Too Many Abilities – USF Airborne Home › Forums › General Discussion › Bug Reporting › Too Many Abilities – USF Airborne This topic has 0 replies, 1 voice, and was last updated 5 years, 10 months ago by wikingeretow. Viewing 0 reply threads Author Posts 22/07/2019 at 9:49 am #9555 wikingeretowKeymaster When all tech is unlocked on the tech tree with USF airborne, the last tech covers the manpower counter. (can’t post picture in this channel) Reported by TankDoc_1985 Author Posts Viewing 0 reply threads You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In Share this: Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Click to share on Reddit (Opens in new window) Reddit Click to share on WhatsApp (Opens in new window) WhatsApp Click to email a link to a friend (Opens in new window) Email Click to share on Pinterest (Opens in new window) Pinterest