Combine Operations Doctrine Suggestions

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    • #11208
      Rabcom
      Participant

      Early thanks to the Wikinger Discord to flushing out this idea.

      Tech Tree

      • Replace “No 4 Commando” CP with “No 45 Royal Marine (RM) Commando” CP.
      • Replace “American Weapons” CP with “No 4 Commando” CP.
      • Replace “German Weapons” CP with “Foreign Weapons” CP.

      No 45 RM Commando Squad:

      • 6 men
      • Sargent with M1A1 Thompson
      • Corporal with M1 Garand
      • Lance Corporal and 3 Privates with Enfield’s
      • Medkit upgrade
      • Bren Gun upgrade for Lance Corporal
      • Not sure on AT, need to do more research
      • Tier 1
      • Bad arse green Berets and uniforms ofc (dabs on all the Germans)

      No 4 Commando Squad

      • 6 men
      • All armed with Sten SMG’s (will do research more)
      • Assault Pack (replaces Sten’s with M1A1 Thompson’s (maybe one BAR?) once “Foreign Weapons” is unlocked)
      • AT Pack (2 Bazookas to replace two Stens and a Panzershrek to replace a Sten once “Foreign Weapons” is unlocked)
      • LMG Pack (replaces a Sten with a Vickers K or once “Foreign Weapons” is unlocked a LMG42 and be used instead)

      Links:

      https://www.quartermastersection.com/british/companies/2481/CDO

      https://www.pinterest.com/pin/596375175627204787/

      https://www.pinterest.com/pin/187392034479347520/

      https://www.pinterest.com/pin/822610688169807931/?d=t&mt=login

      https://www.facebook.com/210904222306027/posts/marines-of-c-troop-45-royal-marine-commando-with-captured-german-daggers-in-drev/1721825554547212/

      https://www.combinedops.com/45%20Royal%20Marine%20Commando.htm

    • #11228
      Rabcom
      Participant

      Edit:

      • AT Pack (replaces 3 Stens with 3 PIATs or once “Foreign Weapons” CP is unlocked: 2 Bazookas plus a Panzershrek)
    • #11231
      kefir_
      Participant

      Probably there will be problems with right fitting model for 45. RM, SAS model looks quite matching but they have red berets, commando’s skin gets some of stuff right (for example backpack) and infantry sections fits in some ways…but none of them in 100%

    • #11244
      kefir_
      Participant

      Also rethink idea with 3x piats for commandos with suppression immunity and 6-man squad because even on paper it’s looks like not good idea, same thing with 2x bazookas and 1x panzershreck for squad with limit of 4. (Its needs more of your explanations about yours idea)

      • #11249
        Rabcom
        Participant

        Perhaps a reduction in the amount of AT weapons they can get?

      • #11251
        kefir_
        Participant

        For example, or think about squads limit, like max of 2-3 RM squads, 2 commandos squads etc. Still have in mind French AT squad, i guess only them should get combination of 2x bazookas and 1x panzershreck.

    • #11252
      kefir_
      Participant

      However, as i really like idea of 45. RM i need to point some things:

      -current no.4 commandos after buff work really good and i don’t feel that theirs tech tree need ground rework like this, only small adjustments to existing unlocks and some units.

      My ideas:

      1. Increase squad size of CO assault officer up to 5-man, all comes with suppressed stens.
      2. Adding Shermans V (from get “back your tanks” ability from brits tank doc)  with limit of 2, maybe 3 at same time, no cp cost.
      3. Bren/Vickers K as option between lmg or 5x stens for CO’s sappers, also Mystalicious’s idea with smoke grenade for them which is replaced with No.77 wp smoke grenade after 1-2 vet star, (small damage, only blinding vehicles)

       

      US Weapons packages changes:

      • 2x bars and 3x sup stens guns, with little reduction to 120 ammo for commandos assault package
      • 3x Thompsons unlock for officer for 75ammo

      German weapons packages changes

      • 1x Mg42 and 4x suppressed stens, with cost of 100 ammo for commandos assault package
      • 2x stg44s upgrade for officer for 80 ammo
      • Again Mystalicious idea: replacement  of one of the French commando AT squad’s bazooka with 1x panzershreck for at least 60ammo (higher prince for every german weapon because it’s captured weapon)

      With weapons packages i fallow scheme with brits pack (at least i think so):

      Cost of lmg (Vickers perhaps would cost sth around 70 ammo) + 10 ammo cost for suppressed stens for the rest of squad.

