Home › Forums › Development › Changelog › 3.4.1 Changelog
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08/11/2020 at 8:52 am #14238wikingeretowKeymaster
SOVIETS
All Doctrines:
- Zis-3 moved to Tier 2 building
- Zis-3 given “Target Tread Shot” ability
- Requires Vet 1
- Cost is 70 mun , recharge is 45s
- At Vet 4, cost is free
- Artillery Zis-3 does not get this targeted ability
- SU-76 moved to Tier 2 building
- Riflemen PTRS upgrade now includes RPG-40 AT grenades (30 mun ability)
- Upgrade cost increased from 20 to 30 mun
- M3 and M5 50 cal weapon tweaks:
- Reduced suppression and increased accuracy
- Should make them a little more lethal against infantry
Armored Doctrine:
- 1st Tech Tree Unlock is now called “Increased Production” (T-34 76 does not require tech tree unlock now)
- “Increased Production” Unlock
- Player can now build x2 T34-76 at a reduced price and build time
- The tradeoff for cheaper, faster produced T34s is that they have no upgrades (HE, Commander, STZ) (apcr is still available)
- Cost is 540mp 90 fuel
- Priced Reduced Cost is 405mp and 80 fuel
- AT Tank Hunter squad (x4 man) tweaks:
- Build Cap of 2
- Cost raised from 180 MP to 280 MP
- RPG-43 AT grenades are now free
- Can upgrade to RPG-6 AT nades for 45 mun
- Loadout: x2 ppsh, x2 PTRS
- Can build Foxhole
- Vet 3 unlocks AT nade double throw (2 AT nades thrown at target)
- Combat Engineers new ability: “Scavenge for Panzerfausts”
- This ability allows the squad to loot enemy casualties to reset/refill the x3 captured panzerfaust ability
Artillery Doctrine:
- M3 Scout car now has a Tier 3 build requirement
- T-34 tech tree unlock replaced by “Increased Production” unlock (see below)
- AT Tank Hunter squad (x4 man) tweaks:
- Cost raised from 180 MP to 280 MP
- RPG-43 AT grenades are now free
- Can upgrade to RPG-6 AT nades for 45 mun
- Loadout: x2 ppsh, x2 PTRS
- Can build Foxhole
- Vet 3 unlocks AT nade double throw (2 AT nades thrown at target)
- Veteran AT Tank hunter squad(x6 man) tweaks:
- Cost raised from 270 MP to 300 MP
- Starts at Vet 1 now
- RPG-6 AT grenades are now free
- RPG-6 AT assault unlocked at Vet 3
- Can plant AT mines
Guards Rifle Doctrine:
- Guards Rifle upgrade tweak:
- When choosing American pack the x4 Thompsons are added for “free”
- Bazooka still must be purchased
- When choosing Soviet pack the x4 SVTs are added for “free”
- DP-28 still must be purchase
- AT Tank hunter squad(x4 man) added.
- Clone of Armor and Arty AT squad except capped at 1
- Can upgrade to “Guards Rifle AT Tank Hunters”
- Cost is 100MP
- Requires Vet 2
- Guards Rifle AT Tank hunters(4 man squad)
- Capped at 1
- loadout is x 2 MP-40, x2 bazookas, grenade and smoke grenade
- Captured Panzerfaust 60 (requires “extra equip” tech tree unlock)
- Can upgrade “Veteran Sergeant”
- Gives extra squad member with STG-44
- Gives squad a 3rd bazooka
- Cost is 80 muni
- Storm Group Sappers new “toy”:
- “The Door Knocker”
- Single rocket in wooden packing crate placed to fired as an ambush weapon or defense clearing.
- Storm Group must be within 50m to initiate rocket launch.
- Requires “extra equipment” unlock from tech tree
- If it directly hits concrete bunker it should “knock” it down by at least 50-75%
- Direct hits will squad wipe and give medium and heavy armor a guaranteed crit.
- Cost is 50 mun. One time fire only.
- If squad is too close to this when it fires they will catch on fire.
- IS-1 changes:
- Reduced from 950MP/ 190 fuel to 850 MP /160 fuel.
- Reload decreased by 1s
OKW:
All doctrines:
- Fixed all StuG’s to be immune from small arms fire
- All Sdkfz 250 Mg-42 weapon stats have been tweaked to be more in line with hand held lmg-42. They are much more potent now.
