123nick

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 75 total)
  • Author
    Posts
  • in reply to: Churchill Tank ( British Lowland Division) #12791
    123nick
    Member

    the standard churchil of lowland? maybe it can get a price increase, but that doc suffers in other parts, and its slow mobility means it ends up as pzshrek food a lot of the time. just when its hulldown it becomes tanky enough too survive some of them

    in reply to: Luftwaffe Bombing Run #12572
    123nick
    Member

    I totally agree that luft could use some extra breakthrough firepower. 3-4 250kg bombs for 450-500 muni might be less potent and less usable then just 1 250kg bomb for 200-180 munitions. its rare as an infantry doc that you will get 450-500 munitions saved up, and its a truly staggering ammount. considering that, sometimes a single 250kg bomb well placed can take out or heavily damage 2 emplacements that are close together, it should be just as good, while still leaving muni you need for infantry upgrades. just making the base arado already in luft freely targettable should be good enough, imo. but i do agree that luft could get a little bit extra too make it up too scratch.

    123nick
    Member

    i said in the discord, that yeah, buffing them so that they perform more inline as mortars works just fine. i dont mind that, i just wish it was unique. also, too clarify, i only mean these changes for leig and pack howitzer. not the normal mortars. like, yeah sure, now with the changes there basically a little better mortars. that dont have a default barrage but instead get the officer directed barrage, but better ground attack then a normal mortar. and thats fine, i just wish they could do what they were partly designed to do irl. also, ive seen another mod model them as direct fire so it should be possible

     

    in reply to: Primary balance concerns: #12434
    123nick
    Member

    I can make the exact same set up, for less MP. It takes 1100 MP to call in the 2 StuG’s, and the Luchs
    It takes less than to make all of them with the cost reduction.
    Sure you don’t start with an Ace, a Vet, and a commander Luchs, but for the muni, you can give them the basics, and get them started

    whats this mean? like, if you buy them normally?
    imo, its just that the cost of the stug call in isnt high enough when compared too its equals (sherman 76 call in for US airborne, wolverine call in for US inf). the fact that these stugs typically have more vet then its competitors, and they can get a 6x scope too extend their usefulness till late game, and a luchs which is much more potent than the wc-52 mit 50 cal that the wolverine call in brings, all put together means its a bit too reliable. i dont think its as op as some others say it is; it suffers from the same problems as any other tank call in, as in no fuel cost, but those are all gonna get reworked eventually. i just think its a bit too cheap for what it is right now.

    id take volksturm vs riflemen, the numbers makes up the quality difference and the shot gun lets you beat em in their own game of CQB. and getting “free” volksturm guns also helps a ton, they feel like a solid option especially when paired with jagers.

    in reply to: Primary balance concerns: #12433
    123nick
    Member

    ive seen KV-1 reliably die in a 1v1 too a single stug. pak 40s also work, although the canister shot is a strong counter vs it. you also get pzjager at tier 3, which also work.

    in reply to: Primary balance concerns: #12430
    123nick
    Member

    i agree. idk if the stug should go up that much- its in the same batch as all the other armor call ins where it needs too get reworked eventually anyways, with whatever the devs have planned for call ins. but, even now, 1250 for 2 stugs that can eventually be upgraded with a 6x scope and a luchs is p good, so ican see it going too 1350, maybe 1400

     

    AT rifle nade for US should be as a seperate upgrade imo- first you get the rifle nade unlock, then you get the AT rifle nade as a seperate upgrade after the first rifle nade unlock. or just have it be its own thing alltogether.

    the splinter nade should only be for the “too the front” infantry in SID, or whatever its called- the armenians, georgians, turkmenistan, etc. i never use that infantry call in since for me, relying on 2x gebirgs, tthe deckungs, and eventually the kriegsmarine, and whatever else i have lying about, works well enough. if those guys were the only ones with the nade id use em more often.

    in reply to: Soviet Penal Squads Balance #11909
    123nick
    Member

    this could work, and i like it, but it depends how easy it would be too kill the commisar. could the commisar just hide behind a bush while the penals charge ahead, or woudl the range be small enough where the commisar is always shot dead before penals can get far?

