3.4.1 Changelog

Home Forums Development Changelog 3.4.1 Changelog

Viewing 0 reply threads
  • Author
    Posts
    • #14238
      wikingeretow
      Keymaster

      SOVIETS

      All Doctrines:

      • Zis-3 moved to Tier 2 building
      • Zis-3 given “Target Tread Shot” ability
        • Requires Vet 1
        • Cost is 70 mun , recharge is 45s
        • At Vet 4, cost is free
        • Artillery Zis-3 does not get this targeted ability
      • SU-76 moved to Tier 2 building
      • Riflemen PTRS upgrade now includes RPG-40 AT grenades (30 mun ability)
        • Upgrade cost increased from 20 to 30 mun
      • M3 and M5 50 cal weapon tweaks:
        • Reduced suppression and increased accuracy
        • Should make them a little more lethal against infantry

      Armored Doctrine:

      • 1st Tech Tree Unlock is now called “Increased Production” (T-34 76 does not require tech tree unlock now)
      • “Increased Production” Unlock
        • Player can now build x2 T34-76 at a reduced price and build time
        • The tradeoff for cheaper, faster produced T34s is that they have no upgrades (HE, Commander, STZ) (apcr is still available)
        • Cost is 540mp 90 fuel
        • Priced Reduced Cost is 405mp and 80 fuel
      • AT Tank Hunter squad (x4 man) tweaks:
        • Build Cap of 2
        • Cost raised from 180 MP to 280 MP
        • RPG-43 AT grenades are now free
        • Can upgrade to RPG-6 AT nades for 45 mun
        • Loadout: x2 ppsh, x2 PTRS
        • Can build Foxhole
        • Vet 3 unlocks AT nade double throw (2 AT nades thrown at target)
      • Combat Engineers new ability: “Scavenge for Panzerfausts”
        • This ability allows the squad to loot enemy casualties to reset/refill the x3 captured panzerfaust ability

      Artillery Doctrine:

      • M3 Scout car now has a Tier 3 build requirement
      • T-34 tech tree unlock replaced by “Increased Production” unlock (see below)
      • AT Tank Hunter squad (x4 man) tweaks:
        • Cost raised from 180 MP to 280 MP
        • RPG-43 AT grenades are now free
        • Can upgrade to RPG-6 AT nades for 45 mun
        • Loadout: x2 ppsh, x2 PTRS
        • Can build Foxhole
        • Vet 3 unlocks AT nade double throw (2 AT nades thrown at target)
      • Veteran AT Tank hunter squad(x6 man) tweaks:
        • Cost raised from 270 MP to 300 MP
        • Starts at Vet 1 now
        • RPG-6 AT grenades are now free
        • RPG-6 AT assault unlocked at Vet 3
        • Can plant AT mines

      Guards Rifle Doctrine:

      • Guards Rifle upgrade tweak:
        • When choosing American pack the x4 Thompsons are added for “free”
        • Bazooka still must be purchased
        • When choosing Soviet pack the x4 SVTs are added for “free”
        • DP-28 still must be purchase
      • AT Tank hunter squad(x4 man) added.
        • Clone of Armor and Arty AT squad except capped at 1
        • Can upgrade to “Guards Rifle AT Tank Hunters”
          • Cost is 100MP
          • Requires Vet 2
        • Guards Rifle AT Tank hunters(4 man squad)
        • Capped at 1
        • loadout is x 2 MP-40, x2 bazookas, grenade and smoke grenade
        • Captured Panzerfaust 60 (requires “extra equip” tech tree unlock)
        • Can upgrade “Veteran Sergeant”
          • Gives extra squad member with STG-44
          • Gives squad a 3rd bazooka
          • Cost is 80 muni
      • Storm Group Sappers new “toy”:
        • “The Door Knocker”
        • Single rocket in wooden packing crate placed to fired as an ambush weapon or defense clearing.
        • Storm Group must be within 50m to initiate rocket launch.
        • Requires “extra equipment” unlock from tech tree
        • If it directly hits concrete bunker it should “knock” it down by at least 50-75%
        • Direct hits will squad wipe and give medium and heavy armor a guaranteed crit.
        • Cost is 50 mun. One time fire only.
        • If squad is too close to this when it fires they will catch on fire.
      • IS-1 changes:
        • Reduced from 950MP/ 190 fuel to 850 MP /160 fuel.
        • Reload decreased by 1s

      OKW:

      All doctrines:

      • Fixed all StuG’s to be immune from small arms fire
      • All Sdkfz 250 Mg-42 weapon stats have been tweaked to be more in line with hand held lmg-42. They are much more potent now.