Luftwaffe Doctrine:
- Operation Stosser tweak:
- Removed AT Fallschirm-Panzerjager Panzerknacker squad
- Now is x2 Fallschirmjäger Sturmgruppe paradrop plus x1 Fallschirmjäger Medic
- Loadout is x3 FG-42, x3 Kar, Panzerfaust-100
- Paradropped crates of x1 lmg-42 and x1 Panzerschreck
- AT Fallschirm-Panzerjager Panzerknacker (x4 man) is now buildable squad
- Capped at 2
- Loadout is x1 MP-40, x1 FG-42, x2 schrecks
- Fallschirmjäger Regiment 6 is now capped at 2
- Regiment 6 now has 2 upgrade paths
- Long Range Upgrade:
- x1 lmg-42 plus rifle grenades (cost = 105)
- Medium Range Upgrade:
- x2 FG-42 (cost =90)
- Removed Panzerschreck upgrade from Regi-6
- Luftwaffe-Füsilier Squad at tier 3 only is now x6 man squad with ability to upgrade to lmg-15
- Falls Sturmgruppe now has same Panzerschreck Deploy/Stow toggle ability as the 352nd Volks
- x2 Panther G dispatch now contains Kubelwagen with Mg-42 instead of Mg-34
- Fallschirmjäger 600 now have x6 STG’s with Faust upgrade included
- Stuka Strafe now has second wave of Stuka 37mm strike.
- (same ability as Mechanized Doc)
- Cost increased from 125 to 175.
- Luft airdropped weapons no longer have a shared timer
- LeiG gun now capped at 2
- Generalleutnant der Fallschirmtruppe now has LeiG barrage abilities (like Volks Doc spotter)
- Raketenwerfer gets vet from tech tree unlock
AEF
All Doctrines
- All light vehicle 50 cal weapon tweak:
- Reduced suppression and increased accuracy
- Should make them a little more lethal against infantry
Airborne
- 101st Easy Co new ability: “Scavenge for Panzerfausts”
- This ability allows the squad to loot enemy casualties to reset/refill the x3 captured panzerfaust ability.
British
All Doctrines
- M3 and M5 50 cal weapon tweaks:
- Reduced suppression and increased accuracy
- Should make them a little more lethal against infantry
Lowlands
- Gliders can now reinforce out of supply (not connected to friendly territory)
- Highland Light Infantry Sniper Upgrade no longer requires Vet 3
- Kings Own Scottish Borderers tweaks:
- Reduced cost from 500mp to 360mp
- Reduced recharge time from 900s to 450s
- Removed build menu
- Added AEA
- Loadout is x2 sten, x2 mp-40, x2 STG-44
- Vet 4 gives them a 3rd STG44
- Added Smoke grenade
- Added “Casualty Interrogation” ability (Highlanders already had this)
- Target a wounded soldier to “interrogate”. Completely removes FoW for ~30s
- Added Boobytrap supply nodes ability
- Using the “Interrogate” ability on an enemy casualty, will reset/resupply their x3 captured panzerfausts
- 1st Airlander Glider ability tweaks:
- Now is a single glider with a much shorter landing footprint
- 2nd glider can be called in from 1st glider.
- Glider pilots/crew can build basic fortifications like trench, sandbags, tank traps, etc…
Wehrmacht:
All Doctirnes:
- Fixed all StuG’s to be immune from small arms fire
- All Sdkfz 251 Mg-42 weapon stats have been tweaked to be more in line with hand held lmg-42. They are much more potent now.
- “Common” Sdkfz 251 rear Mg-42 removed. Can now be purchased as an upgrade
Volksgrenadier Doctrine:
- Volksgrenadier Sturm Zug new ability: “Scavenge for Grenades”
- This ability allows the squad to loot enemy casualties to reset/refill the x3 captured m15 WP grenades ability
Panzerjager Doctrine:
- Kublewagen with Mg-42 removed
Changes to Tech Tree
- Free Panzerfaust Tech tree unlock has been removed
- Pz Zerstörer takes its place at position 1-3
- New tech tree unlock at position 1-4: Tank Destruction Badge
- Increased Sepp Brandner Dispatch CP from 2 to 4
- Reduced Volks 3/115 CP from 3 to 2
- Switched Repair sWs with spotting scopes in tech tree
- Removed Panzerfausts from Jagers
- Free Panzerfaust 60’s (with panzerfaust 30 range) are for Volksturm Gruppe troops only. Siemensstadt will get free Panzerfuast 60’s (normal range). Can only be obtained at the Opel Blitz truck
- Tank Destruction Badge Tech tree unlock:
- Gives Pz Zerstörer Veterancy
- Pz Zerstörer upgrade paths are now available
- Tank Detection free ability for Pz Zerstörer. 75m always on ability. Shows tanks in the FoW on minimap
- Pz Zerstörer upgrade path tweaks:
- Offensive pack(120 mun):
- Panzerfaust 100 upgrade included and is a free ability
- x3 STG-44 upgrade included
- Panzerschreck toggle added
- Defensive pack(120 mun):
- x1 Panzerschreck upgrade included
- Can plant Teller mines for free
- Offensive pack(120 mun):
- Volkssturm 3/115 Siemensstadt now has Panzerschreck Deploy/Stow toggle ability (if they get a schreck from Opel)
- Removed Spotting Scope upgrade from the StuH 42
- Jagdtiger tweaks:
- removed s-mines
- removed existing smoke conceal ability
- Added Nahverteidigungswaffe abilities to fire nade or smoke
- This topic was modified 4 years, 1 month ago by wikingeretow. Reason: added more changelog information
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