The Stösser Problem

Home Forums General Discussion Suggestions The Stösser Problem

Viewing 1 reply thread
  • Author
    Posts
    • #13016
      w
      Participant

      Currently, Stösser is not an effective assault paradrop and has no benefit to dropping behind enemy lines. It’s basically a button to give free Shrecks to your enemy as the squads can’t defend themselves properly against a sustained assault. They are useful infantry to have, but not worth the CP Cost or air-dropping in enemy lines as intended.

      <span style=”text-decoration: underline;”>In this suggestion, Stösser would be divided into airdropped groups consisting of the following:</span>

      1. Fallschirm-Assault Group : 6 man squad : 2x FG42 2x G43 2x K98 : Smoke Grenades + Model 24 + Air Reinforcement + Panzerwurfmine | Limit of 2

      2. Fallschirm-Support Group : 5 man squad : 1x LMG42 5x K98 : Smoke Grenades + Air Reinforcement | Limit of 1

      3. Fallschirm-Anti-Tank Group : 4 man squad, 5 man at Vet 1 : 2-(3@vet)x PzShreck 2x K98 : Panzerwurfmine + AEA | This group would also drop with a Raketenwerfer+Crew and upon crewing, be capable of Cautious Movement and Camouflage |Limit of 1

      <span style=”text-decoration: underline;”>Additionally, the following changes should be made to the Luftwaffe Officer:</span>

      1. Extension of Supply Crate drop-range, allowing Stösser’s air-groups to arm themselves deeper in enemy territory. The Supply Crate should also give Green Cover on all sides and a minor defensive buff, giving better survivability to the dropped squads and giving more reason to drop it with your groups.

      2. Extension of Crew Weapon drop-range, allowing for Support Weapons to be dropped to assist the Stösser groups.

      As stated before there’s no benefit to dropping Stösser behind enemy lines, but by being able to deploy individual groups and then link up with it as attention is drawn away from your front, the doctrine’s offensive capability outside of blobbing Regiment 6 + Officer would be greatly improved.

      This obviously wouldn’t fix all the Doctrine’s problems such as airstrike costs and cooldowns, but I believe this would properly fix Stosser to be more than some more infantry to blob. There remains other issues such as the Fallschirm-Panzer Division’s limited usage but they are not relevant to this post and I ask as part of this post that the discussion remains on Stösser.

      • This topic was modified 3 years, 9 months ago by w.
    • #13019
      123nick
      Member

      sounds good too me, maybe the assault group can have MP40s instead of K98s or 1 stg instead of one of the kar 98s, since if they dont have any weapon upgrades only  2 fg 42s and g43s might end up being anemic.

      support group could also get MP40s instead of kar 98s, let em be a bit versatile.

      idk about a squad with 2 (3 at vet) panzershrecks and a panzerwurfmine and  AEA. the closest you get on the allies is CoC, with maquisards, and 2 piat drops, or omsbon with whatever inf you can get and their AT abilities, but mainly the one with AT nade assault.  id prefer something like 2 elite fallschirm-rakatenwerfer crews as a paradrop, that work like you say- the rakatenwerfers can have cautious movement, and maybe also get a range buff from normal rakatenwerfers (cause superior training) so they have the same range as normal AT guns when camo is on.

      • #13022
        w
        Participant

        I held off on giving the Assault Group Mp40s since 2x FG42 and 2x G43 is very strong as a squad especially with 2, and once linked with the officer that would be a very powerful infantry group.

        The Support Squad was given no MP40 since it’s meant to do the job of an HMG42 with superior mobility , hence their lack of Model 24’s or AT.

        The AT Squad gives Panzerwurfmine so they can do that extra damage as basically the sole major AT of the airdrop, and imo double raketens just doesn’t give room for tactics or strategy and is way more vulnerable than it should be as the airdrops sole AT group.

      • #13023
        123nick
        Member

        maybe the support squad can have a MG-42 and a FG-42 and then kar 98s cause no nades at all or AT is a bit rough- even deckungsgrupe have a nade (granted they prob shouldnt, but either way, regular inf vs fallschirmajger, so they can have something special). ij ust think luft, at its current spot, could use a bit more oomph

        about the AT squad, i mean, i think it might be a bit of the other way; a normal AT squad with short range will just have any vehicle come at it and start suppressing it in seconds, unless you manage too camo it before anything starts shooting at you, and even then that lets you ambush just one tank before your AT has too retreat due too, you know, being fired upon by everything else. 2 rakatenwerfers with a range buff( cause fallschirm training) could keep tanks at bay and force infantry forwards. granted, this is all idealistic and rarely does what we say should happen ingame actually happen ingame. its important too note that the stosser paradrop (like any other) is heavily telegraphed (usualyl the smoke plane and cargo plane come in at different angles, so you look where the 2 will intercept and you know where their dropping 15-20 seconds before they all finally land, more then enough time too move a token force too start pinning em). about having strong and powerful infnatry groups, its a doc about elite fallschirmjagers so i wouldnt mind. airborne get easy company which can be mighty potent, at any range, and even 101st airborne squads with double bars. and thats just airborne- even non-inf docs like guards armor and panzergren get squads that can be just as good, or just infantry rosters as a whole better.

        another reason for rakatenwerfers is that, imo, its neat how the docs that have rakatenwerfers typically have worst than average panzerjagers. panzer-zerstorer for pan zerjager, albeit better than a singular panzerjager, arent better than 2, and the same can be said for panzer-knacker, but this is made up for cause the rakatenwerfer is a great portable semi-AT gun that can do the same thing- it pens any heavy. so i think it would be cool if instead of making it like other AT squads of other docs they focused more being rakatenwerfer-centric in their anti tank.

Viewing 1 reply thread
  • You must be logged in to reply to this topic.