Home › Forums › Development › Changelog › Changelog 3.1.6 c live on steam now!
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13/09/2017 at 9:48 pm #4202OlhausenKeymaster
AEF:
- Removed Mortar half-track from airborne doctrine. I introduced again in the last update not intentional
- Adjusted AT team pricing
- Fixed requirement txt of HQ repair station upgrade
British:
- Adjusted AT team pricing
- Moved HE/AP switch to position 22 (from 21) to not conflict with the camouflage bushes.
- Moved infantry support smoke from position 24 to 34 to not conflict with decrew vehicle ability.
Thanks to Mr.Smith for this report
SS Elite forces:
- Removed the decrew ability for Sdkfz 223 to avoid insta reload of artillery abilities.
- Added specific all in abiltites for Luftwaffe and Scorched Earth doctrine after HQ destroyed
- Fixed Pz Pionere call in, now cames from the side of the map.
- Falls AT squad not be able to pick up weapons anymore
- Fixed Falls 600th bug when lose the flamethrower and they can not get it again.
- Removed King Tiger Spearhead ability
- Adjusted AT Team Pricing
- Wunderwaffe Panther Ausf G I/R searchligh rework:
a. Removed the sight bonus
b. Added search light bonus on mini map
d. Discover units in the fog of war
- Fixed txt (requirements) for HMG 42, Sdkfz221/222, Wooden bunker and Flak 38
Soviet
- Added correct pricing for T34/85 cost reduction – didn’t apply 33% discount
- Corrected requirement for IS-2 Veteran “requires battle phase 4” actually “requires battle phase 3”
- Adjusted AT team pricing
Wehrmacht
- Adjusted AT Team Pricing
- Wehrmacht defensive doctrine “Artillery Bunker”:
a. Improved model by Starbuck
b. Antena will be not longer an upgrade and the artillery abilities will not need it anymore.
General:
- Forward HQ: fix the forward hq bug when medics dies before the destruction of the building. Now they work in the proper way
- Forward HQ now can be reverted with right click on them after 45 seconds (dont have yet an animation but it is working)
- Added criticals to infantry anti tank weapons: bazookas/PIATs/Panzershreck/Panzerfaust
- Created new criticals for inf AT weapons
- Added new critical indicator for transmission damage
- Tweak all infantry at weapons critical weights taking in consideration testing experience
- Adding defensive grenade ability to trenches with no net
- Reduced critical generated by flame weapons in game. All of them recieved a nerf in a scalated way.
- Added restriction to flaking speed to avoid activation during engine criticals
Tanks veterancy system:
Like in the infantry, vehicle now will have a level depending on doctrine selection. Then doctrines dedicated to tanks will have the possibility to have high level units.
- Common units will reach level 3 maximun
- Tank doctrines unit will reach level 4 max
- Ace units will reach level 5 max
Bonus:
- Lvel 1 to 3 the unit will gain faster reload, more accuracy and increment damage of main weapon.
- Level 4 the unit will gain extra damage of main weapon
- Level 5 the unit will increase the scatter area of his main weapon when not moving. This will increment the effectiveness of the tank vs the incoming infantry.
- In addition Level 5 units will add unique abilities to complete the vet rework pack.
- This topic was modified 7 years, 3 months ago by mongalong247. Reason: soviet changes & trenches
- This topic was modified 7 years, 3 months ago by mongalong247. Reason: added british changes
- This topic was modified 7 years, 3 months ago by mongalong247. Reason: added olhausens changes
- This topic was modified 7 years, 3 months ago by mongalong247. Reason: updated changes
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by mongalong247. Reason: Title update
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