mongalong247

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Viewing 15 posts - 61 through 75 (of 182 total)
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  • in reply to: JagdTiger armor #4792
    mongalong247
    Moderator

    Moved to bugs forum – did some testing and M36 Jackson penetrates at all ranges with HVAP.  M26 Pershing will not penetrate even at point blank range with HVAP.

    in reply to: BUG and BALANCE #4790
    mongalong247
    Moderator

    Noted.  We will look at the AA further, I am going to add a visual indicator on the unit so it’s range is visible to the player to know what is covered and what is not covered.

    Regarding fire speed – I assume you mean Rate of Fire – all units in game have got their historically accurate rates of fire as per our research.  @meatshieldNZ spent almost a year looking at many sources to ensure that the values in game are accurate as to the data available.

    The only time there is a variation is when the in game engine or animations do not support a rate of fire that fast/slow.

    in reply to: US inf vs luft #4769
    mongalong247
    Moderator

    [quote quote=4721]From a historical point of view, in Wikinger no US rank destroyer should be buildable as part of any of the doctrines. I have some ideas around this but they won’t be being implemented until 3.1.8 or possibly after the doctrines are completed. [/quote]

    Just wanting to expand on this point further – from our game/doctrine design – that is historical accuracy as our initial reference point.  All TD battalions were attached to either infantry or other tank divisions etc.

    It would be far more applicable to have US Tank Destroyers in more of a rapid response or a pre-emptive ambush force rather than something you build and field.

    If no TD’s were build-able and they were only available as a call-in in various configurations for all US doctrines this would be much more along the lines of how they were intended for use and also much more fitting within our game design ideas.

     

     

    in reply to: Booby traps #4768
    mongalong247
    Moderator

    From MistakesMade on discord

    “booby traps need to be detectable with mine detectors”

    mongalong247
    Moderator

    Thanks for the bug report, we will investigate.

    in reply to: Hotkeys #4757
    mongalong247
    Moderator

    We will, I’ve held off for now as it is an ongoing work in progress.  Will start filtering the word out now as we seem to have hit tipping point!

    in reply to: Hotkeys #4755
    mongalong247
    Moderator

    In the menu of coh2 there is the option to have hot keys be classic or grid.  Change it to grid and let me know how it is.

    mongalong247
    Moderator

    Awesome 🙂 thanks for your thoughts.

    mongalong247
    Moderator

    Probably worth noting that the US Infantry can call in a captured, StuG/Panzer IV/Panther…

    Sure there’s a bit of luck involved with getting the Panther but it certainly gives the doctrine a mighty wallop when it comes in (the cost is based on the StuG/PZIV – if you get the Panther it is a significant amount of “free” MP).

    in reply to: Hotkeys #4743
    mongalong247
    Moderator

    Can you try changing your hot key mapping to grid keys, technically they should be cross compatible but if you shift to grid keys the correct hotkeys should show.

    in reply to: OKW grenades #4723
    mongalong247
    Moderator

    Pretty sure that is intended.  @olhausen will need to confirm this though.

    in reply to: Hotkeys #4722
    mongalong247
    Moderator

    Can you give me some examples and screenshots? I’ve been working on this for a while, if you can give me some specifics I’ll target them next for the next patch.

    in reply to: US inf vs luft #4721
    mongalong247
    Moderator

    From a historical point of view, in Wikinger no US rank destroyer should be buildable as part of any of the doctrines.

     

    I have some ideas around this but they won’t be being implemented until 3.1.8 or possibly after the doctrines are completed.

    in reply to: BUG and BALANCE #4689
    mongalong247
    Moderator

    I did some testing the other night, 1v1 – the enemy planes are easily shot down by one OstWind.  Every plane that came over was hit by my AA, the only time it managed to hit my troops was when they had advanced out of its range and were no longer under its protection.

    If you can provide us a replay of the issues you’re having with the planes we would be more than happy to take a look at it and see if we can offer suggestions or address the issues mentioned.  However from our own testing we are not seeing what you are describing.

    in reply to: BUG and BALANCE #4661
    mongalong247
    Moderator

    @predator so here’s the thing.  Planes don’t have hitpoints or damage values, they’re all invulnerable to damage in game.  When they are shot down they are being affected by criticals.

    The only thing we adjusted in the patch was taking some planes out of the AI roster, and leveling out all the planes to be at priority weighting of 35 rather than 50 (US only) and most of the other ones were at 10 or so.

    We can continue to level them out but whatever we do it will be an ongoing process.

Viewing 15 posts - 61 through 75 (of 182 total)