      • This reply was modified 4 years, 9 months ago by kefir_.
      • This reply was modified 4 years, 9 months ago by kefir_.
      • This reply was modified 4 years, 9 months ago by kefir_.
      • #11258
        Rabcom
        Participant

        I would still keep it so No 4 comes with Stens rather than needing to buy it in packages since of the weakness of Combined Operations is needing to pay extra for assault troops; other infantry docs (US Airborne or Soviet Infantry Guards) don’t need extra ammunition purchase and instead use low availability, CP and high cost to balance assault troops.

        The stuff you stated like limiting No 4 to two squads is something I would rather have to balance it out.

      • #11259
        kefir_
        Participant

        I’m not sure about units you’re talking about in US Airborne, but only squads in soviet infantry doc that dont require purchase are shock troops which in contrast don’t have free-to-use  suppression break ability by themselves and lmg… even if it would work my main goal in my ideas list was pointing out things that dont need cp rework (which Mystalicious write me a book about it, how much i costs work of devs etc.), adding 45. RM will make necessity of changing a lot of other units. For now:

        CO sappers easily can become semi-universal early-mid game unit with lmg and (weak) wp granade; officer useful assault unit with smgs and 5-man with boost to nerby commandos; French AT squad an real threat to late-game tanks with one panzershreck; commando’s assault packages with simple changes can be more then worth it -basic brits pack as good and cheap option, american one with 1cp heavy and high cost for a lot of fire power on mid range and german one as 2cp heavy, not that expensive as american but with long range demage advantage over other two.

        45. RM would make sappers not worth 300mp, pretty much they could be just basic brits sappers with different description. Balance again commandos and it’ll reduce thiers flexibilty. I would rather think of cp rework of FFI cp tree, then (really good atm) commando tree.

        As i said earlier, i like concept but i see far more convenient solutions (maybe i’m wrong, “devs can only judge me”).

        P.S. tbh i wouldn’t mind them as some sort of dispatch in future.

        P.S.S. maybe i just can’t imagine having them in wikinger mod without skin with green berets (sadly none of coh2 skins have green beret).

      • #11271
        Rabcom
        Participant

        Well with US Airborne I was referencing the 82nd Combat Engineers; indeed the No 4 Commandos would need much more balancing since they have many abilities that other docs need a lot of investment for (like Rangers); perhaps a reshuffling of units is needed but as I said, the idea is for CO to have infantry standards that make other infantry docs competitive such as some sort of good back bone infantry with SMG infantry without high ammunition cost.

        The US and German weapon packs currently are too expensive and not worth getting as it’s the same ammunition amount that can be used to call in CAS to kill a heavy cat or any number of grenades to flushing of hostiles etc…

        In terms of simply making 1st Assault Engineers Battalion, yes it is an easy change that can do a similar job; I’ll leave that to the devs to decide, I personally prefer coming up with more historical fixes while adding in something interesting to the doc.

        I agree that making them obsolete with 45 RM Commando isn’t a good choice and that something unique should be added to them; it’s something I’ll need to look more into as I don’t have an answer too currently.

        In terms of the tech tree, tbh I wouldn’t mind if the FFI tech tree gets stunted, it makes the doc’s current medium tank (Panzer 4), the vehicle AA defense (German Half-Track AA) and the weapon drop that lets you make post Tier 0 line infantry (PIAT and Bren drop for Engineers) behind a lot of CP which is desperately needed else ware.

        Can FFI be made better? I imagine it can but it may need to consume the rest of the doc and become something like USSR Partisan doc; I think a better direction could be focusing on the assault infantry aspect basing it formations like the 1st Special Service Brigade on D-Day and pushes across the Rhine. Especially with a game like COH2 that heavily focuses on front line combat; using that tree space to enhance other doc aspects is something I would prefer.

        With the Commando tree being currently good? I would say improvements like Bash of Regardless being timed does help but No 4 Commandos in practice just seem to as overly “squishy” for elites with heavy ammunition cost to make effective.; No 10 Commando unlock is still needed to access for basic units (AT) with out ammunition cost and the weapon packs as I said aren’t worth getting for the price and are CP that could be used to get things CAS up or unlock the only source of Brens.

        Other changes you have suggested I heavily agree with such making the CO officer a bit of an assault squad like many other infantry docs have a a cheaper early game source of SMGs and adding in limited Sherman V DDs as the medium etc..

    • #11268
      123nick
      Member

      I think whats essential for commando inf is seperation of weapon packs into seperate weapon upgrades. If i only want too spend muni on a mg42 for my commandos then having that option instead of 100+ muni for mg42 and some useless cost inflating mp 40s is not tennable.

       

      Also something should be done with ffi unlock, it should only unlock ffi colmar tiger, ffi panzer 4 and ffi 251/17 should not need an unlock

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