Changelog 3.1.6 c live on steam now!

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    • #4202
      Olhausen
      Keymaster

      AEF:

      • Removed Mortar half-track from airborne doctrine. I introduced again in the last update not intentional
      • Adjusted AT team pricing
      • Fixed requirement txt of HQ repair station upgrade

      British:

      • Adjusted AT team pricing
      • Moved HE/AP switch to position 22 (from 21) to not conflict with the camouflage bushes.
      • Moved infantry support smoke from position 24 to 34 to not conflict with decrew vehicle ability.

      Thanks to Mr.Smith for this report

      SS Elite forces:

      • Removed the decrew ability for Sdkfz 223 to avoid insta reload of artillery abilities.
      • Added specific all in abiltites for Luftwaffe and Scorched Earth doctrine after HQ destroyed
      • Fixed Pz Pionere call in, now cames from the side of the map.
      • Falls AT squad not be able to pick up weapons anymore
      • Fixed Falls 600th bug when lose the flamethrower and they can not get it again.
      • Removed King Tiger Spearhead ability
      • Adjusted AT Team Pricing
      • Wunderwaffe Panther Ausf G I/R searchligh rework:

      a. Removed the sight bonus

      b. Added search light bonus on mini map

      d. Discover units in the fog of war

      • Fixed txt (requirements) for HMG 42, Sdkfz221/222, Wooden bunker and Flak 38

      Soviet

      • Added correct pricing for T34/85 cost reduction – didn’t apply 33% discount
      • Corrected requirement for IS-2 Veteran “requires battle phase 4” actually “requires battle phase 3”
      • Adjusted AT team pricing

      Wehrmacht

      • Adjusted AT Team Pricing
      • Wehrmacht defensive doctrine “Artillery Bunker”:

      a. Improved model by Starbuck

      b. Antena will be not longer an upgrade and the artillery abilities will not need it anymore.

      General:

      • Forward HQ: fix the forward hq bug when medics dies before the destruction of the building. Now they work in the proper way
      • Forward HQ now can be reverted with right click on them after 45 seconds (dont have yet an animation but it is working)
      • Added criticals to infantry anti tank weapons: bazookas/PIATs/Panzershreck/Panzerfaust
      • Created new criticals for inf AT weapons
      • Added new critical indicator for transmission damage
      • Tweak all infantry at weapons critical weights taking in consideration testing experience
      • Adding defensive grenade ability to trenches with no net
      • Reduced critical generated by flame weapons in game. All of them recieved a nerf in a scalated way.
      • Added restriction to flaking speed to avoid activation during engine criticals

      Tanks veterancy system:

      Like in the infantry, vehicle now will have a level depending on doctrine selection. Then doctrines dedicated to tanks will have the possibility to have high level units.

      • Common units will reach level 3 maximun
      • Tank doctrines unit will reach level 4 max
      • Ace units will reach level 5 max

      Bonus:

      • Lvel 1 to 3 the unit will gain faster reload, more accuracy and increment damage of main weapon.
      • Level 4 the unit will gain extra damage of main weapon
      • Level 5 the unit will increase the scatter area of his main weapon when not moving. This will increment the effectiveness of the tank vs the incoming infantry.
      • In addition Level 5 units will add unique abilities to complete the vet rework pack.

       

      • This topic was modified 7 years, 2 months ago by mongalong247. Reason: soviet changes & trenches
      • This topic was modified 7 years, 2 months ago by mongalong247. Reason: added british changes
      • This topic was modified 7 years, 2 months ago by mongalong247. Reason: added olhausens changes
      • This topic was modified 7 years, 2 months ago by mongalong247. Reason: updated changes
      • This topic was modified 7 years, 2 months ago by Olhausen.
      • This topic was modified 7 years, 2 months ago by Olhausen.
      • This topic was modified 7 years, 2 months ago by Olhausen.
      • This topic was modified 7 years, 2 months ago by Olhausen.
      • This topic was modified 7 years, 2 months ago by Olhausen.
      • This topic was modified 7 years, 2 months ago by mongalong247. Reason: Title update
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