it should be something like this in the mod:
long range: kar98>garand>carbine
mid range: garand>carbine>=kar98
close range: carbine>=garand>kar98
given that the opposing squads stats are exactly the same and they’re in the same cover type
x>y means x is much better while x>=y means x is slightly better
It is up to you how u implement it. Betterness means that the better one will kill more models from the worse one. So a kar98 squad would kill more at long range from a garand or carbine squad (if the 2 squads have the same stats and same cover) and so on. Also dont take my “equations” best, think about it and fine tune it.
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This topic was modified 4 years, 10 months ago by TankDoc_1985.
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This topic was modified 4 years, 10 months ago by TankDoc_1985.