Home › Forums › Development › Changelog › Patch 3.3.6 Changelog
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31/08/2019 at 12:13 pm #10028MystaliciousParticipant
Wehrmacht
- Wehrmacht Ambulance with one pair medics
- Retrieve wounded automatically
- Wehrmacht Ambulance wounded ability
- Wounded troop ability:
- Added Doctrine specific Soldiers to spawn from the ambulance depending on Doctrine selected.
- Mechanised: Needs to collect 6 wounded to spawn Panzer Füsiliers
- Tank Hunter: Needs to collect 5 wounded to spawn Jägers
Defensive doctrine
- Fixed problems with off map flares. (Now after the flare is on the field the player can shoot his artillery and does not need to wait during the timed action)
- Added the missing text for the Panzerjäger withdraw ability.
- Fixed Lefh 18 howitzer text. Now it points the player to build observation vehicle “AND” the Artillery Bunker.
- Bunker Flak 36:
- Sight radius moved up to 95 meters
- APCBC-HE range moved up to 95 meters
- Added APCR round
- Added HE round
- Removed upgrade to 88 bunker. Not sure why this was in here as its already an 88!
- Bunker Pak 40:
- Sight radius moved up to 85 meters
- APCBC-HE range moved up to 85 meters
- APCR range moved up to 85 meters
- Pantherturm Defensive Doctrine
- Added some sound and smoke to the muzzle of the Pantherturm (Previously it was silent.)
- Panzerbüchse 39 upgrade cost
- Reduced by 5 ammo.
- Defensive Doctrine flare ability was moved to the old doctrine folder
- Fixed typo on the Fliegerverbindungsoffizier
- Fixed typo on the Cromwell Contact Tank “radio on” ability.
- Fixed Festungs Grenadier typo
- Fixed typo on the Flak 36 Bunker
- Fixed Citroën truck typo
- Fixed victor target mortar barrage typo
- Fixed 809th Armenische Battalion “Zeytun” typo
- Fixed Turkistanische Battalion typo
- Fixed 798 Georgische Battalion typo
- Mortar Bunker modding:
- Fixed hold fire ability
- Adjusted the spawn elements in the grid of the unit to have a better order
- Added x2 squad max hold
- Added HMG garrison squad option
- Pak 43
- Removed the piercing capability of the weapon to avoid exploiting.
- Bunker Price Reduction Unlock
- Reduced price:
- Before tech tree unlock cost reduction: 470
- After tech tree unlock cost reduction : 400
- Before: 500/425
- Reduced price:
- Dragons Teeth:
- Added build icons and portraits for the buildable “line’ and “field”
- Changed max. engineers from 8 to 18 for new dragons teeth field to stay consistent with the other defensive doctrine structures
Tank Hunter doctrine
- Jäger Squad adjustment:
- SVT 40s were replaced with G43
- LMG34 Upgrade was removed
- Veterancy 3 G43 Marksman was removed
- G43 damage boost upgrade at Veterancy 1
OKW/SS
- sWs “Become Mobile” Ability
- Bugs/Issues:
- Medics and repair engineers die when sWs packs up to become mobile.
- Needs more testing, (art and text)
- Added icon and some text
- Renamed ability
- Added kicker message
- Bugs/Issues:
- Added missing Text to Panther HE rounds for SS
- V1 Added more Fx to the rocket explosion.
- SS Ambulance part 1
- still need to mod the ability in ambulance retreat.
- Retrieve wounded auto ability finished
Luftwaffe Doctrine
- Adjusted cost reduction for Luftwaffe – Now apply a 25% cost reduction instead a flat value of 200 MP.
- SS-Fallschirmjäger, short name description added aswell as the “SS”
- Updated Cards
- Luftwaffe troops names
- Left the “SS“only for the Fallschirmjäger 600th
- Added shorter name for the Fusiliers of the Luftwaffe
- Luftwaffe field division icons
- Changed the position for the stars (previously they were not visible)
Wunderwaffe & Scorched Earth Cards
- Removed prices from the cards
- tweaked card texts
- Optimized the cards
Soviet
- Added in hull down animations for the SU76 and SU85
- Dodge Division Commander Soviet Artillery:
- Renamed elements in tools as “observation”
- Modded wreck
- Redirected wreck elements in EBPS
(NOTE: The soviet dodge had bad values regarding the wreck.
Maybe this generated the bug splat problems when the unit is destroyed. Needs further testing.)
- Soviet Ambulance with 2 medics
- Retrieve wounded auto ability was added
British
- British Ambulance with 2 medics
- Retrieve auto ability was added
- Moved the 3inch Mortar crew snow system to the Wikinger one
- Centaur AA was tweaked now it´s suppression values are now in line with other AA vehicles.
AEF
Sneakeye’s Medic Station part 1- Buildable by AEF pios
- Has 100m(?) radius to detect wounded soldiers
- Medic picks up wounded soldier and returns them to the medic station.
- UI portrait of medic station shows a counting tally of wounded collected.
- When tally reaches 6, a free riflemen squad can be built from medic station
AEF Ambulance with medics
- Retrieve wounded auto ability
- Credits to Sneakeye
- Fixed bug with 2 medics
- Now works as intended
General
- Bodies stay forever feature:
- Removed from the mod
- Left the codding (waiting for the day we could add re add it again.)
- Howitzer De-Crew Exploit has been fixed across all Factions
- Adjusted some element names in the tools to have a better order (only for modders)
- Tool elements modding (just internal modder notes):
- Hold fire ability divided in two groups: “structures” and “squads” with different modding values
- Hold fire ability sub clases divided in two groups: “UI21” and “UI34” depending on squad or structure to maintain a good order in the ability grid.
- Hull down ability in Wikinger
- Increased the recharge time from 30 to 60 seconds
- Fixed selection group
- Because I migrate those units from SS to Wehrmacht and viceversa I fixed his selection group depending on his actual faction.
- Now the ability group will work fine for them
- Blenderkörper Fix:
- Adjusted the target tables for this Grenade against:
- Buildings
- Defensive structures
- Buildable Pershing can choose between:
- Top Gunner
- Commander
- Picking both Upgrades at the same time was removed.
- Panther Ausführung A/D/G Description Change:
- Removed the description for “less armor” between Ausführung A & D and G. (In game there is no side armor and this confused the players.)
- Added the Infrared description upgrade in buildable text.
Doctrine banners:
- All files optimized – (saved 4mb)
- 4th soviet doctrine: “coming soon” was replaced with “in development”
- decreased the opacity from 30-40%
- Replaced defensive doctrine image with the picture from the header
AI
- Added required structure (Tank Depot) to SVT AI armor delayed dispatch
- Did not add required structure to any player(doctrine) call-ins as this is probably something that needs to be discussed before implementing.
- AI Coding: Tune down the resources boost for Standard, hard and expert AIs (domination & skirmish)
- Build mod for testing reasons: tested x5 AI expert PvE game. Result, no crash only some lag at the end. Performance improved a lot.
Note Bodies stay forever feature removed as a contributor too.
- This topic was modified 5 years, 3 months ago by Mystalicious.
- This topic was modified 5 years, 3 months ago by Mystalicious.
- Wehrmacht Ambulance with one pair medics
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