Version 3.3.8 Changelog

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      mongalong247
      Moderator

      Version 3.3.8 – Major Release

      Wehrmacht – Volksgrenadier Division – “Fur Ehre und Vaterland”

      Tech Tree

       

      Mechanized:

      GD Panzergrenadier voice changed to use Panzergrens voices

      Tank Hunters:

      New Unit: Kubelwagen with Mg42

      Jagers nerf:

      • Removed x3 svt40 from tier 0 loadout. Loadout now is x1 g43, x4 kar98. At tier 1, squad can upgrade to x3 svt40 for 60 mun. Squad cost is now 300 MP. Added vet 1 requirement for beginning panzerfaust 30 for jagers.

      StuH42:

      • Removed De-crew ability to prevent cheating unit cap. Added auto repair
      All doctrines:

      Added Hold Fire ability to Puma, 221, 222, Luchs, and Panhard

      Pantherturm firing animation tweaked

       

      OKW/Waffen

      Iron Will

      Added the soviet upgrade to the Iron Will Wreck vehicles. This way they can be recovered also by the Soviet recovery vehicle.

      Wunderwaffen:

      Kingtiger Ace Upgrade tweaks
      Kurt Knispel:
      • Removed the “always on” engine speed increase, horizontal speed weapon modifier, and acceleration/deceleration modifiers.
      • Added a 10s “Flanking Speed” ability very similar to Panther’s ability.
      • Transferred the “always on” modifier data into this 10s ability.
      • Recharge time = 90s
      Karl Korner:
      • Added nahvw_sprz326l targeted smoke grenade ability (cloned from Sturmtiger, but with smoke round)
      • Has a slow, high arc of fire
      • Recharge time = 90s
      • Cost of 10 mun per shot

      Luftwaffe:

      leiG infantry support gun:

      • Increases to accuracy and damage

      Scorched Earth:

      Panzerwerfer:

      • Increased cost of barrage ability to 100 mun

      All doctrines:

      Added buildable Wooden Guardpost to all “pioneer” squads. (Cloned from Wehr Guardpost)

       

      Soviets

      OMSBON Airstrikes

      • Added tier 2 requirement for the 20mm and Rocket strikes.

      IL2 VVS

      • Removed chance for IL2 to collide with anything on the ground instantly destroying whatever it hits.  Explosion also does not cause damage

       

      British

      Combined Operations Command:

      New Unit:  Churchill Crocodile Ace

      • Max Vet = 5
      • Has always on “Fear Aura” that auto retreats enemy infantry within a 30m radius of tank
      • Has APCBC and smoke abilities

      New Weapon: SMLE Rifle Grenades:

      • Common Sappers have access to rifle grenade upgrade

      FFI Marquis m97 Shotgun:

      • Weapon stats nerfed to the same level as Volksturm m97 shotgun

      FFI buildable tent cost:

      • Increased to 250mp and 10 fuel to be more in line with other factions buildable FHQ

      FFI airdropped weapons:

      • Increased cost to 125 mun and increased cooldown timer to 5 min

      Tech tree CP changes:

      • Reduced No4 Commando Depot to 1 CP
      • Increased Crocodile Ace to 4 CP

       

      US Forces

      M3 Grease Gun:

      • Damage doubled from 5 to 10 to be more in line with MP40 and other SMGs

      M1 Carbine:

      • Accuracy improved to be better in line with other semi auto weapons

      Pack Howitzer:

      • Increases to accuracy and damage

      Riflemen:

      • Fixed text bug in name and description.

      Main Base MG nest:

      • 50 cal guns on the perimeter of the circular US base have been given Wikinger damage stats

      General Changes

      Common Supply and Transport vehicles

      • Added withdraw ability
      • Added 50% refund for all factions

      HMG squads:

      • Disabled the ability to fire when pinned (red!)

      AEA detection tweaks

      • Added range UI toggle ability to ALL recon vehicles. When toggled, it shows detection radius max and min. Removed UI reticule from auto bino ability. Increased detection to 70m when out of combat and stationary. When in combat and stationary, detection is reduced to 40m

      120mm Mortar art

      • Fixed “120” in build icon.  Looked more like j30 before

      Infantry Casualty Ratio:

      • Changed ratio of infantry death to casualty ratio from 75:25  to 25:75
      • This will allow ambulance medics to pick up more wounded…thus giving more free squads

      Salvage Ability for all Factions:

      • Now requires both tier 1 and 2 to use

      Fixed many, many typos

       

      • This topic was modified 4 years, 7 months ago by mongalong247.
      • This topic was modified 4 years, 7 months ago by starbuck.
      • This topic was modified 4 years, 7 months ago by starbuck.
      • This topic was modified 4 years, 7 months ago by starbuck.
      • This topic was modified 4 years, 7 months ago by starbuck.
      • This topic was modified 4 years, 7 months ago by starbuck.
      • This topic was modified 4 years, 7 months ago by starbuck.
      • This topic was modified 4 years, 7 months ago by starbuck.
      • This topic was modified 4 years, 7 months ago by starbuck.
      • This topic was modified 4 years, 7 months ago by starbuck.
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