      Luftwaffe Doctrine:

      • Operation Stosser tweak:
        • Removed AT Fallschirm-Panzerjager Panzerknacker squad
        • Now is x2 Fallschirmjäger Sturmgruppe paradrop plus x1 Fallschirmjäger Medic
        • Loadout is x3 FG-42, x3 Kar, Panzerfaust-100
        • Paradropped crates of x1 lmg-42 and x1 Panzerschreck
      • AT Fallschirm-Panzerjager Panzerknacker (x4 man) is now buildable squad
        • Capped at 2
        • Loadout is x1 MP-40, x1 FG-42, x2 schrecks
      • Fallschirmjäger Regiment 6 is now capped at 2
        • Regiment 6 now has 2 upgrade paths
        • Long Range Upgrade:
          • x1 lmg-42 plus rifle grenades (cost = 105)
        • Medium Range Upgrade:
          • x2 FG-42 (cost =90)
        • Removed Panzerschreck upgrade from Regi-6
      • Luftwaffe-Füsilier Squad at tier 3 only is now x6 man squad with ability to upgrade to lmg-15
      • Falls Sturmgruppe now has same Panzerschreck Deploy/Stow toggle ability as the 352nd Volks
      • x2 Panther G dispatch now contains Kubelwagen with Mg-42 instead of Mg-34
      • Fallschirmjäger 600 now have x6 STG’s with Faust upgrade included
      • Stuka Strafe now has second wave of Stuka 37mm strike.
        • (same ability as Mechanized Doc)
        • Cost increased from 125 to 175.
      • Luft airdropped weapons no longer have a shared timer
      • LeiG gun now capped at 2
      • Generalleutnant der Fallschirmtruppe now has LeiG barrage abilities (like Volks Doc spotter)
      • Raketenwerfer gets vet from tech tree unlock

      AEF

      All Doctrines

      • All light vehicle 50 cal weapon tweak:
        • Reduced suppression and increased accuracy
        • Should make them a little more lethal against infantry

      Airborne

      • 101st Easy Co new ability: “Scavenge for Panzerfausts”
        • This ability allows the squad to loot enemy casualties to reset/refill the x3 captured panzerfaust ability.

      British

      All Doctrines

      • M3 and M5 50 cal weapon tweaks:
        • Reduced suppression and increased accuracy
        • Should make them a little more lethal against infantry

      Lowlands

      • Gliders can now reinforce out of supply (not connected to friendly territory)
      • Highland Light Infantry Sniper Upgrade no longer requires Vet 3
      • Kings Own Scottish Borderers tweaks:
        • Reduced cost from 500mp to 360mp
        • Reduced recharge time from 900s to 450s
        • Removed build menu
        • Added AEA
        • Loadout is x2 sten, x2 mp-40, x2 STG-44
        • Vet 4 gives them a 3rd STG44
        • Added Smoke grenade
        • Added “Casualty Interrogation” ability (Highlanders already had this)
          • Target a wounded soldier to “interrogate”. Completely removes FoW for ~30s
        • Added Boobytrap supply nodes ability
        • Using the “Interrogate” ability on an enemy casualty, will reset/resupply their x3 captured panzerfausts
      • 1st Airlander Glider ability tweaks:
        • Now is a single glider with a much shorter landing footprint
        • 2nd glider can be called in from 1st glider.
        • Glider pilots/crew can build basic fortifications like trench, sandbags, tank traps, etc…

      Wehrmacht:

      All Doctirnes:

      • Fixed all StuG’s to be immune from small arms fire
      • All Sdkfz 251 Mg-42 weapon stats have been tweaked to be more in line with hand held lmg-42. They are much more potent now.
      • “Common” Sdkfz 251 rear Mg-42 removed. Can now be purchased as an upgrade

      Volksgrenadier Doctrine:

      • Volksgrenadier Sturm Zug new ability: “Scavenge for Grenades”
      • This ability allows the squad to loot enemy casualties to reset/refill the x3 captured m15 WP grenades ability

      Panzerjager Doctrine:

      • Kublewagen with Mg-42 removed

      Changes to Tech Tree

      • Free Panzerfaust Tech tree unlock has been removed
      • Pz Zerstörer takes its place at position 1-3
      • New tech tree unlock at position 1-4: Tank Destruction Badge
      • Increased Sepp Brandner Dispatch CP from 2 to 4
      • Reduced Volks 3/115 CP from 3 to 2
      • Switched Repair sWs with spotting scopes in tech tree

      View The Tech Tree

      • Removed Panzerfausts from Jagers
      • Free Panzerfaust 60’s (with panzerfaust 30 range) are for Volksturm Gruppe troops only. Siemensstadt will get free Panzerfuast 60’s (normal range). Can only be obtained at the Opel Blitz truck
      • Tank Destruction Badge Tech tree unlock:
        • Gives Pz Zerstörer Veterancy
        • Pz Zerstörer upgrade paths are now available
        • Tank Detection free ability for Pz Zerstörer. 75m always on ability. Shows tanks in the FoW on minimap
      • Pz Zerstörer upgrade path tweaks:
        • Offensive pack(120 mun):
          • Panzerfaust 100 upgrade included and is a free ability
          • x3 STG-44 upgrade included
          • Panzerschreck toggle added
        • Defensive pack(120 mun):
          • x1 Panzerschreck upgrade included
          • Can plant Teller mines for free
      • Volkssturm 3/115 Siemensstadt now has Panzerschreck Deploy/Stow toggle ability (if they get a schreck from Opel)
      • Removed Spotting Scope upgrade from the StuH 42
      • Jagdtiger tweaks:
        • removed s-mines
        • removed existing smoke conceal ability
        • Added Nahverteidigungswaffe abilities to fire nade or smoke
      • This topic was modified 3 years, 4 months ago by wikingeretow. Reason: added more changelog information
Viewing 0 reply threads
  • You must be logged in to reply to this topic.