Home › Forums › Development › Changelog › Changelog 3.3.7 hotfix (b)
- This topic has 2 replies, 2 voices, and was last updated 4 years, 10 months ago by Olhausen.
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06/01/2020 at 11:03 am #10759OlhausenKeymaster
Hi Wikingers, modding never stop here. This new hotfix is focus on balance and bug fixations. Thanks a lot to the beta testers and player community for your feedbacks.
AEF
- Typo error fixation on T-27 Xylophon ability. Credits to testpl
- Fixed typo error with Captain “on me” ability. Credits to Mysta.
- Fixed M15A1 txt description. Credits to Mysta.
- Fixed typo error with Abrams task force call in. Credits to testpl
- Fixed typo error with Airborne medical supplies drop. Credits to testpl
- Infantry doctrine adjustments:
- Replacement depot tweak: increased effect time by 50%. Before 120s now 240s
- Rapid Deployment tweaks: now the ability apply to all riflemen of the players. Even the ones who bought before the tech tree upgrade. It was an old bug and now is fixed.
- Increased the CP points for White phosphorus. Before 1 CP now 3 CP
- Decreased the cost of Battlefield Commission. Before 2 CP now 1 CP
- Decreased the CP points for Ranger Battalion unlock. Before 4 now 3 CP
- Move on tier up 107 mm mortar emplacement. Before tier 1 now tier 2
- 60 mm phosphorus round: Before x3 +25 ammo. Now x2 +35 ammo
- 81 mm phosphorus round: Before x3 + 40 ammo. Now x3 + 45ammo
- 107 mm phosphorus round: Before x3 + 50 ammo. Now x3 +55 ammo
- Sherman 105mm tweaks:
- Added tank commander upgrade
- Added top gunner upgrade
- Added hold fire button
- Added auto repair ability
- Fixed M-26 Pershing automatic crew grenades. Thanks to Mysta for the report
- Fixed all M-3 text description regarding number of garrison squads. Thanks to Mysta for the report.
- Fixed “grenade” txt on riflemen rifle grenade. Thanks to Testpl for the report
- Fixed typo error the board regarding “Phosphorus”. Thanks to Testpl for the report.
- Fixed typo errors in “target weak point” Pershing ace. Thanks to Tespl for the report.
- Added Speech code to the medic
- Added Veteran Riflemen icon. Added missing build icon for after game stats screen. Was using vanilla icon. Credits to testpl for the report.
British Commonwealth
- Fixed the mills bomb values. This affect all mills bomb in the British army. I had a lot of bad values regarding the british grenade like:
- 1. Area effect
- 2. Suppression
- Gammon bomb AT tweaks:
- Adjusted the projectile. Now its works similar to soviet AT grenade. Now is a homing projectile. Before was set as normal grenades but most of the time this ability miss the target and the players report it as a bug.
- Reduced the area effects like: damage, suppression etc, to avoid damage to friendly troops
- Fixed some values regarding the range. Now is working good at 30 meters like other AT grenades.
- Fixed critical vs Brummbar.
- Bash on Regardless tweaks (thank you to novorusky kefir for the feedbacks)
- Increased reload time: Before 60 now 70 sec
- Increased duration time: Before 20 now 40 sec
- Removed ammo cost, now is free.
- Adjusted description txts
- Pack Howitzer White Phosphorus barrage weapon:
- Added proper critical vs vehicles
- Adjusted target tables
- Now the weapon should be similar to 81mm WP parameters. The ability itself cost +5 ammo more because has longer range.
- Victoria Cross: removed ammo cost (before 100 ammo)
- Fixed automatic crew grenades for Comet and Churchill tanks
- Adjusted some values in the Churchill Sten crew.
- Removed Kangaroo description from “Le Regiment of the la C.” Thanks to Battlechief for the report.
- Churchill Croco
- Fixed flamethrower animation.
- Gives attack orders to the turret
- Added self destruct button to Commandos Forward HQ.
- Fixed M3A1 Scout Car salvage option. Now the vehicle can be salvage by “Pios”
SS German elite forces:
- Reduced the damage over time of incendiary barrage “mortar halftrack” vs emplacement and base buildings by 50%
- Mortar halftrack incendiary rounds: decrease the number of round and increase the prices. Before x4 + 40ammo. Now x3 + 45 ammo.
- Fixed typo error on Panzerbeobachtungswagen class vehicles. In our previous modding we miss an “s”. Thank you to Testpl for the report
- Fixed Flame Hetzer “tank commander” and “top gunner” upgrades. Now player can only do one of them. Credits to Novoruski Kefir for the report.
- Fixed Stug III Ausf G salvage option. Now the vehicle can be salvage by “Pios”
Soviet forces
- Reduced by 25% the damage over time of Zis3 incendiary barrage to maintain the same logic and proportion than German mortar halftrack
- Fixed population cost for Sniper aces in tank doctrine. Credits to Eddy Koning
- Fixed population cost for Pz IV F1 Command in tank doctrine. Credits to Eddy Koning
- Fixed Engineer call in after HQ destruction for partisan doctrine. Creditos to Darious for the report.
- Fixed M3A1 Scout Car salvage option. Now the vehicle can be salvage by “Pios”
- Fixed T-34/76 chassis vehicles salvage option. Now the vehicle can be salvage by “Pios”
Wehrmacht
- Fixed Panzer IV Ausf G salvage ops. Before the vehicle can not be salvage by the crew
- Added speech code to the medic.
- Fixed Stug III Ausf G salvage option. Now the vehicle can be salvage by “Pios”
General
- This hotfix I am trying to focus on the fixation in many animations regarding vehicles “recrew”. We have a lot of visual bugs regarding this feature. I am adding now a list of the fixed vehicles:
- Sherman 76mm
- Sherman 75mm
- Sherman 105mm
- M20 Utility Car
- M8 Greyhound
- Panther tank
- Stug III all variants
- Stuh 42
AI Codding:
- ISU-122 back in action for the AI:
- Added ISU-152 back into AI delayed random dispatch, but spawned much later than before. Players can expect to see heaviest Soviet tanks(ISU-152, IS2, IS2 Ace) at the ~25-30 min mark at the earliest.
- Added the ISU-122 to call-in. It as a very low chance of appearing.
- Blocked AI from building Ambulance, vehicle crews, ISU152, and IS2.
- This topic was modified 4 years, 10 months ago by Olhausen.
- This topic was modified 4 years, 10 months ago by Olhausen.
- This topic was modified 4 years, 10 months ago by Olhausen.
- This topic was modified 4 years, 10 months ago by Olhausen.
- This topic was modified 4 years, 10 months ago by Olhausen.
- This topic was modified 4 years, 10 months ago by Olhausen.
- This topic was modified 4 years, 10 months ago by Olhausen.
- This topic was modified 4 years, 10 months ago by Olhausen.
- This topic was modified 4 years, 10 months ago by Olhausen.
- This topic was modified 4 years, 10 months ago by Olhausen.
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18/01/2020 at 4:22 pm #11005LutzowParticipant
Sounds great! What does it mean that AI is blocked from building Ambulance, vehicle crews, ISU152, and IS2?
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18/01/2020 at 8:09 pm #11012
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