Damian

Forum Replies Created

Viewing 9 posts - 46 through 54 (of 54 total)
  • Author
    Posts
  • in reply to: Leig/AB howitzer early game #4873
    Damian
    Participant

    For AB, it should require lt + captain (40 + 60 fuel right?) where for OKW 2 trucks would be nice. Howitzer and Leig are just too good early game when you rush 2 of them :p

    • This reply was modified 7 years, 1 month ago by Damian.
    in reply to: Static Field Howitzers Rebalance #4830
    Damian
    Participant

    Static artillery is not in the best condition, but it may just seem bad compared to rocket arty.
    Rocket arty is bullshit OP atm and is being reworked (as far as I know).

    Anyway, static arty is easily counter-artied and should benefit at least from super cheap barrages (25 munitions or something like that).

    • This reply was modified 7 years, 1 month ago by Damian.
    • This reply was modified 7 years, 1 month ago by Damian.
    in reply to: King Tiger has no cost effective counter #4828
    Damian
    Participant

    [quote quote=4816]Well, these were historical reality during II World War. Use the smoke cover, flank, calculate – you’ll get and destroy TIGER II. Generally in this game, seven Sherman are more powerful than the King Tiger in every aspect, and the cost is the same.[/quote]

    In reality, King Tiger would be broken before the combat or in the first minutes of it. German super heavies were done so badly anything could break beyond repair pretty damn soon.

    King Tiger were often found undamaged but everyone inside was dead, you know why?
    With every hit taken there was a chance screws would unscrew and fly all around inside a tank with high speed slaughtering crew.

    Russians captured one King Tiger and operated it for few minutes before it broke completly XD

    • This reply was modified 7 years, 1 month ago by Damian.
    in reply to: King Tiger has no cost effective counter #4812
    Damian
    Participant

    To damage it you have to get close or even behind it. In normal game where KT is protected, you’re not able to :/

    in reply to: JagdTiger armor #4785
    Damian
    Participant

    So having tank that can penetrate other tanks from long range and other tanks cannot do the same to jagdtiger even from close range is OK to you? Seems legit.

    With all due respect Jagdtiger has the same issue as KT, where KT can be penetrated with HVAP, while Jagdtiger can just tell you to go fuck yourself.

    Jagdtiger cannot be taken out easily without using arty. Arty is supposed to be nerfed and some doctrines don’t even have access to it really.

    Gameplay wise it’s bad

    Realism wise it’s also bad, cause Jagdtiger frontal effective armor was 224 on the frontal plate (and this is where it would be aimed at).
    HVAP should easily penetrate it from close-mid range.

    Having a tank that other tanks can’t fight back is bad, no matter how you look at it.

    • This reply was modified 7 years, 1 month ago by Damian.
    • This reply was modified 7 years, 1 month ago by Damian.
    in reply to: Veterancy and detection range #4779
    Damian
    Participant

    Getting vet in this mod is super easy. +5 detection per vet would be massive,  trust me. +2 per vet would be Okaish, but still should not be happening in my opinion unless a unit is specific recon type.
    Then +5 per vet might be a good idea.

    in reply to: Veterancy and detection range #4773
    Damian
    Participant

    I think it should be kept only to scout units, otherwise it would negate the whole idea of sneaking infiltration units behind enemy lines.

    I think having special recon infantry would help, instead of a LV 😉

    in reply to: Schwartze Katze too cost efficient #4761
    Damian
    Participant

    Way of balancing them imo:
    1. Exchange bundle nade for normal nade
    or
    2. Limit them to 1 squad and set the VP cost to 4 points

    The squad also should cost 450 mp.

    What is also funny about them is the AT nade ability aka PANZERFAUST THAT CAN BE THROWN OVER WALLS.

    Shwarzkatzen are the best close range squad atm imo for it’s price. top 3 close range weaponary and bundle + AT nade make them super good.

    • This reply was modified 7 years, 2 months ago by Damian.
    in reply to: Schwartze Katze too cost efficient #4759
    Damian
    Participant
Viewing 9 posts - 46 through 54 (of 54 total)