Changelog 3.3.3 – Panzerjäger Abteilung

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    • #8211
      MeatShieldNZ
      Keymaster

      Panzerjäger Abteilung

      Nach Vorn!

      This doctrine will focus on the Panzerjager and Jagdpanzer vehicles of the Wehrmacht. Starting with the Sturmgeschutz and ending with the mighty JagdTiger. To balance out the awesome power of these units we will look to portray an accurate late war situation of limited air and artillery support. The doctrine can however call on infantry of varying quality, from highly trained anti tank troops to poorly trained Volkssturm.


      HSB 912 Call-In       Improved AT mines <– TD Badge Up –> Panzerfaust mass production

      Imagen relacionada

      Stug G Unlock    –>    JagdPzr IV Unlock     –>    Befehlswagen 38   –>  JagdTiger Ace

      .Resultado de imagen para arrow down png                                 .Resultado de imagen para arrow down png

      10.5 cm StuH42            Cost reduction        –>      Begleit Grens             Volkssturm Waffen Upgrade

      .                                                                                                                                     .Imagen relacionada

      Heavy Repair Gantry <– Optics Upgrade             Volkssturm 3/115 <–   Volkssturm Order


      Details:

      Stug G Unlock – Unlocks Stug III G

      JagdPzr IV Unlock – Unlocks both L/48 and L/70 versions

      Befehlswagen 38 – Command Variant of the Jagdpanzer 38 “Hetzer”. Victor Target ability for Stug III E and Stuh 42.

      Jagdtiger Ass (Ace) – Otto Carius Call in.

      Kostenoptimierung (Cost Reduction) – For all casemate vehicles Stug and JagdPanzer IV

      Begleit Grenadiere – Historic infantry unit formed to protect Panzerjager units from infantry flank attacks. Comes on all Jagdpanzer IV when unlocked. 4 man squad, Kar98k. Mg34 LMG Upgrade. Withdraw option on infantry squad.

      Optics Upgrade – Sfl.Z.F.1a Selbstfahrlafetten-Zielfernrohr (WIP)
      Periscope style main gun sight used for armoured fighting vehicles such as the StuG III and StuG IV. It was also successfully employed on the Hetzer, Jagdpanzer IV/70 SdKfz.234 8 Rad Armoured Car and the Sturmpanzer IV (otherwise known as the Brummbär). The reticule had a magnification 5x with 10° of vision. Lockdown ability like Firefly.

      Heeres-Sturmartillerie-Brigade 912  – Call-In of 2x Stug III G and 1x BegleitPanzer II. Historical unit formation with a Panzer II to provide anti infantry cover. 1x Stug will be an Ace: Josef  “Sepp” Brandner.

      10,5 cm Sturmhaubitze 42 – new unit with short barrel howitzer

      Heavy Repair Gantry – Large enough to take a JagdTiger hopefully. Faster Repair (Not Modded yet)

      Tank Destruction Badge Upgrade – Award your Panzer Zestorer and Volkssturm AT infantry with a Panzervernichtungsabzeichen to increase their veterancy.  (Not Modded yet)

      Improved Anti tank Mines – Improvised tellermine plus demo charge & Hohl-Sprung Mine 4672 Minefield.

      Volkssturm Befehl – unlocks various Volkssturm infantry.  Cheap troops with little to no combat training and limited weapons.

      Panzerfaust Massenproduktion (Mass Production) – Call in a tryck loaded with Panzerfausts. Free shot ability for all Volkssturm and Begleit Grenadier units.

      Volkssturm Waffen Upgrade – Unlocks better weapon options for the Volkssturm like the Volkssturmgewehr VG-1 and Gerat Potsdam

      Volkssturm Batallion 3/115 Siemensstadt – A call in of one of the better performing units, armed with unique weapons and can vet to 4.


      Images:

      Image result for sturmgeschütz iii ausf g

      Image result for Sepp Brandner

      Image result for tank destruction badge

       

      Image result for StuH 42 (Sturmhaubitze 42, Sd.Kfz 142/2

       

      Image result for volkssturm

      Image result for panzer zerstorer infantry panzerschreck

      Image result for Hohl-Sprung mine 4672

      Image result for jagdpanzer iv 70

      Image result for jagdtiger

      Soviet forces

      • ISU 152/122 now those vehicles could have only one option, tank commander or top gunner like the other factions.
      • Fixed T-34/76 recovery veterancy. Now the wreck is pointing T-34/76 mass production who have vet 4 max.
      • Fixed Su-76 Armor doctrine recover. After the recover the vehicle can not long use indirect fire. To fix the problem I create two Su-76 wrecks and one of them is pointing to the Armor Guard one.
      • Added to the Zis 3 truck hold ext support for mortars and HMGs.
      • Rename the IS2 veteran and his elements in designation Ace .
      • Reduced the cone angle bonus during commander state to the ISU152-122

      American Forces:

      • Added veterancy level 5 to Abrams Jumbo

      British Commonwealth

      • Reduced the veterancy level of the sniper upgrade in the Lowland Highland light Infantry. Now needs veterancy level 2 and cost 80 ammo.
      • Churchill infantry tank. Now tank commander and top gunners are similar to the other factions the player can buy one of them only. The only ones who remains with both is the Churchill Croco.

      Wehrmacht forces:

      • Added Tank Riders animation to all Jagdpanzer IV models in the mod
      • Removed from game the Stug III series late & early version designation.
      • Jagdtiger rounds:

      a. Added proper txt to HE round

      b. Added piercing ability to all of them

      c. Adjusted reload times.

      SS German elite forces:

      • Fixed long shot ability for Tiger Iron Will. During the scope the vehicle lose the sight cone angle.
      • Added tank Riders animation to all Jagdpanzer IV models in the mod
      • Fixed Luftwaffe HMG34. Now use proper model (previous using HMG42)

      General changes:

      • Big rework around the AT guy and his crews to increase his survivality against small arms like rifles, smgs, etc. The damage is escalated using target tables in the correct way now.
      • Slowly starting the modding of the veterancy levels of the AT guns.
      • Added camo bonus extra damage bundle to veterancy to the AT guns. Is work in progress in the patch and we will try to finish them all.
      • Fixed many Ace Tanks rebuild entities. The idea is the rebuild one by the ARV not have the x5 veterenacy level and lose all his upgrades.
      • Increased the performance of all Bolt Action Rifles in mod at long range.
      • Starting progressive changing the tech trees art to give them to all arrows in the lines directions. Credits to Mongalong.
      • Adjusted max veterancy on vehicle (a) Tank Doctrines can vet up his vehicles to 4 and have vet 5 aces (b) Non tank doctrines can vet up his vehicles at 3 max
      • Reworked Aces in game. Now all these units will get top gunners (if the model allow it) and tank commander bonus.

      AI Codding:

      • Adjusted many AI abilities and removed non used ones from Soviets and Wehrmacht
      • This topic was modified 5 years, 8 months ago by MeatShieldNZ.
      • This topic was modified 5 years, 8 months ago by Olhausen.
      • This topic was modified 5 years, 7 months ago by MeatShieldNZ.
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