Home › Forums › General Discussion › Suggestions › Goliath ability
- This topic has 4 replies, 4 voices, and was last updated 6 years, 9 months ago by Olhausen.
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11/02/2018 at 10:23 pm #6006Elderly CrocodylinaeParticipant
Hello everyone,
As we all know, the Goliath is as fast as a drunk Soviet Union T34 tank crew that is upside down. So I thought making a suggestion about it, why not make it an ability for like a specialized troop so they can deploy it in the frontline (Same resource cost though) instead of the Goliath spawning all the way back at your base. No one uses them and they may actually even be able to destroy a Churchill head on. Anyways even if the Goliath reaches the frontline after 5 minutes, it will get shot at because if you take it out of cover, it won’t be camouflaged anymore.
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11/02/2018 at 11:40 pm #6008OlhausenKeymaster
Is a nice idea, what the others think about it
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12/02/2018 at 12:35 am #6009MeatShieldNZKeymaster
It a great idea! Would fit for WW Sturmpioniere. Ideally it would be “tethered” to the unit by an invisible cable, so you can only drive the goliath so far from the parent unit before it stops (runs out of cable). The unit would then have to push quite close to their objective for a good risk/reward factor.
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12/02/2018 at 12:47 am #6010mongalong247Moderator
The control box was connected to the Goliath by a 650-metre (2,130 ft), triple-strand cable attached to the rear of the vehicle. The cable was used both for control and for transmitting power to the electric driven version. Two of the strands were used to move and steer the Goliath, while the third was used for detonation. Each Goliath was disposable, being intended to be blown up with its target. Early model Goliaths used an electric motor but, as these were costly to make (3000 Reichsmarks) and difficult to repair in a combat environment, later models (known as the SdKfz. 303) used a simpler, more reliable gasoline engine.
650m cable, so they may have fairly good freedom of movement but they would have to be stationery to control it.
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12/02/2018 at 1:12 am #6011OlhausenKeymaster
Excellent, we could start working on something around it. We have a lot of options today with the spawn entities maybe we could work with something around it and the pios.
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