Patch 3.3.6 Changelog

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    • #10028
      Mystalicious
      Participant

      Wehrmacht

      • Wehrmacht Ambulance with one pair medics
        • Retrieve wounded automatically
      • Wehrmacht Ambulance wounded ability
      • Wounded troop ability:
        • Added Doctrine specific Soldiers to spawn from the ambulance depending on Doctrine selected.
        • Mechanised: Needs to collect 6 wounded to spawn Panzer Füsiliers
        • Tank Hunter: Needs to collect 5 wounded to spawn Jägers

      Defensive doctrine

      • Fixed problems with off map flares. (Now after the flare is on the field the player can shoot his artillery and does not need to wait during the timed action)
      • Added the missing text for the Panzerjäger withdraw ability.
      • Fixed Lefh 18 howitzer text. Now it points the player to build observation vehicle “AND” the Artillery Bunker.
      • Bunker Flak 36:
        • Sight radius moved up to 95 meters
        • APCBC-HE range moved up to 95 meters
        • Added APCR round
        • Added HE round
        • Removed upgrade to 88 bunker.  Not sure why this was in here as its already an 88!
      • Bunker Pak 40:
        • Sight radius moved up to 85 meters
        • APCBC-HE range moved up to 85 meters
        • APCR range moved up to 85 meters
      •  Pantherturm Defensive Doctrine
        • Added some sound and smoke to the muzzle of the Pantherturm  (Previously it was silent.)
      • Panzerbüchse 39 upgrade cost
        • Reduced by 5 ammo.
      • Defensive Doctrine flare ability was moved to the old doctrine folder
      • Fixed typo on the Fliegerverbindungsoffizier
      • Fixed typo on the Cromwell Contact Tank “radio on” ability.
      • Fixed Festungs Grenadier typo

       

      • Fixed typo on the Flak 36 Bunker
      • Fixed Citroën truck typo
      • Fixed victor target mortar barrage typo
      • Fixed 809th Armenische Battalion “Zeytun” typo
      • Fixed Turkistanische Battalion typo
      • Fixed 798 Georgische Battalion typo

       

      • Mortar Bunker modding:
        • Fixed hold fire ability
        • Adjusted the spawn elements in the grid of the unit to have a better order
        • Added x2 squad max hold
        • Added HMG garrison squad option
      • Pak 43
        • Removed the piercing capability of the weapon to avoid exploiting.
      • Bunker Price Reduction Unlock
        • Reduced price:
          • Before tech tree unlock cost reduction: 470
          • After tech tree unlock cost reduction : 400
        • Before: 500/425
      • Dragons Teeth:
        • Added build icons and portraits for the buildable “line’ and “field”
        • Changed max. engineers from 8 to 18 for new dragons teeth field to stay consistent with the other defensive doctrine structures

      Tank Hunter doctrine

      • Jäger Squad adjustment:
        • SVT 40s were replaced with G43
        • LMG34 Upgrade was removed
        • Veterancy 3 G43 Marksman was removed
        • G43 damage boost upgrade at Veterancy 1

      OKW/SS

      • sWs “Become Mobile” Ability
        • Bugs/Issues:
          • Medics and repair engineers die when sWs packs up to become mobile.
          • Needs more testing, (art and text)
          • Added icon and some text
          • Renamed ability
          • Added kicker message
      • Added missing Text to Panther HE rounds for SS
      • V1 Added more Fx to the rocket explosion.
      • SS Ambulance part 1
        • still need to mod the ability in ambulance retreat.
        • Retrieve wounded auto ability finished

      Luftwaffe Doctrine

      • Adjusted cost reduction for Luftwaffe – Now apply a 25% cost reduction instead a flat value of 200 MP.
      • SS-Fallschirmjäger, short name description added aswell as the “SS”
      • Updated Cards
      • Luftwaffe troops names
        • Left the “SS“only for the Fallschirmjäger 600th
        • Added shorter name for the Fusiliers of the Luftwaffe
      • Luftwaffe field division icons
        • Changed the position for the stars (previously they were not visible)

      Wunderwaffe & Scorched Earth Cards

      • Removed prices from the cards
      • tweaked card texts
      • Optimized the cards

      Soviet

      • Added in hull down animations for the SU76 and SU85
      • Dodge Division Commander Soviet Artillery:
        • Renamed elements in tools as “observation”
        • Modded wreck
        • Redirected wreck elements in EBPS

      (NOTE: The soviet dodge had bad values regarding the wreck.

      Maybe this generated the bug splat problems when the unit is destroyed. Needs further testing.)

      • Soviet Ambulance with 2 medics
        • Retrieve wounded auto ability was added

      British

      • British Ambulance with 2 medics
        • Retrieve auto ability was added
      • Moved the 3inch Mortar crew snow system to the Wikinger one
      • Centaur AA was tweaked now it´s suppression values are now in line with other AA vehicles.

      AEF
      Sneakeye’s Medic Station part 1

      • Buildable by AEF pios
      • Has 100m(?) radius to detect wounded soldiers
      • Medic picks up wounded soldier and returns them to the medic station.
      • UI portrait of medic station shows a counting tally of wounded collected.
      • When tally reaches 6, a free riflemen squad can be built from medic station

       

      AEF Ambulance with medics

      • Retrieve wounded auto ability
        • Credits to Sneakeye
      • Fixed bug with 2 medics
        • Now works as intended

      General

      • Bodies stay forever feature:
        • Removed from the mod
        • Left the codding (waiting for the day we could add re add it again.)
      • Howitzer De-Crew Exploit has been fixed across all Factions
      • Adjusted some element names in the tools to have a better order (only for modders)
      • Tool elements modding (just internal modder notes):
        • Hold fire ability divided in two groups: “structures” and “squads” with different modding values
        • Hold fire ability sub clases divided in two groups: “UI21” and “UI34” depending on squad or structure to maintain a good order in the ability grid.
      • Hull down ability in Wikinger
        • Increased the recharge time from 30 to 60 seconds
      • Fixed selection group
        • Because I migrate those units from SS to Wehrmacht and viceversa I fixed his selection group depending on his actual faction.
        • Now the ability group will work fine for them
      • Blenderkörper Fix:
        • Adjusted the target tables for this Grenade against:
      1. Buildings
      2. Defensive structures
      • Buildable Pershing can choose between:
        • Top Gunner
        • Commander
        • Picking both Upgrades at the same time was removed.
      • Panther Ausführung A/D/G Description Change:
        • Removed the description for “less armor” between Ausführung A & D and G. (In game there is no side armor and this confused the players.)
        • Added the Infrared description upgrade in buildable text.

      Doctrine banners:

      • All files optimized – (saved 4mb)
      • 4th soviet doctrine:  “coming soon” was replaced with “in development”
      •  decreased the opacity from 30-40%
      • Replaced defensive doctrine image with the picture from the header

      AI

      • Added required structure (Tank Depot) to SVT AI armor delayed dispatch
        • Did not add required structure to any player(doctrine) call-ins as this is probably something that needs to be discussed before implementing.
      • AI Coding: Tune down the resources boost for Standard, hard and expert AIs (domination & skirmish)
        • Build mod for testing reasons: tested x5 AI expert PvE game. Result, no crash only some lag at the end. Performance improved a lot.

      Note Bodies stay forever feature removed as a contributor too.

       

      • This topic was modified 4 years, 7 months ago by Mystalicious.
      • This topic was modified 4 years, 7 months ago by Mystalicious.
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