(2 – 4) Baraque de Fraiture – Map Test

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    • #9426
      mongalong247
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    • #9475
      Gamecks
      Participant

      Baraque de Fraiture

      Testing by Gamecks (ßanzerßenadier), Eisen (Artillery maybe I dont know), Heiney (Cromwell spam) and Chris (Lit-Waffe)

      This post is regarding PvP only.

      While playing on the map we didn’t encounter any lag or stability problems, we made it well over an hour and ten minutes with no issue and then the game ended.

      The map is pretty well balanced but there are some strategically placed buildings which allow you with just a few squads to dominate entire flanks of the map.

      There were no visual bugs we saw.

      Only typical COH2 bugs, nothing out of the ordinary.

      There are no weird points, only territory, muni and fuel.

      Some of the flanks are pretty hard to assault because it’s a pretty narrow approach but the centre is always viable to be attacked.

      More than enough space to flank. We did have some issues with the point layout which allowed for our Luftwaffe player to call in the point neutralizing Arado strike and cut off points and just generally being irritating.

      There aren’t any pickups.

      It was a pretty fun map but the point layout is no the best as it sort of encourages stalemate if both teams capture the same amount of ground. (The teams both have a fuel and muni point thay are slightly closer to each other and pretty much guaranteed to capture without a decisive early game.) The map was a lot of fun and is very high quality and I think it would do just fine as a regular Wikinger map.

       

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