Balance feedback testing 7/24/18

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    • #7088
      Death_Kitty
      Moderator

      Thank again to all who participated in today’s testing. I’m lucky to be working alongside so many kind, creative and competent players. Here are our conclusions:

      -SWS truck to be made purchasable at HQ for a set resource amount (say 100 mp)

      -OKW docs have a hard tome countering early allied armor like stuarts, make racketenwerfer available at tier 2 for all OKW docs (at least to test it out)

      – Arming the Bewährungsgruppe with cars and mp-40 for the officer (so they can actually vet), as well as increasing the range of their magnetic mine slightly (so that tanks can just kite it if the squad runs up). If they are armed, then removing the Molotov may be ok.

      -Bewährungsgruppe need to be tier 0, available from first truck.

    • #7091
      Olhausen
      Keymaster

      Hi Death Kitty:

      Thanks again for the feedback, about your proposals, well I am agree with the SWS purchase but the price should be discuss. 100 mp in my eyes is a way too cheap. For me should cost more MP and maybe some fuel too.

      About the others:

      a. Stuart, well SS has the 45 mm captured AT gun. If you set up first your infantry truck you will get it really fast.

      b. About penals, remember the magnetic mine should not have any range because the soldier should have side by side with the tank. We gave it a throw ability for balance reasons. Adding more range will be non historical accurate and also will OP the weapon. Remember this mine has the capability to destroy any unit in game.

      c. Same with the weapons, penals dont have weapons. I need to check the vet system. Aparently some times they not get the weapons.

       

    • #7092
      Ragnar
      Participant

      Hey Death Kitty,

      I was part of the testing games so I will be here speaking about your points and about Olhausens points how I felt them in game.

      1. sWS trucks – My idea was to make the cooldown 300s but you would also be able to build them your self. This should be a player decision if he wants to be aggressive or not.
        About the cost of the truck, it should be around 100-150MP but definitely no fuel or ammo cost. The reason why only MP cost is simply because it’s your HQ and every other faction already have those prebuild so why should OKW pay fuel or ammo for the HQ and then also pay for the “tech-up”?
      2. No early AT for OKW – here I agree with you Death Kitty 100%. There are few issues with the Pak 37, first being from what Olhausen is saying that OKW is forced to build the infantry truck, the second problem is that the Pak 37 isn’t an answer for Allied early Stuarts just because the Pak 37 has low damage and the Stuarts will kill it before you can kill them.
      3. Here I will agree with Olhausen that the H3 range buff would be unrealistic and pretty overpowered. Then again I agree with you Death Kitty that there should be an officer in the Bewährungsgruppe and have some gun (MP40 would be more realistic) and removing the Molotov from them isn’t a problem for me.
      4. Yes, Bewährungsgruppe should be moved to tier 0

      I hope I was clear in my point and they are understandable.

      Best Regards,
      Ragnar

      • This reply was modified 6 years, 3 months ago by Ragnar.
    • #7094
      Olhausen
      Keymaster

      ok guys lets try the follow for now:

      a. Move the penals one tier down

      b. Add a buildable version of SWS for 150 mp

      cheers.

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