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JgF ChaosflParticipant
Your first point about your infantry, I don’t quite understand what you’re trying to tell me. Is my point bad or a good idea because it supports the conscript role?
Your second point with the PTRS I agree with you to some extent, but I think that the bucket truck should not take 12 hits but 5-6 hits.
Your third point is very solid and I agree with you.
And now your fourth point. I read the point over and over again and sometimes had the feeling that you might have misunderstood it.
So about the Guard troops, Officer and Strom Group:I never said they were bad. I praised them very much and also said that when you get them they are excellent. Plus the officer is one of my favourite troops. The Strom group is very good, but the “Rocket House?” should have a higher pen rate. The problem is how to get the Red Guards.
KV-1 and KV-8
I understand your point about the KV-8 being behind a CP lock, but I still think the KV-1 is unlocked to begin with and still has a higher pen rate. Of course it shouldn’t hit a Panzer IV 2, but you should be able to kill it with 3-5 hits.
“It has been contested about the infantry upgrades not carrying over, but I don’t think they can transfer over, as you can get a load of options, and have varying upgrades the can’t carry over (PTRS mainly). You get full SVT’s now, as that was a change done to alleviate the munitions sink a little.”
There I had quite a bit of trouble figuring out what this had to do with my point. I had only wished that:
I could have a Red Guard upgrade without ammunition IF I got a DB or PPSH upgrade. AND this only for the change to conscript > Red Guard.Your point about AT team is right, but I think it would be cool for the PTRS boyz to upgrade e.g. when PTRS boyz reach Vet 3 they get one Bazooka.
“Soviet Guards are a direct upgrade to the conscripts, and with the DP or rifle grenades, aren’t hard to obtain, unless you are constantly sending them into battle without fully recovering from before.”
That may be true (for early game), but losing the Red Guards is the biggest penalty in the mod. The Red Guards can’t be replaced as easily as Rangers or Commandos. You can of course say “GET GUD”.
but this mod has a few 1 hit elements where I can’t do anything about it. Like the self defence grenade: There I had sent a 3 squad red guard team to a Jagdtiger and I got instant wiped. It was my fault, BUT I shouldn’t have been unable to get a Red guard squad for the rest of the game because everyone was driving around with tanks.On the point of the Paritsans, I understand that they are not an SS Inf squad. Still, I think they could be a bit better. I think they could use maybe 5-10% better aim.
Thanks for the feedbacks and thoughts!
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