Ideas for new things or “Improvments” for the mod

Home Forums General Discussion Suggestions Ideas for new things or “Improvments” for the mod

Viewing 2 reply threads
  • Author
    Posts
    • #12961
      Due
      Participant
      • Russian armor doctorine:

      -KV 1 Ace

      —-New ability “Aim for the weak point”

      —-Locked at veterancy 2

      —-Cooldown: 60 seconds

      —-Cost: 55 muni

      —-It will work simillar to the SS Wunderwaffe Tiger Ace

      This idea will improve tank engagements like with Stugs and Panzer 4 and even Tigers and Panthers, If its called as an Ace then let it work like other Aces.

      -AT squad

      —-New upgrade “Lend-Lease package”

      —-Locker at veterancy 1

      —-Cost: 80 munitions (or more)

      —-When purchased, AT squad will obtain 2x Piats or 2x Bazookas

      —-AT nade and PTRS removed

      —-New upgrade “Trophy package”

      –Locked at max veterancy (3 stars) and costs 90 munitions (or more)

      -When obtained, AT squad will obtain 2x Panzerscherks OR adds ability to assault panzerfaust the target like AT nade assault from partysans specialist group

      —-AT nade and PTRS removed

      To make this idea balanced I suggest to change veterancy requiment for each star go higher

      American armor doctorine:

      -Assault engineers squad

      —-New item “concussion greneade”

      —-Replaces the old “Pineapple grenade”

      —-Cost: 20 munitions

      —-Cooldown: 60 seconds

      —-Fuze: 1 second

      —-When used, greneade after reaching its destination will stun enemy troops for  5 seconds, THIS GRENADE WILL NOT DO ANY HARM TO ENEMY TROOPS

      Thats all my ideas  that i wanted to share with you, for now.

       

      • This topic was modified 4 years, 5 months ago by Due.
      • This topic was modified 4 years, 5 months ago by Due.
    • #12964
      w
      Participant

      I have a question since I use soviet tanks pretty often

      why vet 1? AT squads are locked behind tier 1 (despite Boys AT at Tier 0) and it’s pretty difficult to get Vet 1 with them without the enemy hurling 222’s at you. Imo it should be available at Tier 2

    • #12965
      Due
      Participant

      The reason why the upgrade  is locked at vet 1 is beacuse for balance purposes. The whole AT squad cost 180 manpower (Comparing to other factions AT squads they are really cheap), even if they die you can replace  them really fast and cheap. Losing for example an American AT squad (280MP) could be an dramatic loss ( depends on manpower income). And I want to make kinda choice/reward mechanic in this, you can get at vet1 ally equipment that is pretty stable or you can fight to get   potent panzershreks.

      I personally think that getting vet 1 on soviet AT squad is easy, just dont rely on PTRS but on AT grenade.If you see any kind of tank, charge it, use AT nade and retreat.

      oh, and Soviet AT squad is unlocked when, T1 and T2 are unlocked.(Only for motorized i think)

      But for British,SS,American and Wermach when the T3 is unlocked

Viewing 2 reply threads
  • You must be logged in to reply to this topic.