    I had a simple idea of just making em more expensive, with a limit of 2. but this would be cooler imo. penals might have too have retreat added too them as an ability too get it too work, and commisars effect might not be possible too make it force retreat only penals. but it def would be VERY cool.

    in reply to: On Sherman V’s and Tulips #11714
    123nick
    Member

    Well, vs panthers, for us armor the best thing is jacksons. For soviet armor the best thing isnt the t3485, its pen is too lackluster too deal with the panther reliably at long or even close range. Vs tigers its a bit better tho. But the equivalent too these things is the firefly, not Sherman V. All tier 3 vehicles, with a couple exceptions, typically become obsolete at tier 4. The wolverines Excellent pen lets it do work vs tigers and maybe panther, and cromwells with apcbc also lets it punch above it weight even when tier 4 rolls around, although apcbc is better on the Churchil anyways due too its armor. So, in terms of allied armor docs having better mediums too counter panther, the 2 are really Jackson and firefly. T3485 in my experience isn’t good enough. Ofcourse if you count all kinds of tanks instead of mediums- then yeah sov armor gets the is2 which makes tiger and panther obsolete. But in terms of mediums the best docs are uk and us armor, granted the jackson has a slight advantage over the firefly cause it can 1 shot jagdpanzer and pz4, firefly cant, but firefly has 6x scope and, if you got plenty of muni and fuel too spare, tulips, so they sort of even out in terms of being effective. The main thing holding back uk armor is the expensive fireflies, tbh, sherman Vs as a whole arent a essential part of the doc. Most of my asking too buff them is just so they dont end up being completely overshadowed by other parts of the doc. But if they are, aslong as firefly gets its price reduced , the doc will still be playable, good, reliable, etc.

    in reply to: On Sherman V’s and Tulips #11710
    123nick
    Member

    “As it stands the ukf has no mediums of equal armor or gun power to beat the panther, 34-85, or e8s”

    All of the tanks you mentioned fill different niches and I wouldn’t lump em all together into one category. The m4a3e8 is a tier 3 tank, not a tier 4 tank like t3485 or panther. And panther, for all intents and purposes, is a heavy tank gameplay wise. Too me i define a heavy tank as something that can reliably bounce the other teams AT gun. Cause that means it has the survivability typically too do heavy tank things and fit the heavy tank role. But ofc thats just a general guideline, not a strict rule. Anyways, the firefly is supposed too be the main equivalent too the t3485 or panther.  The sherman V simply cant be made too be equal too the panther, atleast, not in any balanced way. Maybe it can be made closer too t3485 but even then thats quite the stretch. Its just a tier 3 unit being compared too tier 4 units which are supposed too be superior. And as i said in my other post a couple minutes ago, the cromwell beats the sherman V in most regards aswell.

    Sorry if i misunderstood what you were saying.

    Also, do you not do axis vs allies in wikinger pvp? The game is balanced around axis vs allies so idk why a sherman V would have too beat an m4a3e8. 3485s are in one axis doc only, and tbh the sherman V can probably do decently vs it if it gets lucky with its shots and pens twice. But thats one axis doc, that situation wont wont up often.

     

    Again, sorry if u meant something else that i didnt see.

     

    in reply to: On Sherman V’s and Tulips #11708
    123nick
    Member

    I dont get why everyone has the assumption the sherman V is “better” than the cromwell. Theres so much too unpack about this claim. id argue its more of a side grade at best and a downgrade at worst than a direct upgrade in a lot of ways

    Cromwells have free APCBC, sherman Vs dont.

    Cromwells have a hull mg. sherman Vs dont, cause firefly base model

    Cromwells are naturally speedier, both in terms of max speed and acceleration, and have the ability too speed up further with the ability. Sherman V doesnt have either.

    Cromwells have smoke rounds. Very useful. Sherman V doesnt.

    The only advantage the sherman V has is more armor (which may let it reliably bounce a beute t34 or 45 but not much else, if it can pen a cromwell it typically can still pen a sherman V) and the fact it has more HP. I will admit the extra HP can come in handy, occasionally. But the margins of advantage arent the best. A non vet elefant still cant 1 shot a less HP cromwell. Maybe the fact that aces typically have vet 1 or slightly better stats means a tiger ace can one shot a cromwell from spawning. But then again, atleast the cromwell has the potential too be a threat too the tiger. The sherman V just doesnt have that potential. Atleast, not as affordably, with having too upgrade with fuel and muni for tulips.

    Enough cromwells have, in my experiences, been able too deal with normal axis heavies in actual head on engagements due too their free APCBC. Assuming you have enough of em though. But they are much more reliable then say, us armor going for m4a3e8 too face tiger and panther, in my experiences. its important too take into account that the sherman V suffers more than it actually Should due too lacking MGs it Should have due too model limitations. And if you want, you could model tulip HE rockets seperately than tulip SAP rockets. Give the HE tulip ability less range and make it only available for the sherman V. But right now the shermans just straight up barely fill any niche. Even after my proposed changes, it would be what… 8-7 cp too unlock sherman Vs and tulips. And i mentioned this can only apply too newly produced shermans too get tulip rockets. If this is still miraculously too good, a m5 tulip halftrack that arms nearby sherman V with tulip rockets could be implemented available after tier 4 that you have too buy before getting free tulips for ur sherman Vs. But i dont think it would be that bad.

