Home › Forums › General Discussion › Suggestions › Suggestion for airborne
- This topic has 9 replies, 4 voices, and was last updated 5 years, 9 months ago by TankDoc_1985.
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10/12/2018 at 7:04 am #7641Death_KittyModerator
Just a quick idea I had at 1 in the morning. Could paratroops get half resources from sectors that they capture and have build their HQ in? Or at least get munitions? Just to encourage paratroopers to capture and hold territory behind enemy lines, and not just retreat to your main base the second they get suppressed.
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10/12/2018 at 9:40 am #7642OlhausenKeymaster
Interesting idea, dont know what others think.
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10/12/2018 at 10:35 am #7644MeatShieldNZKeymaster
A drain on enemy resources would make more sense to me, I think there was an ability like that in COH1.
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23/01/2019 at 1:52 pm #7815TankDoc_1985Participant
I like it! This would make sense to drop behind enemy lines, right now it doesn’t really a good tactic, I mean its much greater risk to loose elite paratroopers, then the reward to maybe flank the enemy.
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23/01/2019 at 10:50 pm #7825OlhausenKeymaster
We could try to do something like vampire in COH1.
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01/02/2019 at 1:41 pm #7909TankDoc_1985Participant
Yeah that would be cool! Also most of the paratroopers should have the smokes, because they are pretty much instantly suppressed when dropped behind enemy lines. Or there could be a call in with and a call in without smoke, with smoke would cost more of course.
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15/02/2019 at 9:12 pm #7967TankDoc_1985Participant
I played a few rounds with US airborne and I think they became a little obsolete by now. I mean all other 3 US doctrine has heavy hitting units (armor has tanks, infantry has jumbo, arty has captured 88 gun) for the late game but airborne doesn’t, they can rely only on the airstrikes but if they miss or get shot down there is not much that could stop an elephant or KT or the 3 tiger from freiwilligen. So I have some ideas (that could be discussed and refined)
- airstrikes need buff, lower price and cooldown, also separate cooldown for each type
- paratrooper drop lower cooldown, separate cooldown for each unit
- pathfinders beacon used as retreat point and it could have a bigger area that would be used for precision paratrooper drops so the solders wont die because of trees and other obstacles in that area. (This buff might make me to use pathfinders, that I never do right now)
- change the M10 call in for jacksons, or 1 jackson and 1 m10
Also there is a UI bug, when all tech is unlocked then the last icon covers the manpower resource counter, you can see it here for example: https://youtu.be/8U0cx4fL77I?t=3278
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16/02/2019 at 9:32 am #7974OlhausenKeymaster
Yes, the UI Bug will be solved when we came back on this doctrine to move the airstrikes to a command unit like British COC.
About your proposals:
a. Airstrikes will be reworked, when we came back on them and they will have multiple planes call in a command unit. Sadly this will not happen in a short period of time. We need to finish soviet and wehrmacht
b. Separete call down for paratrooper call in, I like that. Maybe I can do it for the current patch
c. Jackson instead M10, mm dont know I prefer the jackson only for armor.
d. Airborne beacon as retreat point, well we prefer the player do this action in the FHQ tent. Also the beacon is reducing the spreed area of the paradrop units. Question: this area bonus needs to be reduced more ? If the answer is yes, how much do you think it needs to be tweak (in porcentage %)
- This reply was modified 5 years, 9 months ago by Olhausen.
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16/02/2019 at 9:59 am #7977TankDoc_1985Participant
Also the beacon is reducing the spreed area of the paradrop units.
Honestly I didn’t know that! I will try it and tell you about the drop spread. However it is hard to call in pathfinders because after that I have to wait 5-10 min for cooldown to call in 82nd engineer or the 3 squad 82nd drop (but separate cooldowns would help this).
I also re-read @Death_Kitty guide, there are some good points in it, I will try to utilize them!
- This reply was modified 5 years, 9 months ago by TankDoc_1985.
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16/02/2019 at 10:57 am #7979TankDoc_1985Participant
One more thing, about the beacon retreat point. I think it would be useful in behind enemy lines operations (that are not worth it right now, as discussed earlier), so the paras dropped in enemy territory could retreat there. Maybe the beacon retreat point should work only in enemy territory so on friendly territories the usual retreat point must be used (ambulance and FOB tent). And also only paratroopers that are in enemy territory could retreat to that beacon so it wouldn’t abused to used as a “retreat forward” feature. Or something like that.
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