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HenryHPParticipant
I never used the AT rifle upgrade, since I just let my Puma handle all enemy LVs (up until Stuarts)
The Puma is the second best LV in game, with the AEC being the only better one (because it has a medium tank gun), as long as it’s not in close range, the Puma can kill any other LV. Remember that it has a very slow turret turn speed.
Pzgrens Shreck upgrade is significantly better.
I do not recommend getting AT Panzersjager teams because they use a weaker rocket than the Bazooka. A single shreck on an StG Pzgrens squad will be enough AT deterrent while having decent infantry killing power.
HenryHPParticipantAlright, I discovered one thing you need to do with this doctrine.
<h3>Skip T1 and go straight for T2</h3>
This isn’t even something I realized you can do until I watch Sturmtruppen.My new CP order is Puma 221 call in first, as this allows you to have wheels on the ground at around 4-5 minutes, and the puma simply dominates other light vehicles
I also skip the HMG team in favor of G43s. Your biggest threat at this point is 6 pounders and AEC.
<span style=”text-align: center;”>Around 8-10 minutes, I get the Flammpanzer pioneer unless it’s an extremely open map. Then grab all P4 upgraded except for the PzGr 40.</span>
This is an extremely aggressive early build that shifts into a defensive mid game with P4s. Capitalize on your very big light vehicle and infantry advantage and hit cutoff points and wipe squads with the flametrack. even pushing into their base and killing a building is pretty feasible with this setup, although you need to know when to shift to the defensive mid game stage.
I do agree with .50 Cals destroying light vehicles very quickly. The Puma can resist 50 Cals at mid long range frontally, but the other LVs can’t.
HenryHPParticipantIt’s the Stuka zu fuss incendiary salvo.
300 Muni to shoot
Manteuffel’s call ins are Stuka airstrikes, Hans Bolter Tiger has the standard HE Stuka barrage.
HenryHPParticipantMy main gripes with Pioneers and flame HT is short range and vulnerable to 50cals. Other than that, your P4s are going to be delayed, and if you do this and don’t base rush immediately, you lost the game as the enemy rolls out cromwells or shermans.
You need 50 fuel+ 60 fuel to tech before you can even roll out your light vehicles, by that time the enemy already has AT guns and a lot of .50s, not a lot of room to maneuver with your Halftracks and only a couple minutes away from shermans.
Due to the cheap price of the P4s, your fuel is fine, your MP is not.
Again, I haven’t tried them that much, so I don’t have the full picture of them. Take this with a grain of salt.
- This reply was modified 5 years, 9 months ago by HenryHP.
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