Changelog 3.3.7 hotfix (c)

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    • #11032
      Olhausen
      Keymaster

      Ok guys lets continue polishing the current version a bit more. Here the changes

      British Commonwealth

      • Fixed winter portrait for Commando 3 inch mortar
      • Bash on regardless: added to the ability the requirement of “less than 5 men” to be enable
      • Fixed a small typo error on “Bash on Regardless” requirement
      • Fixed AT Gammon vs Jagdpanzer units. Now applies proper criticals. Thanks to Novoruski for the report.
      • Fixed Commando 3 inch mortar Smoke barrage ability.
      • Added self destruct button to Forward HQ
      • Added missing animation for British officer M1911/45.
      • LID officer:
        • Moved victoria cross to UI 23 .
        • Removed officer supervice from LID officer
      • Reworked the Oerlikon Dual AA emplacement.  Now the two cannons fire independently from each other.  Player has control over one cannon to set into AA mode, while the other cannon will still target and fire at ground troops.  Placement UI has changed to be more intuitive for understanding the direction of the guns before planting.
      • Changed the Jedburgh squad ability:
        • Removed Typhoon smoke plane
        • Removed paradrop warning flare
        • C47 minimap icon now is visible to team only.
      • Universal Carrier(infantry section) will now refund mp cost of carrier when withdrawn

      OKW/SS

      • Sdkfz 250/7 incendiary barrage – moved to Scorched Earth doctrine only.
      • Moved to UI21 the Mortar Half-track hold fire button.
      • Change the Skin of the SS Grenadiers. Now use the “Honor Guard” blueprint.
      • Altered SS grens portrait and build icon to better match new model.
      • Altered SS Latvian portrait to be more historically accurate
      • Altered SS Niederlande build icon to match in game crest icon

      Soviet forces

      • Fixed name of RGD-33 Bundle grenade. Credits to Mystalicious
      • Tankoviy battalion command unlock: Added a sentence in the description “depending on faction” to avoid problem to understand correctly.

      US forces

      • Fix M-20 Command abilities.
        • Now “Phosphorus barrage & Mark Vehicle” needs the proper tech tree activation. Thank you to Mystalicious for the report.
      • Adjusted Armored infantry support troop icon to match decorator icon
      • Added AA mode to Quad 50 emplacement along with UI directional placement.
      • Added missing txt for dropped American bazooka
      • Fixed Infantry doc 60mm mortar WP barrage ability. (had no animation on the squad)
      • Fixed Infantry doc 107mm mortar emplacement WP barrage ability. (had no animation on the squad)

      Wehrmacht

      • Moved to UI21 the Mortar Half-track hold fire button.
      • Panzergrenadier: added to veterancy description “panzerfaust & medical” after vet one.
      • Fixed typo error on “Pios Assault Company” requirements.
      • Fixed Panzerspähwagen 178 P204(f) CDM wreck entity. Now this unit can be recover correctly by all ARV vehicles and rescue teams.
      • Reshuffled/created all Panzer IV skins and added corresponding new art.
      • Dispatch Volksstrum 3/115 Siemensstadt Batallion recharge time reduced from 900 to 450 secs

      General

      • Continue on the fixation in many animations regarding vehicles “re-crew”. We had a lot of visual bugs regarding this feature. New vehicles fixed:
        • All M10 Wolverines class vehicles
        • M8A1 Scott
        • Sdkfz 234/2 Puma
        • All tiger tanks class in game
      • AT rifles:
        • Increased basic damage from 18 to 25
        • Increased damage vs Kubelwagen and WC51
      • Text Bugs
        • Mark Vehicle Text
          • Abrams
          • M20
      • Rifle Grenade Smoke Stream (all factions):
        • Range increased from 40m to 70m to match the HE rifle grenade range (credit to testpl for report)
      • Adjusted decorator icon of 120mm icon to be clearer to read.

      AI Coding

      • All faction’s AI is now much more likely to build the following defensive emplacements, structures and vehicles:
        • Wehrmacht: Wooden MG nest, Panzerturm, Pantherturm, Pak40 Concrete Bunker, Concrete Bunker MG, and 105mm Howitzer.
        • Wehrmacht  AI Bunkers are not able to be cloaked
        • AEF: Fighting position, Sandbag Mg nest, T-34 Calliope (AI is now able to fire a volley of 20 rockets with 6 min cool down/reload), and m7b1 Priest( AI is now able to free fire and auto target)
        • Soviet: Wooden MG nest, 37mm Bofors Emplacement (which fires at aircraft only), and 152mm Howitzer
        • British: Sandbag MG nest, Mortar Pit, 40mm Bofors Emplacement (which fires at aircraft only), 25 pdr howitzer, Glider Call-In, Sexton SPG( AI is now able to free fire and auto target), Churchill AVRE (AI is now able to free fire and auto target), and stationary 17 pdr AT gun
        • OKW/SS: Wooden MG nest, Flak 38 emplacement (which fires at aircraft only) *removed as it was bugged*, IW Pantherturm, Wurfrahmen 40 (AI now is able fire 6 rockets with an 8 min cool down), and Goliath tracked mine
      • Remove REME squad from AI building elements.
      • This topic was modified 4 years, 1 month ago by starbuck.
      • This topic was modified 4 years, 1 month ago by starbuck.
      • This topic was modified 4 years, 1 month ago by Olhausen.
      • This topic was modified 4 years, 1 month ago by starbuck.
      • This topic was modified 4 years, 1 month ago by starbuck.
      • This topic was modified 4 years, 1 month ago by starbuck.
      • This topic was modified 4 years, 1 month ago by Olhausen.
      • This topic was modified 4 years, 1 month ago by starbuck.
      • This topic was modified 4 years, 1 month ago by starbuck.
      • This topic was modified 4 years, 1 month ago by Olhausen.
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