Idea to make builder units more viable mid/late game–give them flame!

Home Forums General Discussion Suggestions Idea to make builder units more viable mid/late game–give them flame!

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    • #3663
      VinnySOB
      Participant

      After playing with the new flameless engineers for AB doc, I was thinking maybe less units/engineers should have flame. It is actually nice. Maybe it could be more of a terror doctrine kind of thing. Or, you could make the builder troop have the flame for Soviets/Wehrmacht then it is invaluable for late and mid game! and a smaller team easier to wipe out! Brilliant! They are engineers after all, so why not. Just a thought. They are making hasty field bases, so technically they are combat engineers. Those bases are made of sticks and mud for the Soviets.

    • #3683
      Morgoth
      Participant

      Well, it’s a good idea to make them a little bit more useful, but im not sure if giving them a flamethrower is  best what we can do. The question is if we want  them to stay as a non armed unit, or not.  But they could be more useful with some additional ability. For example they could be able to set a “repair point”. They could repairs vehicles or buildings within some range similary to repair station. However they would be more vulnerable to enemy fire.

      • This reply was modified 7 years, 4 months ago by Morgoth.
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