Home › Forums › Development › Changelog › Version 3.1.5 b Changelog
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27/06/2017 at 2:35 pm #2701OlhausenKeymaster
Hi community:
Wikinger team started again the path to a new update. We are working hard to have a better mod together. The idea for the next patch is to have a quick patch. This patch will be focus on vehicle price rework, balance stuff, bug fixing and more realism for Wikinger.
British Commonwealth
- Reworked all mortars weapons & abilities. Now they have properly modded saturation/precision/auto-attack and mortar warheads.
- Reworked all Mortars UI reticule radius to show properly the area of effect.
- Mortar emplacement barrage smoke creeping reworked. Increased cost & remove veterancy restriction.
- Reworked Typhoon strafing run
- Increased ammo price of Vickers from 40 to 50 of ammo.
- Rework Churchill Crocodile damage & criticals vs vehicles
Soviet army:
- Added hold fire button to KV-2
- Fixed missing portrait for T-70 light tank
- Rework KV-8 damage & critical vs vehicles
- Reduced the arc of fire of HMG maxim and Sokolov (wheel & wooden bunkers) from 90 to 70
- Rework all Mortars UI reticule radius to show properly the area of effect.
- Increased ammo price of dshk 1938 from 40 to 50 of ammo.
- Reduced accuracy of maxim 1910 about 30% and maintain his ammo price on 40.
- Move HMG maxim to Shock army doctrine only.
- Increased global limit of ISU-152 from one to two.
- ISU-152 frontal armor rework: Using an historical schematic of this vehicle we adjusted the penetration of all weapons in game.
- Elite SS forces: done
- Wehrmacht: done
- AEF: done
- British Commonwealth: done
- Soviet army: done
American forces:
- Fixed txt of Grease gun upgrade
- Fixed txt for Foxholes in airborne doctrine.
- Remove build direction for Foxholes in airborne doctrine.
- Reworked all Mortars UI reticule radius to show properly the area of effect.
- Reworked P-47 .50cal Strafing run.
- Increased the ammo price of .50 cal from 40 to 50 of ammo.
- B-26 Tactical Bombing: greatly increase damage and area effect and remove two plane. Now the air strike have 1 planes instead 3. Also removed the warning income circle.
- Added realistic camouflage animation to M15A1 in AA mode. Credits to Starbuck
German Elite SS forces:
- Reduced the arc of fire of HMG 42/34 (tripodic) from 120 to 70
- Rework all Mortars UI reticule radius to show properly the area of effect.
- Rework Hetzer flammepanzer damage & criticals vs vehicles.
- Fixed txt requirement for last SWS truck activation
- Fixed txt of Tiger I requirements
- Removed coaxial MG from Panzerbeobachtungwagen IV. This vehicle dont have room for an extra machine gun in the turret because of radio equipment (thanks to Meatshield for the historical advice)
- Increase the price of Nebewerfer 42 off map from 65 to 120
- Added realistic camouflage to Ostwind in AA mode. Credits to Starbuck.
- Fixed a lot of txt regarding “Batlegroup Headquarters” activation for call in units. Now have correct txt in the requirement section.
- Luftwaffe Airborne Assault
- SS Jager dispatch
- SS Scharschutze dispatch
- Sniper ace dispatch
- Jagdverbande infiltration
- Increase the price of the Jagdverbande infiltration unit from 330 to 360.
- Reworked Ju-87 strafing run.
- Increased the price of HMG 34 from 40 to 50 of ammo.
- Increased the price of HMG 42 from 55 to 60 of ammo.
- Removed the manual medic kit from Sniper Ace and added auto heal ability like any other elite troops.
- Added new visual elements and animation for the Sdkfz 251/8 Ambulance. Credits to Starbuck
Wehrmacht:
- Reduced the arc of fire of HMG 42/34 (tripodic & concrete bunkers) from 120 to 70
- Rework all Mortars UI reticule radius to show properly the area of effect.
- Improve the critical of Jagdtiger main weapon vs vehicles after penetration & bounce.
- Increased the price of HMG 34 from 40 to 50 of ammo.
- Increased the price of HMG 42 from 55 to 60 of ammo.
- Fixed Panther Ausf A build icon from tank hunter doctrine.
- Added new visual elements for the Sdkfz 251/8 Ambulance. Credits to Starbuck
- Added realistic camouflage animation to Ostwind in AA mode. Credits to Starbuck.
General:
- HMGs arc of fire: reworked to have historical accurate one.
- Reworked Strafing runs:
- Now Strafing runs will do damage depending on covers. Doing a list of them, the upper ones will be the best covers and the last ones will be the worst.
- Trenches: best ones, reduce a lot the received damage vs accuracy
- Garrison: reduced damage
- Green & yellow: reduced received accuracy
- Open & Red: worst ones. Stay in open terrain will be the worst case scenario and plane could deal a lot of damage even destroy a unit if all bullets hit in the target.
- Block the Snipers Scope Ability during sprint. In this way we avoid bugs and add more realism.
- Fixed the arc of fire of all snipers in game. Now they work properly inside of his sight cone angle during the scoped ability.
- Airstrikes: All of them in all factions are now forbidden in command sector. Did it to prevent abuse on PvP games.
- Airplanes payloads calibration: Using realistic warheads (kg) we maintain an historical relationship between them.
- Adjusted area effect
- Adjusted and increment damage
- Adjusted reload times.
- Adjusted cost
- Adjusted the incoming time to give the players more time to dodge.
- Increase minimum range to avoid visual bugs
- This topic was modified 7 years, 4 months ago by Olhausen.
- This topic was modified 7 years, 4 months ago by Olhausen.
- This topic was modified 7 years, 4 months ago by Olhausen.
- This topic was modified 7 years, 4 months ago by Olhausen.
- This topic was modified 7 years, 4 months ago by Olhausen.
- This topic was modified 7 years, 4 months ago by Olhausen.
- This topic was modified 7 years, 4 months ago by Olhausen.
- This topic was modified 7 years, 4 months ago by Olhausen.
- This topic was modified 7 years, 4 months ago by Olhausen.
- This topic was modified 7 years, 4 months ago by MeatShieldNZ.
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15/07/2017 at 2:48 pm #3013OlhausenKeymaster
Achtung !
New version 3.15b is now live on Steam Workshop. I hope you guys enjoy the new version and post here in forum your comments.
I want to say “thanks” to my team for the support and the hard work, we have a long road ahead.
Regards, Olhausen
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