to what it is now.  We have it all planned out but we need to complete the other factions preceding it.
    2. It is sadly not possible to add models into COH2 like we could with COH1
    3. It sounds amazing… what is the sturmtiger jet XD
    4. Yes! Have a look at this: https://www.youtube.com/watch?v=JKIRKQwgZyg
    5. We are working on a map pack in the form of a Steam Workshop Collection
    6. See point 2 🙁
    7. We have a set of Wikinger specific Skin packs for the US, OKW/Waffen and Wehrmacht factions, we are working on ones for the British and Soviets as we develop their factions.
      Wikinger: Essential & Recommended Files

    Hope this answers all your questions and thanks for your suggestions!

    in reply to: Version 3.1.7 now live on Steam ! #4940
    mongalong247
    Moderator

    Bump – Changelog Updated

    in reply to: Version 3.1.7 now live on Steam ! #4927
    mongalong247
    Moderator

    Bump – 3.1.7 Game Mode Added

    in reply to: Leig/AB howitzer early game #4875
    mongalong247
    Moderator

    No, they should both be more or less the same cost – maybe OKW is slightly higher due to the first truck having that cost penalty.

     

    ill get the correct stats and report back 🙂

    in reply to: Leig/AB howitzer early game #4872
    mongalong247
    Moderator

    This suggestion is fine with me, there are two ways to achieve it – one is move it up a truck, the other is leave it where it is but make it require the next truck to allow it to be built (similar to how vehicle crews work).

    Certainly something we can experiment with in the beta stage.

    in reply to: JagdTiger armor #4856
    mongalong247
    Moderator

    Bug fixed. Marked as resolved and closed.

Viewing 15 posts - 46 through 60 (of 182 total)