Res1s7

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  • Res1s7
    Participant

    Hi. No. No other issues apart from one’s to do with unfinished tech trees as described above. I tend to be an AI only player because I have to be able to pause the game a lot. If that’s the issue I hope it can be fixed unless this is exclusively a PvP mod. For example I don’t know if the AI has been altered to use the new tech trees.

    Res1s7
    Participant

    OK, thanks I’ll check the tech tree’s out on the site.

    After getting the UI to work I saved the game. After loading it again I am unable to bring up that portion of the UI by clicking on the circle with the command points in it (this is the correct way of doing it I believe).

    I have checked the mod is setup properly. See my attached screen shots.

     

    Res1s7
    Participant

    Oh, I must have missed those graphics. I’ll have a look. The rest is great.

    One thing. I don’t seem to be able to choose a doctrine to check what’s in it and then cancel to choose another one before committing. Unless I’ve missed something again.

    Res1s7
    Participant

    Thanks yes. That works so far now. I chose OKW and can now see the Luftwaffe doctrine tree. It should probably be made more clear somewhere what trees are available/finished. Maybe you need some kind of graphic to show this ?

    Another place where the confusion set in was how fiddly COH2 is for mods compared to COH1. In COH1 it’s just a case of starting the mod with it’s shortcut and everything is then setup. But in COH2 there are multiple settings to consider – select mod, skins, win doctrine, commanders. I wonder if there’s a way just to automatically set everything to some preset selections ? Otherwise good stuff. I realise this could be a limitation of COH2.

    Res1s7
    Participant

    Oh, I see. Thanks. I must have chosen the one that does not have a tree ! Although the same thing happened with a tree that was available. Anyway I will test again and get a few screen shots.

Viewing 5 posts - 1 through 5 (of 5 total)