joas

Forum Replies Created

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • in reply to: Let's get to the essential! #7936
    joas
    Participant

    I remember an ability called liquid fire from an unit in Warcraft 3. When a building was under attack from it, all activity from this building was halted. Very cool when you were playing with but it was very frustrating to play against.
    <p style=”text-align: left;”>If something like this is to be implemented, I think it should be very limited in a special ability.</p>

    in reply to: The real balance issue! (no clickbate) #7465
    joas
    Participant

    As a newbie I have to agree with the original post. When armor start to be present on the field I go for anti tank infantary because the relative ease of use, the sheer power they have, ease of placement, ease of replacement, etc. I can only think making the damage itself done by HEAT being low, so that you can’t destroy with just a few hits, be enough to fix this.

    This could be compensated with increase of criticals which represent a mobility kill or a firepower kill or a crew kill.

    Then the crew could be killed by making them eject from the vehicle and then running an script responsible for eliminating the adequate number of models.

Viewing 2 posts - 1 through 2 (of 2 total)