     

    Anyways, i hope y’all see what i mean when i say the sherman V needs more than just being produceable too actually be a good option in game instead of a noob trap for people too waste their resources inefficiently on.

    • This reply was modified 4 years, 2 months ago by 123nick.
    in reply to: On Sherman V’s and Tulips #11697
    123nick
    Member

    I gotta clarify- same munitions cost too FIRE the tulip, just the upgrade itself is free.

    in reply to: On Sherman V’s and Tulips #11696
    123nick
    Member

    <p style=”text-align: left;”>After tier 4, with around 8-10 cp worth of investment, and only applying too newly produced shermans..it would still be op? Regardless of the fact tulips can miss due too how they are fired and have less range than standard shots. Once the fireflie gets it costs reduced then that will still be a superior option to sherman vs or cromwells as they are vs panther and tiger.</p>

    in reply to: On Sherman V’s and Tulips #11694
    123nick
    Member

    If the shermans get the same apcbc rounds then i can see them being useful -ish. Tbh, as “bad” as cromwells are they are still superior too other tier 3 mediums in some ways. Very quick acceleration and speed, free apcbc, and idk why but the apcbc feels like it deals the same dmg as standard shot but with superior pen, something that no other high pen shot can do. Smoke rounds without any prerequisite upgrade are also nice. Unless the sherman has something too make it compete it will still be mostly obsolete. Especially since the sherman v uses the firefly model as a base and thus does not get a hull mg or pintle mg. If it had free tulip upgrade  once tulips and the sherman were unlocked, it would fill a niche as a medium that can punch well above its weight. If it would be too op, you can just make it so only newly produced shermams have the tulips, and/or you have too tier up too tier 4 before tulips become default for free.  All tank call ins are getting a fuel cost, that will include “take back ur panzers” . But once it has a fuel cost, if sherman vs are made produceable, i i question what role it will have. I don’t want it too be the only source of the free pre-upgraded tulip shermans, they need numbers too be effective and that would limit their numbers. Also, perhaps the cromwell could get an upgrade too make it the uparmored cromwell with 100mm of armorz i think Cromwell V or 8? Packaged with the cheaper cromwell unlock or just purchased as a seperate slightly more expensive cromwell all together, it would help em slightly go toe too toe with stuff like… Beute t34? Tbh the armor upgrade wont wake em too much more durable vs anything else they will still be penned so maybe just have guards armor get Cromwell mark V with 100 armor as default. Ill finish this post later but tell me what you think

    in reply to: Combine Operations Doctrine Suggestions #11268
    123nick
    Member

    I think whats essential for commando inf is seperation of weapon packs into seperate weapon upgrades. If i only want too spend muni on a mg42 for my commandos then having that option instead of 100+ muni for mg42 and some useless cost inflating mp 40s is not tennable.

     

    Also something should be done with ffi unlock, it should only unlock ffi colmar tiger, ffi panzer 4 and ffi 251/17 should not need an unlock

    in reply to: Tiger aces buff on infantry is OP? #11181
    123nick
    Member

    @kefir

    colmar IS crap lol. 1 time call in, and it has fuel. its like its the only call in that got balanced before all the others. also, even if colmar was good, the rest of the doc is a bit.. underperforming. you have too pay lots of CP too get basic things.  but even then, its a tiger, on the allied side. it goes up vs pak 40s that  can easily pen it. along with pzjagers.

    rangers lead the way doesnt make them OP….. the best kind of infantry ingame is LMG inf, near hands down. SMGs are overpriced when they arent free, and only can sorta do decent in the mid game when the enemy may not have the whole front guarded, or may not have enough LMGs, or have too rely on flankable HMGs. but typically, just press the retreat button and you are gauranteed survival against any SMG squad with any other squad.  rangers have no LMGs on em, not even a BAR. and, even if they do start charging you, after investing 3+3+2CP for the assault squad + medal of honor unlocks, just throw a grenade. even if it doesnt pin em, the LMG can def beat the wounded squad at any range.

    i mean, free immunity too suppresion is sorta strong for the tiger, but i dont really see it as OP. its nice, and def can help if your moving up your tiger plus inf too charge an LMG squad in a building or trench, even if you are just asking for arty strike. but i dont think your gonna win a 1v1 out in the open in a LMG duel vs a squad in cover because you are immune too suppresion. it might help, but part of green cover is that, you can still out DPS anything by being in a trench or green cover vs enemies that arent in a trench or green cover, suppression or not.  the main problem with stuff like tiger call in is just that its manpower only, but thats bound too get fix after the last doc comes out.

Viewing 15 posts - 16 through 30 (of 75 total)