Too Many Abilities – USF Airborne Home › Forums › General Discussion › Bug Reporting › Too Many Abilities – USF Airborne This topic has 0 replies, 1 voice, and was last updated 5 years, 3 months ago by wikingeretow. Viewing 0 reply threads Author Posts 22/07/2019 at 9:49 am #9555 wikingeretowKeymaster When all tech is unlocked on the tech tree with USF airborne, the last tech covers the manpower counter. (can’t post picture in this channel) Reported by TankDoc_1985 Author Posts Viewing 0 reply threads You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In Share this:TwitterFacebookRedditWhatsAppEmailPinterest