Cardmen

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Viewing 15 posts - 1 through 15 (of 20 total)
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  • in reply to: King Tiger has no cost effective counter #4842
    Cardmen
    Participant

    That’s a very good point.Back in the old days I was wondering when will the AT and Anti-inf mines be reworked,but Kraus was busy (understandable).A reworked mine system,where AT mines destroy light vehicles and deal serious damage to medium tanks and etc,and immobilizes heavy tanks would be great.

    in reply to: King Tiger has no cost effective counter #4833
    Cardmen
    Participant

    I haven’t played the mod since a while,so my values might be wrong but as I remember a KT costs 2k manpower or more which is a lot,with the fact in mind that the manpower income is very shitty.It’s not impossible to destroy a KT,you just have to use tactics.Flank it,lure it into a trap,shell it to shit with arty,use airstrikes.I don’t think we should raise the cost of the KT.

    in reply to: Karl Körner instead of Kurt Knispel #4560
    Cardmen
    Participant

    And what about Joachim Peiper?His Königstiger would give offensive and defensive bonuses to units which are close to it.

    in reply to: Bulletproof Buildings #3889
    Cardmen
    Participant

    (I guess it’s better if you speak to him in german,probably he’ll understand that better than english.)

    • This reply was modified 7 years, 2 months ago by Cardmen.
    in reply to: Bulletproof Buildings #3846
    Cardmen
    Participant

    [youtube]https://www.youtube.com/watch?v=Mgu_8i3H970[/youtube]

    [youtube]https://www.youtube.com/watch?v=vAqBpngXw4U[/youtube]

    in reply to: A possible solution for a sector arty issue. #3454
    Cardmen
    Participant

    Not every emplacements are hard to set up in wikinger.If you have enough resources you can easily set up another AT/mortar/arty emplacement or a bunker before the enemy could destroy the other one,you just need enough resources and some engineers/pioneers.And if you place your emplacement in the right place it can’t be flanked.The point of sector arty is to hit a large area with heavy arty fire to clear out the defenses so your units can move up.If we increase the chance of the the emplacement’s crew to survive the shelling there will be no point of the sector arty,’cuz it can be easily countered by moving your troops/units away from the center of the territory.I know the odds of an arty shell hitting an emplacement IRL is very very little,what I said if a shell of a heavy arty for example a Hummel’s shell or a Long Tom’s or a B4’s lands anywhere near your emplacement,the first thing you do is not getting back to the gun cuz you just scared shitless.

    in reply to: A possible solution for a sector arty issue. #3450
    Cardmen
    Participant

    I don’t think defensive structures should get more defensive bonus.A 17 pounder emplacement can take out most of the german tanks.If it gets more defensive bonus anybody who has arty or airstrikes in axis has to spend a fortune to destroy that emplacement,while the allies can build another one faster than the axis guys destroy the original one.And if a Hummel’s shell land anywhere near your arty/AA/AT gun IRL I don’t think you gonna get back to the weapon to use it like nothing happened.

    in reply to: IS-2 Veteran Call at min 12 Response #3333
    Cardmen
    Participant

    Plant AT mines,use AT grens,rush and flank with Pzshrecks,use arty,hide AT guns and fire them at the right time.

    in reply to: Pricing Discussion #3158
    Cardmen
    Participant

    Oh,then I missunderstood you guys.Sorry.

    in reply to: Pricing Discussion #3155
    Cardmen
    Participant

    I don’t think we should add a fuel cost to the KT.Maybe it’s just me but when I want to call in a KT I have to save a lot of manpower to do it and at these times I’m dependent on my teammates or I can make very little actions to even defend myself (if not we’re ruling the game).Saving 225 fuel in addition to that is impossible in an equally strenght fight.

    PS:If I’m correct the fuel limit is 300.

    • This reply was modified 7 years, 4 months ago by Cardmen.
    Cardmen
    Participant

    Yeah,there are a lot of these After-war footages,I’ll collect them in the near future.

    in reply to: A formal apology #2936
    Cardmen
    Participant

    If you need advices or help how to play a doc,add me on Steam or write a PM.

    in reply to: Grenade Assault for Eiserner Wille #2720
    Cardmen
    Participant

    If I’m correct a version of this ability is in the mod.I think Soviet AT squads have the ability to all men of the squad throw an AT gren at the target.This version with the “normal” grenades sounds good.

    in reply to: Battle of Stalingrad (German perspective) #2634
    Cardmen
    Participant

    Interesting to see at 02:07-02:09 that half-track which is the same as the OKW’s 3rd HQ half-track (the one with the flak gun).

    in reply to: Operation Spring Awakening #2572
    Cardmen
    Participant

    Yeah,here’s a picture of some of the soldiers from the Liebstandarte Division. 

    Funny thing btw. Joachim Peiper (who fought in the Operation Spring Awakening) once said in his anger,he requests U-boots instead of tanks because of the mud and terrible weather conditions.

Viewing 15 posts - 1 through 15 (of 20 total)